Fallout 2 Restoration Project Gameplay Thread

There are 2 bundles at Whisky Bob's, so I'd already completed the quest. I picked up 3 when I first entered the primitave tribe you see, but I was on an encounter and needed room and for some reason thought I wouldn't need them. Doh.
 
@Omegawolf,
I didn't even think about bringing one from Whiskey Bob's shack until he mentioned it, and didn't remember there being two. He picked up 3 and lost them. So there was 1 left in the wilderness and 1 at the still, but he needs 3. If he didn't do the still quest it would be 'still' be possible.

@Gman3k,
So dropping them wasn't a wise thing to do, but why did you pick them up in the first place? There must be a lot more valuable (and lighter) things to pick up and carry around to sell. Not like you can toss it or whack someone with it. {Sorry, just teasing. :D}

Even so, you probably did them all a favor. The village is in the middle of a pretty dry looking forest and no one can find anything to burn? I don't think I'd trust any of them with an open fire in Northern California. 8-)
 
I must ask a question:

How much time I have until Frank Horrigan and The Enclave invade Vault 13 and kill everyone there? I want to save the pack, but not resort to meta-gaming. The problem is that I will return to Arroyo (per the proper game course), AND THEN I'll get the localization of Navarro. I doubt the Chosen One would go straight out to Navarro, that would be dumb as hell, so I'll go the Military Base, then San Francisco, get the Vertibird Plans quest, infiltrate Navarro AND THEN kill Dr. Schereber. I doubt I'll have enough time to kill the doctor at Navarro without resorting to meta-gaming.
 
@Slaughter Manslaught
If I,m right, retreive the G.E.C.K in Vault 134 trigger the bad ending so my advice is to get the G.E.C.K in the Enlcave oil rig.
 
Slaughter Manslaught said:
I must ask a question:

How much time I have until Frank Horrigan and The Enclave invade Vault 13 and kill everyone there? I want to save the pack, but not resort to meta-gaming. The problem is that I will return to Arroyo (per the proper game course), AND THEN I'll get the localization of Navarro. I doubt the Chosen One would go straight out to Navarro, that would be dumb as hell, so I'll go the Military Base, then San Francisco, get the Vertibird Plans quest, infiltrate Navarro AND THEN kill Dr. Schereber. I doubt I'll have enough time to kill the doctor at Navarro without resorting to meta-gaming.
You have 2 weeks after repairing the Vault 13 computer before the Enclave wipes out the Deathclaws (just like it was in the original game). Just kill Dr. Schreber in that time and all is well.

EDIT: Talking to Gruthar after fixing the computer is actually what triggers it, not just fixing the computer.
 
Touquet said:
@Slaughter Manslaught
If I,m right, retreive the G.E.C.K in Vault 134 trigger the bad ending so my advice is to get the G.E.C.K in the Enlcave oil rig.

No, replacing the voice modulator triggers the timer for the attack, but only after you talk to Gruthar. (That's the lead deathclaw's name, right?) So you can replace the modulator, but as long as you don't talk to Gruthar to "finish" the quest, the timer won't start, leaving you free to kill the doctor on your own time, then go back to Gruthar to get the quest xp.
 
Second Torr quest ( finding him for his mom..he's in the canyon with the robot )
Am I missing something...? I killed the scorpions etc got experience for saving the herd etc
I found the rad claws but still can't finish the quest....or is it some other rustling quest..??

A little confused here...


She never gives me the quest....only Smiley the trapper quest

Is there a time thing...?....because with Survivor mod as soon as I got back from protecting the herd I got the find Torr in the canyon quest.
 
Now I'm even more confused..

Maybe it was just the Survivor mod.....

Protect the herd..come back and get find Torr quest and tell her you think the Duntons are behind it ( rustling)
Find Torr and confront Duntons...quest ends there. This is the Survivor mod I'm talking about

So this isn't the rustling quest the mod talks about being able to solve ? I did confront Duntons with the bug parts but still no Torr quest or option to tell her I thought it was the Duntons.
Or option to whack or squeal on the Duntons....

Or do I have to join the Duntons...to get the inside information..but I don't want to hurt Torr.

I did inspect thier slaughterhouse and got the text block about the brands being off....


Maybe I'll just continue on...
 
where is his mother? Never was this quest.

btw, in Broken Hills, where is the safety with evidence against chad about skimming money from caravan runs?

edit: nvm, found the house in the 2nd part of broken hills
 
Hubologist Stash & Vertibird Landing Pad Locations

Hello, Can anyone tell me how to obtain the location of the Hubologist Stash and the Landing pad? Thx
 
Thanks for the restore-howevers....

First off thank you so much for working so hard, it pleases me to see this game still a huge hit, and not just on my Own PC's


Sadly I have some bad/unfortunate news, but nothing serious.

::SEMI-SPOILER ALERT IF YOU HAVE NOT PLAYED IT YET DO NOT READ ON::

There are issues with the EPA map(s), I will document screenshots and the like to help you but mis-aligned textures (not sure if it's the games fault for never being "done" and scrapped in the first place or not) Walking through walls, light errors, and a few script/text errors.

Another thing is the slaver camp where you can get Sulik's sis, the shack with the main encounter.

1) if you run to the Left side, close, the chat starts anyway, seeing through the walls to have the NPC start conversation (very annoying)

2) if you stand at the lowest left/south corner where the door is, you can shoot INSIDE(and them outside) of the building- through the Sheet metal walls (there is no window there, I checked many times.)

I also had some problems with NPC on this map, as they seem to run and shoot through many of the walls, and get stuck

Also I could use some "help" in the EPA, as I have the quest to "check the power" however no terminal ,computer, light, switch, etc etc seems to accomplish this quest... either I missed something, mis-read something, or am missing something... and I've been runnin around in there for about 3 days now, even used Falche to hack my char open to make sure it had proper Science/Repair skills (no effect btw) I've been all over the bloody map so many times I may be over-looking something. So please, if you have done this- EMAIL me (DO NOT POST HERE) ((kissker_venwrath@sbcglobal.net) Thanks.



I am not sure if it is my computer or not, however I have a lot more black out-freeze/crashes then before this, on many things, accessing Mr.Chemmie! being one, some combats, I have tried the re-install in case of the sound files etc- however it seems to have little effect.


Also a note for new players- if you get to level 5 (or was it 6...) before leaving Arroyo , you may NOT see Kaga. (which kinda blows because the encounters are neat and hard and add a real sense of danger to the game.) I have tested on easy, normal , and hard options and they dont seem to have an effect, rather the level you are when you leave the village, and then it occurs Midnight that night. (at least for me, 20+ trials it has)


Due to recent issues (in high number) I will actually be wiping my harddrives and reinstalling fresh- again- just in case its hardware issues and not software.


I will have Screen shots as soon as possible on these events, unless you can take care of them without it.



Thanks again for the patches!
 
@Mod creater...

You sir are owed an apology, here I am dumping on your mod when it's my own ignorant fault.

I have played Fallout 2 a bazillion times and every time I played I wanted an ending to the rustling business.
Even though it was simply the deaths of Dunton brother ....it still felt satisfying...somehow complete.

I can not believe they left all this stuff out....!!! And I've just started.
Falling karma for stealing, Kaga, trapped door at Vics, finally finsishing the rustling bit....


It's almost like new game...!!!

It's like watching the regular version of Lord of the Rings and then watching the extended version....

Way way better...!!! Fills in the blanks...adds to the overall depth...


My humblest apologies...

Bravo sir bravo !!! :clap: :clap: :clap:



PS everyone was right...the Find Torr quest is only if you work for the Duntons and scare him off. It was only the last mod I played that enabled both quests.
I was able to complete it to my utter satisfaction...
Though I do wish they would acknowledge the fact...at least a speech line or two....a free night or even a beer too much ?

But after all these years...just to be able to smack them two clowns around for a reason....they attacked me !!!

And I've just getting started.....sweet!!!
 
Re: Thanks for the restore-howevers....

Kissker said:
2) if you stand at the lowest left/south corner where the door is, you can shoot INSIDE(and them outside) of the building- through the Sheet metal walls (there is no window there, I checked many times.)

I also had some problems with NPC on this map, as they seem to run and shoot through many of the walls, and get stuck
I was made aware of these hole and shall try and fix them.

Kissker said:
Also a note for new players- if you get to level 5 (or was it 6...) before leaving Arroyo , you may NOT see Kaga. (which kinda blows because the encounters are neat and hard and add a real sense of danger to the game.) I have tested on easy, normal , and hard options and they dont seem to have an effect, rather the level you are when you leave the village, and then it occurs Midnight that night. (at least for me, 20+ trials it has)
Wait, you can be level 5 when leaving Arroyo? Really? Hmmm...it has been a long time since I actually sat down to play rather than code.

1.2 should provide a much better experience. I suggest waiting until then (still set for May 31st) before getting too deep into the game. Saves will be compatible though. Just some quests that might be off.
 
I wonder how you manage to get to lvl 5 before leaving Arroyo :x

I have always been lvl 2 :(

Did you steal everyone item per item to get more xp? did you kill all the geckos? pretty hard :x
 
Hi...it's me again.

Loving your mod...!!

Like I said it's like playing Fallout 2 The Directors Edition..


2 questions though....

1.) In Broken Hills I've gotten the Money Skimming Quest....but seem unable to move forward...all the caravan guards just say the same thing over and over and I can't seem to fins anyone else to talk to.
I'm almost tempted to blow down the door in the locked building in the residential area.
When I try to pick it....it says " This lock seems different..maybe I'll just leave it alone "

So maybe a nudge in the right direction....

I've also waited around his house to see if he shows up..maybe overhear something..??? But he always stays by Bill.

2.) I encountered a traveller by New Reno and she gave me directions to an abandoned mine...but I don't see it on the map..

It's the slavers camp...huh ?( But didn't the freed slaves from Metzger tell me that....Sulk told me about the primitive camp)

And the EPA is still to come....random traveller or Myron ?

So the abandoned mine isn't EPA right...??? Just a yes or no here.


Sorry about the whole brahmin thing....I see know I needed a higher speech to resolve this.

I'm in Broken Hills but am thinking of starting over just to make sure I didn't miss anything....

Thats how much this mod rocks...!!


I don't want to miss a thing...
 
ogreb said:
1.) In Broken Hills I've gotten the Money Skimming Quest....but seem unable to move forward...all the caravan guards just say the same thing over and over and I can't seem to fins anyone else to talk to.
I'm almost tempted to blow down the door in the locked building in the residential area.
When I try to pick it....it says " This lock seems different..maybe I'll just leave it alone "

So maybe a nudge in the right direction....
You haven't spoken to all the caravan guards. :D

ogreb said:
2.) I encountered a traveller by New Reno and she gave me directions to an abandoned mine...but I don't see it on the map..

It's the slavers camp...huh ?( But didn't the freed slaves from Metzger tell me that....Sulk told me about the primitive camp)

And the EPA is still to come....random traveller or Myron ?

So the abandoned mine isn't EPA right...??? Just a yes or no here.
Abandoned mine isn't the EPA. You can learn of the EPA from a traveler but it is random what she tells you. Myron is another way to obtain the location.

Slavers camp is learned from Metzger or the slaves in the Den.
 
ogreb said:
2.) I encountered a traveller by New Reno and she gave me directions to an abandoned mine...but I don't see it on the map..

It's the slavers camp...huh ?( But didn't the freed slaves from Metzger tell me that....Sulk told me about the primitive camp)

And the EPA is still to come....random traveller or Myron ?

So the abandoned mine isn't EPA right...??? Just a yes or no here.


Look in the south west, there is a military base west to ncr

ps: Killap did you change something with the missing people in broken hills? I can't find the bodies in the underground...

 
You are the man...errr ..bear!

I hadn't realized how much was left on the cutting room floor.

I 'm going to send an E-mail to PC Gamer about your mod.
If you don't mind...?
They have a mod section called Homebrew and they feature mods there.

And if any mod desrves to be in print it is yours !

You didn't simply mod it ...you restored it ! :clap: :clap:


Yeah...I'm a geek..what can I saY ?
 
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