Fallout 2 Restoration Project Gameplay Thread

Thanks, never try to sneak to shadow before

And btw, is there any chance I can cure mutant by helping that scientist who own a robot dog in NCR? I only know the first test will fail.
The mutant leader in milatary base is father of one child in New Reno. When I played orginal game before, always wonder if I can cure him.
 
nuclearconsumer said:
And btw, is there any chance I can cure mutant by helping that scientist who own a robot dog in NCR? I only know the first test will fail.
The mutant leader in milatary base is father of one child in New Reno. When I played orginal game before, always wonder if I can cure him.
Nothing in dr. Henry's dialog text supports that theory, unfortunately.

cheers
 
Elitech said:
Ya, they will - you just gotta re-enter the map... And you can get the acc book when there are no more raiders.

Ah, bad wuff. Me give bad tips. Don't punish with metal stick. I be good.
 
Re: Raiders: If you want maximum xp out of this, DO NOT leave the cave after convincing Shadow Who Walks to stop helping them. Stay and kill the Raiders for (almost) another 3000 xp, plus a nice group of bodies to loot! :) (I hope killap doesn't fix this exploit in v1.2)

------------------------

About a similar topic, I need some help and ideas to make an efficient 'travel plan' for the RP game. What I mean is that I know it isn't supposed to be linear, but what would be the best order to visit places and do things? Some examples:

* You really can't take full advantage of the Toxic Caves until you have electronic lockpicks.

* You can't take full advantage of fueling Whiskey Bob's still without the Gecko skinning perk.

* You can't kill Metzger on the first visit to The Den without better equipment (or cheating by locking the doors).

* You need to visit New Reno to find the location of Abbey. (without cheating and just going there because you have seen a full game map)

* You need the quest to find botany information or the computer in EPA will not give you the option of saving it to a holodisk.

* You need to find Myron or a traveler around New Reno to know where EPA is.

* You can't get the Vault City/Village quests and maximize experience in Gecko without making the dangerous scouting trip to NCR.

(...and should we stop and do as much as possible in Broken Hills first? Maybe take a side trip to New Reno to deliver Moore's briefcase and pick up the kill/spare Westin quest at the same time?...)

So I'm not trying to figure out a 'speed-run' or cheating order. Maybe someone has written a similar guide for the original game, but RP adds so much that it would be of little use if there is. A single line strategy is not possible either, though there must be some order that would be back-tracking and revisiting areas the fewest times. Or: Minimum travel for Maximum experience?

Since we can only guess what v1.2 will change, those things will need to be added later. Assuming the Rangers/Slavers Camp quest will be fixed, we should be able to figure out the best order of that. Flying the Navarro vertibird may change things considerably if it allows the player to bypass most of the San Francisco quests. (but why would anyone want to do that?)

It should also be said that this idea is for playing a 'good' character. (Evil characters are fun, but I think being really evil would mean doing all the good quests first and then killing off entire populations.) :twisted:
 
Morticia said:
You really can't take full advantage of the Toxic Caves until you have electronic lockpicks.

But, you get the skinning gecko perk which could be useful for that part of the game... Hence, a 2-time location?

Morticia said:
You can't take full advantage of fueling Whiskey Bob's still without the Gecko skinning perk.

Why? Sneak to the cabin... Also, full advantage? Meaning killing everything that moves?

Morticia said:
You can't kill Metzger on the first visit to The Den without better equipment (or cheating by locking the doors).

But you get Vic :-)

etc etc etc...

Let's wait for the 1.2 and then make THE path :mrgreen:
 
Morticia said:
Re: Raiders: If you want maximum xp out of this, DO NOT leave the cave after convincing Shadow Who Walks to stop helping them. Stay and kill the Raiders for (almost) another 3000 xp, plus a nice group of bodies to loot! :) (I hope killap doesn't fix this exploit in v1.2)

I wouldn't really say that it's unrealistic to be able to tell Shadow to fuck off, then load your weapons and eliminate them anyway. Not only are you eliminating the threat as is, but future threats as well. Who's to say they wouldn't find another tribal (or the same one) to guide them to Vault City and regroup?
 
@Omegawolf,
I can't remember if you can shoot him in the back after getting the 3000 points for talking him into leaving. I think he just vanishes. I wrote in the guide that taking the peaceful route made the raiders vanish also, but then, playing again just yesterday or so, saw that they don't leave the cave until you do.

I still need to play again and see if there is any difference in the VC reward. I did both and was only able to respond "I wiped them out" to Sgt. Stark, but I guess you can't put it any differently when that is what you did. :)
 
Morticia said:
Re: Raiders: If you want maximum xp out of this, DO NOT leave the cave after convincing Shadow Who Walks to stop helping them. Stay and kill the Raiders for (almost) another 3000 xp, plus a nice group of bodies to loot! :) (I hope killap doesn't fix this exploit in v1.2)

hmm... i think he should fix it :P it is like cheating
 
I killed almost all the peoples in Den, and Smitty dont sell the car to me, then i killed he. i want know if in this expansion i can get the car without buy of Smitty? I can use repair, fix the car, and steal the car?
 
Zaius238 said:
I killed almost all the peoples in Den, and Smitty dont sell the car to me, then i killed he. i want know if in this expansion i can get the car without buy of Smitty? I can use repair, fix the car, and steal the car?
Yeah, you can install the parts in the car yourself - both of them.
 
killap said:
Zaius238 said:
I killed almost all the peoples in Den, and Smitty dont sell the car to me, then i killed he. i want know if in this expansion i can get the car without buy of Smitty? I can use repair, fix the car, and steal the car?
Yeah, you can install the parts in the car yourself - both of them.

What kind of skill check do you have to pass to install them?
 
Omegawolf said:
killap said:
Zaius238 said:
I killed almost all the peoples in Den, and Smitty dont sell the car to me, then i killed he. i want know if in this expansion i can get the car without buy of Smitty? I can use repair, fix the car, and steal the car?
Yeah, you can install the parts in the car yourself - both of them.

What kind of skill check do you have to pass to install them?

Installing the main part on your own was already part of the original game and installing the the part from klamath (the one that gives you better fuel) can now be installed thanks to me. Both use the same repair skill check. As for the specific value, I don't know off the top of my head and I am not in front of my Fallout files to check.
 
Torr goes AWOL when you save the Brahmin.

I am currently playing a stupid character.

Torr would otherwise give free acommodation to stupid characters when you save the brahmin, according to Per's guide.

Torr is no longer here.

The only way I could have gotten Torr back was if I followed the Duntons' line of work. But stupid characters cannot do that.

Arrrrrrghhhh!
 
Magnus said:
Torr goes AWOL when you save the Brahmin.

I am currently playing a stupid character.

Torr would otherwise give free acommodation to stupid characters when you save the brahmin, according to Per's guide.

Torr is no longer here.

The only way I could have gotten Torr back was if I followed the Duntons' line of work. But stupid characters cannot do that.

Arrrrrrghhhh!
In the original game Torr would never go back to the main part of town after you save the brahmin for him. I guess I never changed this for the expansion. Perhaps I should. (maybe even for the patch too)
 
Is there a way to disable the NPC armor patch?

i dont know if im in the correct thread but since i didnt install any other patch other than your 1.1 restoration installation file im gonna go ahead and ask :lol:

how can i disable the NPC armor look? i just dont like it when sulik and vic look like twins whenever they wear the same armor, i like it better when each npc looked different.

thanks
 
I think when your installing killap's mod, it asks which custom mods you want to install. I think the NPC Armor Mod is one of the ones you can opt not to include in the game.. Might be wrong though
 
insanepipe said:
I think when your installing killap's mod, it asks which custom mods you want to install. I think the NPC Armor Mod is one of the ones you can opt not to include in the game.. Might be wrong though

I just checked it out and turns our you're right. Thanks dude.
I'll probably just have to reinstall everything
 
I got a question. I'm doing that quest where you have to get 3 bits of wood for the woman in the primative tribe. Trouble is, I only have 2. I picked up a whole bunch in the first tribe area but I didn't know i needed them and dropped them during a random encounter. I got the one i left, and another from the still in Klamath. Anywhere else I could find that last log?
 
I think there were 4 bundles of wood in the Primitive Tribe wilderness area - one extra. Taking the one from Whiskey Bob's still is a clever plan, though you should check to see which quest is more valuable in xp. Otherwise, you probably hosed yourself dropping them in a random area. :|

Maybe check other places with stills like Redding basement, Becky's basement...? I can't remember any other place they could be found though.
 
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