Re: Raiders: If you want maximum xp out of this, DO NOT leave the cave after convincing Shadow Who Walks to stop helping them. Stay and kill the Raiders for (almost) another 3000 xp, plus a nice group of bodies to loot!
(I hope killap doesn't fix this exploit in v1.2)
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About a similar topic, I need some help and ideas to make an efficient 'travel plan' for the RP game. What I mean is that I know it isn't supposed to be linear, but what would be the best order to visit places and do things? Some examples:
* You really can't take full advantage of the Toxic Caves until you have electronic lockpicks.
* You can't take full advantage of fueling Whiskey Bob's still without the Gecko skinning perk.
* You can't kill Metzger on the first visit to The Den without better equipment (or cheating by locking the doors).
* You need to visit New Reno to find the location of Abbey. (without cheating and just going there because you have seen a full game map)
* You need the quest to find botany information or the computer in EPA will not give you the option of saving it to a holodisk.
* You need to find Myron or a traveler around New Reno to know where EPA is.
* You can't get the Vault City/Village quests and maximize experience in Gecko without making the dangerous scouting trip to NCR.
(...and should we stop and do as much as possible in Broken Hills first? Maybe take a side trip to New Reno to deliver Moore's briefcase and pick up the kill/spare Westin quest at the same time?...)
So I'm not trying to figure out a 'speed-run' or cheating order. Maybe someone has written a similar guide for the original game, but RP adds so much that it would be of little use if there is. A single line strategy is not possible either, though there must be some order that would be back-tracking and revisiting areas the fewest times. Or: Minimum travel for Maximum experience?
Since we can only guess what v1.2 will change, those things will need to be added later. Assuming the Rangers/Slavers Camp quest will be fixed, we should be able to figure out the best order of that. Flying the Navarro vertibird may change things considerably if it allows the player to bypass most of the San Francisco quests. (but why would anyone want to do that?)
It should also be said that this idea is for playing a 'good' character. (Evil characters are fun, but I think being really evil would mean doing all the good quests first and then killing off entire populations.)