Fallout 2 Restoration Project Gameplay Thread

@Slaughter Manslaught,
Strange indeed. Not only in a different area than usual, but 8 at once? Never seen that many before.

Is that the "High Resoultion Patch" you are using? Seems impossible, but maybe the game is using the extra space? No, that must be impossible. :?
 
Do the Army Survival Manual and the Army Technical Manual have any use? When I try to use them it does nothing (unlike usual books).
 
@Golan2072,
Those manuals in the Abbey were only decoration in v1.1 so I am assuming there is no use for them in v1.2.
 
Morticia said:
@Slaughter Manslaught,
Strange indeed. Not only in a different area than usual, but 8 at once? Never seen that many before.

Is that the "High Resoultion Patch" you are using? Seems impossible, but maybe the game is using the extra space? No, that must be impossible. :?

I've seen atacking with more than 8 soldiers. I swear I saw them atacking me with 16 a long time ago. But the strange thing is that they were so away from Navarro. I thought they only hanged around Navarro, not near the Military Base!
 
Is there some kind of bug with the Torr's radscorp quest?

Every time I do it, after I kill all the scorpions, and get the message in the message window that states that I seem to have killed all the radscorops, and talk to Torr and he even states that they're all dead, if I leave the map I auto-fail the quest with the message "You have failed to protect the brahmin.

Am I missing something here?

It even did it the time I killed both dunton's and the scorps. :|
 
Darek said:
Rapier_21 said:
Is there some kind of bug with the Torr's radscorp quest?
Yes, I believe you are correct. I get the same result.
Save games please. No rly. When you guys find bugs, please provide a save game. It makes things sooooo much easier for me.
 
Hmm, I just (a few minutes ago) played through Torr's Brahmin quest and had no problem with it. (RP 1.2 installer, most recent version)
 
Another possible bug vs. feature issue.

IIRC, FO2 contains a few 'unsellable,' non-unique quest/encounter-related items, such as the Geiger counter, motion sensor and stealth boy. They won't stack up in the inventory (even when turned off) and shopkeepers refuse to purchase them.

I've read a few threads describing the issue, but none really offered an explanation for the anomaly. Were these items intentionally coded differently than their 'regular' counterparts? And If so, could they be 'fixed' in the F2RP?
 
@ Slowhand

They do stack up and can be sold if they are unused. When you use them their power level drains and so they are not identical anymore and wont stack up, I believe. I managed to sell a used motion sensor but not a Geiger counter or a stealth boy.
 
I know ill sound really noobish but i cant for the life of me find the stairs that lead to the brother ma guy in the abbey.
I can see him and another staircase but cant get there. Little help?
 
Darek said:
They do stack up and can be sold if they are unused. When you use them their power level drains and so they are not identical anymore and wont stack up, I believe. I managed to sell a used motion sensor but not a Geiger counter or a stealth boy.
Thanks for the explanation, Darek.

That quest/encounter-related Geiger counter is especially difficult to sell. According to threads on the subject, it's questionable whether this item can be bartered at all. Then again, I never actually bothered to check its battery level either.

The fact that shopkeepers flatly refuse items containing used batteries is somewhat unrealistic, imo (i.e. it's possible to sell weapons loaded with half-depleted clips of ammo). I would've preferred a lowered purchase price rather than no sale at all.

No big deal, I guess. There are more urgent matters requiring attention.
 
Percy bought my Motion sensor and stealth boy for 800-900 each, but they were un-used. I wonder if the radios are worth anything? Too bad we can't take the batteries out. :)

Murumasa1 said:
I know ill sound really noobish but i cant for the life of me find the stairs that lead to the brother ma guy in the abbey.
I can see him and another staircase but cant get there. Little help?

Stairs down to where Max is are behind the guy who is preaching. (I couldn't find them at first either!)
 
A quest-related geiger counter? I believe I've missed something. What exactly is this? I've been playing fallout 2 for a long long time and I've never gotten a geiger counter from a quest or encounter.
 
Much appreciated.
Btw i changed my encouter rate in the ddraw file (it didnt have int after it but i assumed it was the one that opened with notepad)

And changed it to 1 for both but now i get no encounters. should i take away the (default for mod) note after it? different numebrs for each? HELP!
 
Omegawolf said:
A quest-related geiger counter? I believe I've missed something. What exactly is this? I've been playing fallout 2 for a long long time and I've never gotten a geiger counter from a quest or encounter.
Perhaps I'm mistaken and it was a motion sensor instead. But I do remember that it was some sort of battery operated sensor which I received either by quest or encounter. I distinctly recall neither finding the item nor purchasing it at one of the shops. I searched the forums about the issue before posting my question, and located a few entries regarding an 'unsellable' Geiger counter in the game. Could well be I'm confusing that item with the one I couldn't offload.
 
got sulik falling over before his turns now. looked at him, not crippled or wounded. tried to give him rad-away...but it'd be nice to know whytf it's happening instead of guessing.

:roll:
 
Hmmm.

I'm confused on how to get the Solar Scorcher now.

I know it's in the EPA and you get it from the doctor, or it was last time I read info on it(forgot where it was), but I did all his quests and I didn't get it and he won't talk to me anymore.
 
Stark in VC gives you a motion sensor after you complete his two missions.

I only recall having trouble selling geiger counters, and I think merchants would buy some of them, but not others. I'll try to replicate this and see if they're different somehow.

The number of charges is treated just like ammo in a weapon, hence the non-stacking if they have different charge levels. (Max is 200 for a geiger counter and 150 for a motion sensor, if you're curious.)
 
@ TwinkieGorilla

TwinkieGorilla said:
got sulik falling over before his turns now. looked at him, not crippled or wounded. tried to give him rad-away...
The only thing I can think of that even vaguely resembles your problem was some sort of NPC 'knock back' or 'knock down' issue players experienced in killap's last RP or Unofficial Patch release. I can't recall whether Sulik was actually affected by the issue, though. All this was quite a while ago and killap has long since fixed that bug. You've installed the latest F2RP 1.2 release, preferably on top of a clean FO2 version w/o any other unapproved mods, right?

@ Darek & Kanhef

I skimmed through Per's guide and found the following info regarding 'unsellable' Geiger counters:

"You'll find there's a bartering bug related to Geiger Counters: some of them cannot be bartered away no matter what kind of offer you make although they have a cash value displayed in the bartering interface as usual (kind of like trying to sell armed Dynamite or a lit Flare). It could have to do with the fact that traders will refuse to accept Geiger Counters whose batteries have run out, although this bug affects items with charges as well, and you can always sell Motion Sensors even if they don't have any charges."

@ Omegawolf

Kanhef said:
Stark in VC gives you a motion sensor after you complete his two missions.
Kanhef is right. It's possible that I actually meant the motion sensor I received in Vault City after completing the 'Scout NCR' quest for Stark. The fact that I also found a Geiger counter in VC probably threw me off.

@ Kanhef

Kanhef said:
The number of charges is treated just like ammo in a weapon, hence the non-stacking if they have different charge levels. (Max is 200 for a geiger counter and 150 for a motion sensor, if you're curious.)
Thanks for the additional info regarding the charge levels. That's the first time I've seen it mentioned anywhere.

@ GlowHound

GlowHound said:
I'm confused on how to get the Solar Scorcher now. I know it's in the EPA and you get it from the doctor, or it was last time I read info on it(forgot where it was), but I did all his quests and I didn't get it and he won't talk to me anymore.

Here's a tip I found on page 8 of the "Fallout 2 Restoration Project 1.2" thread:

killap said:
Darek said:
Where exactly in the EPA can I find the Solar Scorcher? I ran through the hole place with no luck.
The Doctor my friend. Of course, having someone with you is crucial for this.
 
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