Fallout 2 Restoration Project Gameplay Thread

Baizhao said:
Maybe. Is there anything that can be done?
Finding out why the new one doesn't work for you would be your obvious first step. :P

Two things you can try: work your way backwards from 2.6 and see if you can find out which version broke, (since I don't have back copies of anything earlier than 2.1, ymmv depending on what's wrong exactly,) and download the modders pack and use the ddraw.dll file from the 'debugging' folder. (Make sure 'Init' is set to 1 in the [logging] section of ddraw.ini, then check the 'sfall-log.txt' file that will be created.)

In both cases, overwrite ddraw.dll only. Keep using the ini that came with the RP. The files are here.
 
Nope, no result. Even 2.1.7 as the same error.

Debug does nothing either - it seems that this error is not related to the game as far as sfall "thinks" = no log is generated. (Yes, Init=1)

I would very much appreciate it if you got any other ideas, or how to get more out of existing ones.
 
Baizhao said:
no log is generated. (Yes, Init=1)
Then no part of sfall is running at all; opening that log file is the first thing it does. You have some sort of other problem stopping it from loading up. Bad antivirus or something?
 
xPoncex said:
How do i get farther into EPA, ive killed all the spore plants but i dont know what to do next.

Btw its my first time ever going into the EPA and im trying to follow this guide
http://numerometria.com/F2RP_WT.htm#epa
and i know its for RP1.2 and there are some changes. But i dont know what to do.
First, did you get anything off the floor in the building to the right of the entrance that you started at? Also, have you explored the building in the middle? Have you tried looking at the elevators?
 
Sorry about the absence of info. What i've done is raided all the lockers (that i know of) on the surface. I have also went below ground where i needed to use a rope down the elevator shaft. I preceeded to raid all the lockers there. But thats it so far. On the surface i've seen a closed building next to a shed were i need a card key to open, there are some rats there.
 
xPoncex said:
Sorry about the absence of info. What i've done is raided all the lockers (that i know of) on the surface. I have also went below ground where i needed to use a rope down the elevator shaft. I preceeded to raid all the lockers there. But thats it so far. On the surface i've seen a closed building next to a shed were i need a card key to open, there are some rats there.
Go in the building directly to your right when you first enter the EPA map (the white building). Look on the floor for a metal pole. And yeah, I'm changing where this item is. Apparently people don't click every pixel on the screen. ;)

Also, have you looked at the fans in the Air, Water, and Power area of the EPA (ie the area you used the rope to get to).
 
Yeah i finally found it, thanks. I've been going through all the areas of underground EPA for my first time, its pretty awesome.

My only question was what was up with that doctor the link i posted earlier was talking about? Something to do with golden gecko skins and drills.
 
xPoncex said:
My only question was what was up with that doctor the link i posted earlier was talking about? Something to do with golden gecko skins and drills.
That was in RP 1.0-1.2. It was something that was in the initial drafts for the EPA but then later scrapped by the F2 devs. I included it at first, but removed it in RP 2.0. It didn't really fit with all of the EPA.

@Gavinfoxx
It always did something. Just nothing really significant.
 
Well thanks, you saved me a lot of time, right now i'm trying to find the Gauss pistol if there is one. While trying to find the part needed to keep one of the frozen people alive.

The games going great, and i love it.
 
1) The location finder computers say that "EPA" stands for "Earth Protection Agency," everyone else says "Environmental Protection Agency, which is correct?

2) I repaired the hologram that speaks in binary, and he wanted me to test out some "new huge gun" and told me to get the solar scorcher out of a locker... except I can't find the locker. Am I really this dumb?
 
Felix said:
1) The location finder computers say that "EPA" stands for "Earth Protection Agency," everyone else says "Environmental Protection Agency, which is correct?

2) I repaired the hologram that speaks in binary, and he wanted me to test out some "new huge gun" and told me to get the solar scorcher out of a locker... except I can't find the locker. Am I really this dumb?

1:Environmental Protection Agency

2: the locker is next to the hologram projecter that u fixed recently.
 
Felix said:
1) The location finder computers say that "EPA" stands for "Earth Protection Agency," everyone else says "Environmental Protection Agency, which is correct?

"Earth Protection Agency" was the name of the place in the very first design doc--the one that dealt with the mad doctor and his radioactive lake.

The second design doc Black Isle made totally revamped the location and changed the name to "Environmental Protection Agency". We based our EPA on the second design doc, so that's the correct title.

Thanks for pointing out the error though.
 
Thus far, I've check out Cat (who is awesome in every way except needing another floating text or two; he spams the couple he's got too often) and Dex (who is amazing in different ways than Cat; less useful but slightly more interesting), and I have to say I like the new NPCs so far. Dex irritates me slightly walking slowly, though; his business suit was awesome when I got him, and until I put armor above leather on him. I have to wonder why it's still showing the suit, even though the rest of the NPCs change skins with their armor. I'm looking forward to checking out that Chinese chick.

Edit: Dude, check Mr. Chemmy! He can make ERSI for you -- some, at least.
 
Hey, guys, new here, die hard fan of the Fallout universe since the good ol' 1997. First off, Killap, amazing work, I was practically shivering when I entered locations such as the EPA, the submarine, the Abbey after so many years of just reading about them. However, I do have one question regarding gameplay. Can someone by chance tell me where I can find the chemical needed to preserve the new NPCs in the EPA. I assume it's not the biogel, as that would be too simple :)
 
DGT said:
Thus far, I've check out Cat (who is awesome in every way except needing another floating text or two; he spams the couple he's got too often) and Dex (who is amazing in different ways than Cat; less useful but slightly more interesting), and I have to say I like the new NPCs so far. Dex irritates me slightly walking slowly, though; his business suit was awesome when I got him, and until I put armor above leather on him. I have to wonder why it's still showing the suit, even though the rest of the NPCs change skins with their armor. I'm looking forward to checking out that Chinese chick.

Edit: Dude, check Mr. Chemmy! He can make ERSI for you -- some, at least.

How can you pick which character to defrost?
 
Tagaziel said:
How can you pick which character to defrost?
By choosing what skills you put points into.
Code:
If Melee bigger than Sneak or Speech    --- Cat Jules
If Sneak is bigger than Melee or Speech --- Kitsune
If Speech is bigger than Melee or Sneak --- Dex

If any of your biggest stat are the same it's random who you get.

If you have negative Karma or the Cult of Personality perk --- Dex  <--- This is not working though, the checks are in the wrong place.
 
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