Fallout 2 Restoration Project Gameplay Thread

carpediem99 said:
Psihotik said:
I finally came to the blue level, and there seems to be a laser-protected grid, how do I pass it? Do I have to shoot all the wanamingos or what? (using RP 2.0.2e)

You can use repair to disable it

Thanks, it worked. Can you please tell me how to get that ERSI ( I believe it is called) gel ?
 
Psihotik said:
Can you please tell me how to get that ERSI ( I believe it is called) gel ?
[spoiler:f617c4d79e]Mr Chemmie can do lots of stuff, ask him to do something special.[/spoiler:f617c4d79e]
 
Hi there,

I've installed and love the restoration project, a great way to revisit one of my favourite games.

I just want to ask everyone if it's at all possible to get the made man title for all the families in New Reno with the RP mod.

I've gotten all their quests done, and it just doesn't feel right to kill the families I don't become a made man for just to cross the final quests I can't turn in off my list :(

I appreciate that a part of the restoration project is to create the ultimate fix, and let us play the game as intended, but it would be fantastic if someone's figured out a way to still get those titles and subsequent xp for finishing those quests.




Just to further elaborate on what was possible in the vanilla F2 game:

//Possible New Reno spoilers i guess

once you become a made man for the bishops, it's possible to sneak a conversation with Salvatore by getting one of our NPC party members to open Salvatore's door (by pushing them, changing distances and praying), which allowed us to run in and become a made man before all hell broke loose.

This is followed by assassinating Salvatore to finish Mordino's quest and then using high sneak again to talk to Mordino and Wright to get their made man titles
 
I read that there is another way to kill Keeng Ra'at in this mod. I think I figured it out, but I'm not sure. On one of the levels, there is a broken repair bot and some tools. Do I need to repair the repair bot?
 
The alternate way to take out Keeng Rat in Klamath? I think it's by setting up some dynamite right next to the wooden support beams which appear broken close to Keeng rat.

You can check if they're the ones by hovering the mouse over them and seeing if it's the hand/use icon

Be aware that you'll have to make your escape pretty quickly
 
Hello thar.
Dunno if its bug or not... but cant deliver bishops holodisc to lynette, right after passing the raiders quest in peaceful way :<
When i come up to Lynette and tell her about finishing the stuff with Raiders, she asks for proof that those are from Bishop and i dont have option to give her the thing, even while i have that disc.
What can i do?

eitherway when im willing to get on westin's ranch, the dummy sheriff keeps telling me about the work from Elisie (even while ive passed it), and nothing more :<

and the Tandi for some reason doesnt want to talk with me, grr ;<
 
evilincubus said:
Hello thar.
Dunno if its bug or not... but cant deliver bishops holodisc to lynette, right after passing the raiders quest in peaceful way :<
When i come up to Lynette and tell her about finishing the stuff with Raiders, she asks for proof that those are from Bishop and i dont have option to give her the thing, even while i have that disc.
What can i do?

eitherway when im willing to get on westin's ranch, the dummy sheriff keeps telling me about the work from Elisie (even while ive passed it), and nothing more :<

and the Tandi for some reason doesnt want to talk with me, grr ;<

You need to get the bishop account book that shows that he paid the raiders so you can show it to Lynette and then you'll show her the disc.
 
I have some trouble down in the EPA levels.
How can I talk to the holograms and how can I open most of the doors (I need the pw)?
 
Dr.Gonzo11 said:
I have some trouble down in the EPA levels.
How can I talk to the holograms and how can I open most of the doors (I need the pw)?

You need to fix the computer in order to talk to the holograms which will give you some quests to gain access to those doors.
 
I have finished fallout 2 this time R.P. 1.2, let's say 20 minutes ago (again) and i must say, this mod is bugged as hell, particulary the enclave.

First what i wanted to say is, there is no possibility to finnish the enclave alive if we decide to fly there on the navarro vertibird. This is the first bug which i've encountered.

second thing, if we release the fev virus on the enclave, into the atmosphere, after being talking to the doc. on the presidential level, we stuck there definitly. No possibility to blow the enclave reactor by messing with computers or talking to the scientist and no possibility to exit the location to a higher level by one or second exit door. - bug.

third thing: there is no way to blow the enclave reactor "by hand" i mean by it, to mess with the computer console or enter the reactor room and do it without talking to the scientist.
so there is only one way to finish the game. - bug.

I have not yet tried to go on the enclave with the tanker, hope this way works like it should.

The bug with the outro movie, which finnishes itself after 2-3 seconds after being started is still there.
Frankly speaking i have no idea where to find the outro movies, cant find them on the cd nor on the data folders or in the packed files like master.dat, to watch them without using to it the game.

the last thing.

Maybe it's not a bug but an annoying thing, the merchants in cities could have more money in the trade panels. Ok i have noticed that their supplies ar leveled and automaticly re supplied after some time, but it's still not enought. why they don't have more money if they sell stuff more expensively which we have selled them cheaper ?
now it works this way: more encounters = more weapons to sell, more weapons to sell and no one having money to buy it. Makes sense ? of course not.
 
EPA - Yellow level, the Science Hologram. How in the world do you fix him so he stops talking in binary? I have IN8, 90 or so in both repair and science. I can't understand him (even if I take Mentats), the projector doesn't respond to science, and when I try to repair it, I get a float saying 'what am I looking for?'. When I try and use tools to boost my repair, I get a float: 'Even with your tools, you don't know what to do' (something to that effect, anyway). No one mentions the science hologram, and nothing I've seen references him. Help?
 
You need science >= 100 to get a specific dialogue line out of him to actually initiate the process of repairing him.
 
Possibly a small bug...

At the Abbey, when you escort the Tragic player (Jason I think) to Gecko, he disappears. Also, If you don't leave right away, he gets taken off of the Abbey map (easy enough to explain of course...he just up and left on his own.)

Another thing maybe worth mentioning, I had several crashes in the Abbey tunnels when Vic started to fire on the deathclaws. But it did work after loading a couple times.
 
Repeated CTD when confronting Francis in Broken Hills about the note found in the tunnels. The dialog choice it crashes on is "It'll have to" when he asks if that satisfies my sense of justice.

If I say I'm going to kill him now, it seems to start a humans vs mutants battle. I can't remember if that is normal or not though.
 
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