This thread is a great idea, Morticia. Thanks for opening it.
I found three recommendations while sifting through the FRP threads for the wiki bug section, and consider them valid enough to be posted here. My apologies for failing to record the names of the people who submitted them. Perhaps they'll see their recommendations posted here and subsequently identify themselves.
The Dunton's
If you don't talk to the Dunton's on the Brahmin map after rustling for them you don't get your cut. Since you can't go back to the pastures, maybe you should be able to talk about it on the town map as well?
First Citizen Lynette
Lynette promised to grant me Citizenship if I solved the problem with the reactor, but never did. While not a bug per se (and this is how it should be according to the Per's Guide), it's somewhat illogical.
The Sneak Skill
An improvement on the sneak skill. There are so many doors and shelves, such as the door to Metzger's room, and the shelf behind the First Citizen to name a couple, that are only accessible with use of the sneak skill (or killing them.) However, when you finally do get a look at what they're guarding.... it's absolutely nothing. I recommend finding all these empty opportunities, and making the sneak skill as useful in the game as I believe it was intended to be. (Perhaps they just forgot about it?) I really hope this is considered as a future enhancement. Playing a sneaky character is quite appealing for a new experience.
I found three recommendations while sifting through the FRP threads for the wiki bug section, and consider them valid enough to be posted here. My apologies for failing to record the names of the people who submitted them. Perhaps they'll see their recommendations posted here and subsequently identify themselves.
The Dunton's
If you don't talk to the Dunton's on the Brahmin map after rustling for them you don't get your cut. Since you can't go back to the pastures, maybe you should be able to talk about it on the town map as well?
First Citizen Lynette
Lynette promised to grant me Citizenship if I solved the problem with the reactor, but never did. While not a bug per se (and this is how it should be according to the Per's Guide), it's somewhat illogical.
The Sneak Skill
An improvement on the sneak skill. There are so many doors and shelves, such as the door to Metzger's room, and the shelf behind the First Citizen to name a couple, that are only accessible with use of the sneak skill (or killing them.) However, when you finally do get a look at what they're guarding.... it's absolutely nothing. I recommend finding all these empty opportunities, and making the sneak skill as useful in the game as I believe it was intended to be. (Perhaps they just forgot about it?) I really hope this is considered as a future enhancement. Playing a sneaky character is quite appealing for a new experience.