Slaughter Manslaught said:
That's the main problem with the EPA. Say, look at Sierra Army Deppot. There's a PLASMA RIFLE there. But it's okay because that you have to kill Super Dual Minigun-Cannon Turrets whose atacks are massive bursts of 5mm death just to ENTER the Deppot. And then you find forcefields. And if you fail in using repair to take those forcefields out, Brain Bots armed with Combat Shotguns, Eye-Bots with stunrods and Super Security Warbots with Miniguns and Burst-Firing Rocket Launchers grind you into pasta. Tasty pasta, by the way, like, those itallian ones.
I was starting to agree with you guys that the placement/timing of EPA in the game was a little out of balance, BEFORE learning the backdoor was wide open. Not sure what to say now, after that revelation.
I felt the way it is, is actually fair the way I play. I dump my points into talking and stealing first, then hitting harder and faster next. Repair and science don't do me any good getting from The Den to VC, and beyond. (With all those Raiders, Robbers, and Highwaymen about, and well able to waste me as soon as I step into the wastes.)
As a suggestions thread, I suggest that door be closed until going through the base and getting the password. Then we can go back to suggesting ways to better balance the placement of finding it, and what is there to be found in the first place.
I like cheating the original game, (not with unlimited items, ammo, xp bugs either,) but just the thoughtful possibilities. IE: .Stealing weapons, ammo, stimpacks, chems from enemies before you fight them, locking doors so you only need to fight a few at the same time.
Fighting the Lara/Tyler gang battle was always a time I couldn't cheat the game at all and wondered if I would survive. Often I did not. Wasting the Raiders was another. Vault 15 Raiders, Military Base, Getting out of the casino after killing Bishop were always the most tense parts of the game.
Never thought the awareness perk was as valuable as others at the time, so it always made things more exciting! "Shit, if he hits me like that again I'm dead! Do I use a stimpack or hope I will get a good hit on him with my last 4 action points?" That's what I love about Fallout, and that's what I want to have more of in this Restoration.
No locking of doors at Metzger's building so you only need to fight 4-6 at a time.
No stealing Bozars from Buster's guards, or taking all the weapons from Vortis and his slaver buddies before battle.
No stealing Gauss rifles from the tanker crew in SF.
I have dissed killap a few times, though quite unintentionally; saying he was a programmer and not a 'real' modder, and putting words in his mouth he never said. I'm not the one to question anyone's mod or what they do or make of it.
They do it for us - the players. They are doing it free also. You don't have to pay another $20 or $59.99 for this add-on. I advise any artist - If you ain't gettin paid, Do it because YOU like it. If any of the rest of us like what you make, then that's an added benefit. You can't predict this, or ever know what stupid things we might make suggestions about.