Ravager69 said:Them knife criticals are pain in the ass, aren't they.
encinodude said:Finesse makes your normal damage suck and increases your critical damage.
Magnus said:Goris' minimum damage has been increased from 3 to 10, meaning he always does at least 10 damage before armor modifiers are applied, and usually a lot more.
Magnus said:What if I reduced all ammo and fuel clip sizes to about 1/4 of their current levels?
Magnus said:EDIT: Great, playtested this for about 30 seconds and already discovered two big, stinking bugs. Namely, the Ripper Laser thing did not work and the Avenger had somehow got the M60 sound change. They're both fixed now, and since I doubt anyone downloaded the buggy version that was up for 20 minutes, I won't make a fuss about it.
Josan12 said:Magnus said:What if I reduced all ammo and fuel clip sizes to about 1/4 of their current levels?
Very interesting idea. I like it! I agree 1/2 might be a little less catastrophic. [...]
But to be honest, i think most FO players wouldn't like it. Most gamers don't like it when things are made harder for them. I would suggest putting an optional reduced ammo folder in F2WR.
Good thinking Batman.
Magnus said:What if I reduced all ammo and fuel clip sizes to about 1/4 of their current levels? That would actually make ammo and fuel pretty scarce.
Sorkvild said:I enjoy playing Fallout 2 + RP 1.2 and F2WR 1.7 but there are two things I`m slightly disappointed with. Adding throw attack instead of swing attack is one of that issues. Knife swing was one of my fav attack in previous F2 attampts. Aint nothing better then a critical slash towards the opponents eyes. Combat knife is designed to inflict both slashed and pierced damages while throwing is a measure of last resort. Why ? Try hitting target with solid, fixed blade within the distance of 3-8 meters. Well, good luck. Why would I throw away my knife to hit my opponent for 5 or less damge ? In my opinion throw attacks are very crappy and non-damage effective unless you throw a grenade of course![]()
Second thing I completely dont understand damages dealt with 5mm HP ammo. I`m not even able to put a scratch on unnarmed addicts from Den, rats and other harmless non combatants while firing with HPs. What the .. ? Do they wear armor or something ? OK. 5-10 shots fired, all for non damage but 11th was deadly for non damage and I blasted half of poor addicts body off (mega critical for non damage:/).
I have some shooting expierience I they always been telling me that HP ammo is designed to deliver maximum internal damage to non armored target. Hitting someone with a single 9x18mm bullet would smash his half of his head into caesars salad while single .45 HP shot from 3m didn`t manage to rumple an old steel infantry helmet. So what`s wrong with HP ammo in this mod or which targets are the best to demonstate the effect of HP ammo in Fallout 2? because for now I find 5mmFMJ ammo both effective on non armored and armored target.
Overall it`s 8/10. I enjoy playing with this mod, you did an almost excellent job on weapons, armors and ammo tweaking their values. I play on rough diff. and sometimes when you`re in a heat it`s better to run away then become a target practice for the bunch of 10 angry highwaymen. I hope you`ll do something about those knives when you relase next version of this mod, maybe an alternative config for swing/throw or going back to vanilla solution, where combat knife is for hth while throwing knife gives you an opportunity to perform a knife throw.
Magnus said:Sorkvild said:To everybody else, scratch the ammo reductions for now. If I were to do this realistically, I might as well add weight to your Money.
Can you add weight lower that 1lb? If so, that could work. Gold coins are heavy, and the FO2 cash appears to be crude gold coins, presumably from Redding's gold.
Magnus said:Wakizashi Blades will definitely stay throwable.
encinodude said:Magnus said:Wakizashi Blades will definitely stay throwable.
Do you know how long wakizashi are? Pretty damn long to be thrown, for sure. They are simply not practical throwing weapons. Because the game's animators were lazy or were on a tight schedule, they didn't animate a proper "samurai short sword" animation. But that's what it is. A samurai short sword. Like 20-25 inches long.