Apart from referring to VATS as turn-based:<blockquote>If you asked me what the ultimate RPG looked like, I'd probably put two requirements at the top of my list: a world like Oblivion, and the character system of Fallout.
Welcome to Fallout 3.
After what seemed like years of secrecy, Bethesda finally treated us to a look at Fallout 3 at E3 2007. And speaking as a long time fan of the series, I am psyched.
(...)
There aren't quite as many quests as there are in Oblivion, but Bethesda says you will have lots to do. You can talk to the residents you encounter with a multiple choice menu system, similar to classic Fallout (not like Oblivion's). There are also lots of little activities and brief Fedex-style missions that don't register as formal sidequests, but you can pursue them if you want. When you do a get formal sidequest, the game no longer interrupts you. Remember how a window explaining the quest would pop in Oblivion? Now, the title of the quest fades up and out on the screen without pausing the game.</blockquote>Link: Electric Playground Fallout 3 preview.
Spotted on the official Fallout 3 site.
Welcome to Fallout 3.
After what seemed like years of secrecy, Bethesda finally treated us to a look at Fallout 3 at E3 2007. And speaking as a long time fan of the series, I am psyched.
(...)
There aren't quite as many quests as there are in Oblivion, but Bethesda says you will have lots to do. You can talk to the residents you encounter with a multiple choice menu system, similar to classic Fallout (not like Oblivion's). There are also lots of little activities and brief Fedex-style missions that don't register as formal sidequests, but you can pursue them if you want. When you do a get formal sidequest, the game no longer interrupts you. Remember how a window explaining the quest would pop in Oblivion? Now, the title of the quest fades up and out on the screen without pausing the game.</blockquote>Link: Electric Playground Fallout 3 preview.
Spotted on the official Fallout 3 site.