Fallout 3 at E3 - G4TV interview

Brother None

This ghoul has seen it all
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G4TV has a video interview up with Todd Howard. A bit of transcription:<blockquote>[describing Fallout] Imagine Leave it to Beaver, with laser guns, that world was nuked, the whole world is destroyed and it is a hundred years after that. It's a role-playing game set in this very unique post-apocalyptic world. (...)

How faithful is it going to be to the other games?

In terms of the world, and the texture of it, the tone and the lore, it's very very faithful. In as far as how the game is presented, it's very very different. Those other games are ten years old, so now, with the presentation we can do now, and because it's role-playing, we want you to feel that you are this person in the world. (...)</blockquote>He states it is an RPG, in real-time things are governed by your stats, so it looks like playing a FPS, but underneath it's very complex.

Link: G4TV interview with Todd Howard.

Thanks BlockStacker.
 
Re: Fallout at E3 - G4TV interview

Those other games are ten years old, so now, with the presentation we can do now, and because it's role-playing, we want you to feel that you are this person in the world.

Yeah... because that didn't work before. No one's ever sat around a table using nothing but their imagination since there were 1st-person perspective games some time in the 80s to replace that non-immersive shit.
 
it is totally clear, Per, that with the technology used in Half-life, you could never have made a first person Fallout at the time. utterly technically impossible!

*cough*

what a freaking moron... how long has first person been around? ugh
 
Re: Fallout at E3 - G4TV interview

Those other games are ten years old, so now, with the presentation we can do now, and because it's role-playing, we want you to feel that you are this person in the world.

I'm sorry, is that even English he's spouting?
 
Yep, it was impossible to make a first person <s>shooter</s> RPG in 19<s>93</s>97. Because, as we all know, Doom hadn't been in existence for 4 years.
 
Re: Fallout at E3 - G4TV interview

Brother None said:
How faithful is it going to be to the other games?

In terms of the world, and the texture of it, the tone and the lore, it's very very faithful. In as far as how the game is presented, it's very very different. Those other games are ten years old, so now, with the presentation we can do now, and because it's role-playing, we want you to feel that you are this person in the world. (...)</blockquote>He states it is an RPG, in real-time things are governed by your stats, so it looks like playing a FPS, but underneath it's very complex.

Link: G4TV interview with Todd Howard.

Thanks BlockStacker.

So I suppose Deus Ex, Half Life and System Shock 2 didnt accomplish these results ten years ago?

Hell System Shock scared the shit outta me when I first played it and in my opinion a good example of an FPS-RPG.

Is this guy spouting utter crap or what?
 
I guess I should be thankful that this video does not appear to be loading for me. All these previews are starting to give me headaches.

Vault Dweller, or someone... please get your fuckin' games out there so we can try and begin the healing process. :drunk:
 
"Trying to keep their hair nice..Everything is fine partner (when it really isn't)."

Interesting, but is that Fallout or just any post-apocalyptic universe? Probably just another throwaway line.

Then the same old spin.

Waiting for it to load was painful, although I.E. seemed to work better, maybe due to the lack of plugins.
 
Mutateman said:
Yep, it was impossible to make a first person <s>shooter</s> RPG in 19<s>93</s>97. Because, as we all know, Doom hadn't been in existence for 4 years.

Not to mention Daggerfall.
Which Todd Howard himself has a design credit on.
Way to not only forget the entire history of RPGs, but YOUR OWN GODDAMN PAST while you're at it, Torr... I mean, Todd.
 
Vault 69er said:
Mutateman said:
Yep, it was impossible to make a first person <s>shooter</s> RPG in 19<s>93</s>97. Because, as we all know, Doom hadn't been in existence for 4 years.

Not to mention Daggerfall.
Which Todd Howard himself has a design credit on.
Way to not only forget the entire history of RPGs, but YOUR OWN GODDAMN PAST while you're at it, Torr... I mean, Todd.

I didn't even think of Daggerfall! That would have been even more appropriate. :clap:

But please, insult not the mighty Torr like that. :wink:
 
Re: Fallout at E3 - G4TV interview

Those other games are ten years old, so now, with the presentation we can do now, and because it's role-playing, we want you to feel that you are this person in the world.
I still can't understand, why the fuck they couldn't add fucking ISO/TB as an option!? See! I just said fuck! *giggles* Fallout 3 humor FTW!
 
If Cain et al wanted it to be FPP they could have used the Build engine, which Interplay had already licensed for Redneck Rampage (1997). That game, visually, is quite close to Fallout (in basic terms) - rusty buildings, dustball towns, wooden shacks, comic book characters, etc (even had twisters!). Build had been used for an RPG before too, Witchaven. Unlike the pure 3D engines (quake), it could have done large outdoor areas well. But Fallout was never intended to be a FPP game, and that is fact. The tech was there, but they opted not to use it, again - fact.

Beth is making Fallout FPP because in their own words: 'it's what we do best'. That's all they have experience in making. Rather than admit they are reluctant to try something different, they are trying to rewrite history in their favour. If it wasn't so sad, it would be fucking funny.
 
That man Howard sickens me, leave it to beaver? He was stumbling to describe any aspect of the game without sounding like a complete git.

PS. hey there NMA, I'm the equivalent of "long time listener first time caller", I've been a big fan of this site for quite some time and decided to make a user account..
 
Nim82 said:
Beth is making Fallout FPP because in their own words: 'it's what we do best'. That's all they have experience in making. Rather than admit they are reluctant to try something different, they are trying to rewrite history in their favour. If it wasn't so sad, it would be fucking funny.

I agree completely. It's just infuriating and it's an insult to any fallout fans intelligence.
 
Hello the4thlaw,

Welcome to the forums.

It seems that Tod like Chuck before him only half listened when Fallout was explained to him, I don't have to bring up which points those are as they have been mentioned several times.

Like Chuck, Tod is overdoing it with all the 'fifties ideas of innovations' such as some weapons, and bringing in ideas that do not fit the theme at all.

He is also so determined to bring in 'recognizable' factions that he is forgetting why some couldn't be there (an army of Super Mutants instead of just a handful, including a super duper mutant type. the Brotherhood of Steel) and shouldn't be there (the Enclave, the organization was effectively destroyed at the end of Fallout 2 and the survivors spread across the wastelands).
 
thanks for the welcome,

ever since I heard word of Fallout 3 I've tried to stay positive, but the amount of crap I read chipped away at me to the point where I needed to voice my concern for this ailing franchise.

Does anyone else think Morgan Webb (or whatever her name is) has a chin too prominent for her face? it makes her look like a hardened thug.

her photoshoots I've seen are far from sexy... but that's off topic :shock:
 
wow. when he was talking about vats it sounded like he was mocking it. you could tell that guy its totally fps oriented and anything they include that we have been demanding they do so only grudgingly to appease us. you can almost read his mind after seeing his take on vats.
 
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