Fallout 3 at E3 - Gaming Trend

st0lve said:
Do you know WHY Bloodlines is bugged? Because of their publisher. They had to fire tons of people even before Bloodlines was finished. It's the publishers fault that Troika died and that Bloodlines never was a bugfree game.
That's not entirely fair. Troika was most certainly responsible for the bugs, since it had deadlines and didn't make those deadlines (or when it did, not with a proper even remotely bugfree release). When the deadlines were past, their publishers generally only paid for one or two patches and Troika couldn't afford to churn out patches for free. That said, Activision supposedly held back release of a Bloodlines patch for a long time, although I don't know whether that's entirely true.

To put it simply: yes, Troika is for a large part responsible for its own bugs. Good design and precise work can largely preclude bugs, and both speed up the process of programming itself greatly. However, it is true that given more time Troika would probably have squashed most of the bugs that afflicted its games.

Dougly said:
Well, Bethesda seems to have a poor relationship with this site, at least. I agree that part of it is their fault, for not being communicative enough. But, part of it may also have to do with the occasional personal attack that's let loose on developers, or journalists, or, generally, anyone who says something that we might not like.

I realize that it's only a few comments from a few people. But it can be really easy for those few comments to create a slanted perception of what the fan community here is really like.
Bethesda developers read this site and at least one of them (kathode) posted here for a very long time before what seems like a general NMA posting boycott. There's simply no way that they didn't know what NMA is really like.
 
Hey Burke, I don't know if you've covered this. What was one thing in the demo you didn't like in the demo? I know it's hard to really get the critical eye beam through the haze of shiny graphics and force field of Todd Howard JIBBA JABBA (tm), but work that hamster wheel double time and give me something. Anything.
 
Brother None said:
This is a Fallout fansite, without Fallout, this site has no reason to exist.
Without Fallout 3 that is made by Bethesda devs for Bethesda devs?
 
Sorrow said:
Brother None said:
This is a Fallout fansite, without Fallout, this site has no reason to exist.
Without Fallout 3 that is made by Bethesda devs for Bethesda devs?
Whether you like it or not, it's an official sequel. We covered Fallout: BOS as well (up to a point), we certainly aren't going to stop covering Fallout 3 if only because if anything would be a suicidal action, that would be it.
 
Sander said:
Whether you like it or not, it's an official sequel. We covered Fallout: BOS as well (up to a point), we certainly aren't going to stop covering Fallout 3 if only because if anything would be a suicidal action, that would be it.
In what way?
 
GamingTrend said:
Sorrow said:
GamingTrend said:
Showstopping bugs that destroy your Windows install when you remove them? Yea, those kinda suck. (see AD&D)
Err...
That was Pool of Radiance: Ruins of Myth Drannor. A terrible game. I avoid it whenever I can.

Ahh, you are right. My bad on that one.

I didn't see an apology for unwarranted slander against Troika anywhere in that.
 
Here's hoping that the humor of F3 won't be sophmoric and the profanity use won't be forced or simply used for cheap shock value. Those things are annoying peeves in my opinion. (One conjures the poor attempts at humor Fallout Tactics was trying to emulate.)

Otherwise it is good to hear F3 will have dialogue trees. Oblivion for me had NPC's that were really superficial without it.

For those who are displeased with Bethesda and what they have planned for the next Fallout, why? Could it be because you think their only motivation in making this game is purely profit driven? Or is it because they simply don't understand what makes a good Fallout game? What exactly is it that says Fallout 3 is no good?
I have to say from the GamingTrend E3 preview, Fallout 3 is visually close in theme to the other Fallouts, but they slip on a few points that the forum members here have already pointed out and I agree with for the most part.
 
I've had about enough of this. Any more personal slams against me and I'm not answering anything you have to say. I didn't come here for abuse, I came here to give you guys the little bit of information that I could. Your attitude is out of line.

That's what you do, don't you? You defend Bethesda with baseless assumptions.
"Hey, maybe there won't be exploding cars all over. Hey, maybe the Fat Man will be balanced" and so on. And we are supposed to trust these assumptions, because?

Yes, I didn't play Oblivion. Doesn't make a difference in what I said - especially since you didn't seem to have played all Troika's games either since you are so misinformed about them, confusing them with POR and such.
I don't need to play Oblivion to know it's a crap game. I've read enough about it to know that. And yes, I'd rather trust reviewers from NMA, RPGCodex and the like, instead of reviewers from big sites where all they can say is how amazing it looks and how much it sold, like that would matter one bit for the gameplay. The same reviewers that now suddenly find so many bad things in Oblivion (that was the most perfect game EVAH!) they didn't seem to notice before Bethesda started to point them out in comparison with Fallout 3.
 
FeelTheRads said:
That's what you do, don't you? You defend Bethesda with baseless assumptions.
I'm really not interested in who he defends, I'm more worried about the assumptions. I've pointed to this [assumptions] at the very start, in the other thread... But it was treated as an insult. Mr. Burke made an assumption prematurely, most probably due to my sig (the one with torch and Todd), that I'm just a hateboy and disqualified me from the discussion, disregarding my question (it was only one, and it was constructive). I'd let it stay that way, really. I know he had a lot of other questions to answer and so on, but I had a message for Mr. Burke, so I decided to make a small prelude to it.

Anyway, to the point. Congratulations Mr. Burke, you just made it into my latest Fallout 2 mod, known as "Vault Rats". See you there!
 
Noneoftheabove said:
For those who are displeased with Bethesda and what they have planned for the next Fallout, why?

Because whether or not they are making a good game, it doesn't seem like they're trying very hard to make it a good Fallout game. ("Fallout" being defined not by the name on the box but by the fundamental characteristics of the first two games.)

lisac2k said:
Congratulations Mr. Burke, you just made it into my latest Fallout 2 mod, known as "Vault Rats". See you there!

I can see that this is going to work wonders for our forum's reputation.
 
Per said:
lisac2k said:
Congratulations Mr. Burke, you just made it into my latest Fallout 2 mod, known as "Vault Rats". See you there!
I can see that this is going to work wonders for our forum's reputation.
No reason to worry about it, Per. No offensive materials will be included, it's just a simple parody.

Also, only one member stands behind it, not the whole community.
 
lisac2k said:
Also, only one member stands behind it, not the whole community.

Now if only some people would get that.
I remember I made a post a while back criticising the Gothic series if I recall.. and somebody came back with "NMA thinks this and that". Christ, I'm a total newbie! How do *I* speak for NMA on anything?
 
GamingTrend said:
Wondering when the serious questions start.

Aha... not saying they didn't pay you anything, just joking. So you're assumptions and how you responded to our assumptions sounded as if they paid you something.

GamingTrend said:
Care to quote me where I said anyone lied about anything?

No, because you didn't use that words. You actually said that the RadiantAI hat 'shortcomings', and that Beth is now trying to do better. While Beth told that the Radiant AI would be the same as they claim now it will be.
And that's a part where you're now believing them, after they 'lied' before. And it seems as you admit that there, at least for me ;)

GamingTrend said:
See previous messages about judging versus conclusion.
GamingTrend said:
Hard to judge a massive game by only 50 minutes of play. I suspect that a great deal of tuning and re-recording will go into the game prior to launch.

Conclusions can only be drawn after judging an information. I mean you have to judge if something is true you was told, and then start to draw conclusions.
I mean otherwise it would be like building another tower of Pisa...
By the way, mind to point me toward where you're talking about the difference between drawing conclusions from given information and judging informations?
And it seems if you choose to believe what you were told, without being critical about it.

GamingTrend said:
About the 'you should be happy to get at least some new game after years'-"argument'"
Another point, did you ever went to an Star Wars convention claiming that all people who are upset with Ep 1 - 3, should 'shut up' because they got some sequel ?
I am proud to say I've never been to a SW Convention. *shudder* Mouthbreathers. On the other hand, these same "Look, I'm a Rodian!" people were waving their plastic lightsabers and cheering while lining up at EPIII when I went 2 E3s ago, then condemning it after the saw the whole movie. My point? Conclusions come at the END, not the beginning.
Why are you then making previews with informations? Or articles about how a game might turn out? Why are you defending what Beth said and so on? Seems quite illogical if you really think you can only say something about a game after you have played through it (even after you state that a lot people don't play thorugh games).

GamingTrend said:
That isn't what I'm hearing from most. Most people wan't a quickly produced zero risk more of the same product. Won't happen.
Just recognized a bigger mistake in what i wrote, i meant (i think you got it, but just to change that):
"Fans won't be happy with some cheap or bad new thing but with smart improvments of old concepts."

So we pretty much agree here i think.
While i still think that there are no 'zero risk' 1:1 copies that can really be succesful. Because as far as i know, even games like Tony Hawks Pro Skater, or NHL have improvments and new things (at least this was true for NHL 97 and 98(?), wich where the last i played), while for example games with a story won't never be a zero-risk thing.
So yes, fans want only better versions of their old games.
But why do you think should Fallout fans be happy with something that seems to be a high-risk game?


GameTrend said:
Right. Dead silence is better. I was listening and watching intently, not playing, so of course it caught my attention.
So you recognized a subtle done music change, while you missed other points (at least that's the impression i got reading some of your Q&A over at Beth). And no, i'm not trying to critisize you, i mean it's hard to capture everything watching some 'movie' (gamedemo), but therefore it's hard to believe that you catched some subtle done music change while people around you might whispering with each other, Todd making some remarks and so on.

GamingTrend said:
You are too lazy to quote and I don't recall saying this, so moot.
Okay, i've to admit i missed you there a bit. You told, that a lot of people a quite critizising a lof of RTS for being not enough inoventive in the last year.

GamingTrend said:
Ok, as for the 'not faithful' comment. I visited another developer who was being faithful to a turn based trilogy of games. I have to admit that looking at the isometric quasi-3D mess that was made was just a nightmare. I'm sure some folks will be all over this title, but there is no way that it'll ever have enough of a fanbase to be called a 'success'. The fact of the matter is, people (well, not everyone) have moved on and games have to adapt and change with them or be left behind. Many RTS titles came out last year and got slammed for 'old school dirt-farming' conventions as they didn't bring something new to the table. Perhaps we'll all find that this is a good compromise - a new way to experience what we all love. Just my 2 cents.
I think you're speaking about JA3, so didn't they told you, that the graphic isn't finished now? And that the game will be released 2008 ? So why do you draw the conclusion that this game will still look bad in 2008, while you say Fallout 3 will get better every day?
Because you trust Beth more then some russian developer? While we distrust Beht. ;)

GamingTrend said:
Is there a question coming at some point or more bashing?
Why should there be a question? I just told you, that technical there is the possibility, that today's iso-view in 3D might have objects that are as detailed as Oblivion-Objects, but just not shown all the time this way.
I mean you tried to tell us that FPS has to be more detailed then ISO, and that's not true. But okay, forget about this point, as it's a weak one ;)

GamingTrend said:
No, but odds are if the butt stock is busted on weapon A it'd be hard to use, but if I take a good one off of weapon B and replace it it'd be better.
Yeah, that's right. But that's seems as if i would have to assume, that two damaged weapons are allways 'lego-blocks'. But as i said, that might be okay. And it might also be to early to clearly judge that. I just wanted to point out, that it really depends on what parts are damages, and that interchangeable parts don't mean that you can have one fully repaired weapon...

GamingTrend said:
Snip fatman rant
No question here.
Bad_Karma said:
Sorry, a demo for the press might at least have some balance behind it, especially such 'This must be the uber weapon' things, or at least they should have mentioned it, don't you think so?
There was a question you either overread, or choose to overread.
But okay i will take a second shoot in making it a question ;)
Why do you think, there isn't a balance now for their uberweapon ina demo wich they made to to give you the impression of the end product? Especially on their 'uber weapon', wich is just pretty remarkable and therefore will be pretty much remembered?
So why do you think, it's then better to assume it isn't balanced yet, then to assume that it's what we have in the lagter game?
Is it, because the negative assumption puts the game into a bad looking light?

GamingTrend said:
Any proof? I am not my 'colleague' and I made no such claim.
GamingTrend said:
Didn't see or say anything of the sort. How is anyone a liar (much less a shameless one) if this was never said? The point was that there would be plenty of dialog options and a properly built AI, not that the two were somehow married.
Okay, you didn't told us good dialogue but about plenty dialogue options. So how many did you actually saw?
And sorry, i was somewhat generalizing you with other journalists, sorry about that. And while we often get told 'we saw a lot', and 'there will be a lot', a colleague of you told us, that he didn't saw that much, but there have to be a much of them.
And he saw the same dialoge-lines as you did.

GamingTrend said:
How about writing around the lines: "Todd told us, that there will be plenty dialoges and quite a lot options. And at least in the demo it seemed as if they are doing that well" (or something in better english, so sorry, english isn't my first language ;) ).
But no, again no signs of being 'sceptical' at all.
Let me hand you a pen - go ahead and start your own site and wriite your own articles.

Is that a way to go over constructive critique in journalism? Sure my post was a over-the-top, but please come on. This isn't a way to work with constructive critique, i think.
But you're doing it all the time "Go make your own game if you think you can do this that way".
It's nearly the same as:
'Go and make your own streets if you think there shouldn't be big holes in them!'
'Go and make your own rocket-shield if you think it should be done in another way!'
Yeah that might be over the top again, but i hope you see how bad such an statement is.

GamingTrend said:
And therefore a lot people here think of you game-journalists as sheeps following happy to the slaughterhouse or corrupt people who getting covered in money, if they keep telling us how well all will be...
My site is 100% run out of my pocket. I make a very little bit to offset that cost from the minimal banner ads.

I didn't say you're getting paid, or being a sheep, but i told that it might seem this way if the overall gaming journalism seems to be only positive about games of big publishers/developers.

GamingTrend said:
So they should use fuck and so on, because we are using such words today, under much less pressure?
Just explaining why it could happen. I didn't design the thing.
I know, and i'm just pointing out, that this reasoning isn't that good, because Fallout 3 is based upon some fictional world, as was LotR, Harry Potter and so on.
By the way, i think i made this clear with the parts you left away of this part, at least i hope so.

GamersTrend said:
What do you think about the (i think) succesful Overlord? - Know any game that's on the market that's very similar?
My review - http://gamingtrend.com/Reviews/review/review.php?ReviewID=865
I just had a quick look at it, and you gave it a good rating (as i would also ;) ). So you see, it's a game that got good reviews but strayed away from the dominating game-conepts. And therefore got some more attention...

GameTrend said:
blah about journalism sucking
Right. I should speculate about a ton of maybes and could bes instead of what I actually see. I report what I can see or lay my hands on. I review what I can play without pressure from a dev/pub. I destroy titles that botch good gameplay design. I praise the ones that get it right. I'm honest. If you disagree, well...that is your right.
Yes, i'm disagreeing a bit on that. As i said in my second post, you're article is one of the better ones. But personally i'm missing there a bit of scepsis, might only be my feeling but okay.
Otherwise it seemed to me, as if you're defending Beth here, what i also count into your journalistic work. But that might also be only my perception.
But i'm also talkin about a lot of people here (and also friend of mine who aren't visiting this site), got the feeling that the gaming journalism was better around 1996...

GamingTrend said:
So i hope i didn't get to sarcastic or cynic or whatever, but you're coming with arguments, that lacking some points.
Your opinion.
That's right, but not mine alone, as it seems.

GamingTrend said:
Actually all a lot of us are asking for from you and your colleagues is being a bit more sceptical and try to write up some more neutral and objective articles. Wich also may contain less faults, and maybe more of the differences between F1/2 and F3...
I think I did that. Just because I wasn't so negative as to fit into the generally pessamistic view of some doesn't mean it wasn't a good article. I stand behind it.

As i said later, i re-read your article, and it's one of the better ones (something i would rate with a 'C' or 'C+', but i might be a over-sceptical).
I don't say you would have to be as negativ as folks are here, but i think you could have told the people more about the differences between F1/2 and F3, as your side, shouldn't have problems to have an a bit longer article.
Also i've wanted it a bit more 'okay we saw until now, so i've got hope, that we will get a good game' instead of writting:
Gaming Trend article said:
A chair that you otherwise might have overlooked in Fallout is there, brought to life by the game engine. Grating that might have flashed the text “Rattle rattle” on the screen in the original title instead whirrs with a mechanical hum. The detail was absolutely incredible and clearly shows the amount of work that is being put into recreating the post-apocalyptic world we’ve all come to love.
It don't show the amount that is put into making the whole world that way, but it shows how much amount is put into this single chair. Therefore i would have loved to read (i've to made some assumption to change it, so if they are not true, feel free to say that ;) ):
"Bethesda explained, that they are taking the Firs person route, because they think, it's the best way to present a living enviroment, wich Fallout 1 and 2 also aimed for. As en example they presented us a chair, wich pendants in Fallout 1 & 2 was pretty small and might have been overlooked easily, this one wasn't as easy to overlook. Also the chair made some nice 'mechanical hum' when being rotated by the player. So far it looks as if Bethesda is putting a good amount of work into recreating the post-apocalyptic world we all love that much.
"

So yeah, i think some poeple will still see this to positive other will think of it being to negative. But i personally think, this would have been more neutral than what you wrote Mr.Burke.
But as i see, there's no sense behind trying to convince you how you've to do your job...
Thanks for coming here and at least sharing your opinion and answering questions.
I hope i dind't offend you too much ;)
 
I'm still somewhat cautiously optimistic about Fallout 3. However, Bethesda needs to realize that once a gaming community trust is broken it takes along time to repair.

And people feel that Bethesda devs. outright lied to them about Oblivion. There wasn't much choice & consequence in Oblivion, as most gamers saw it. Even if Todd H. said this.
He & Pete H. also propagated the much hyped Radiant AI which wasn't as well done as the hype led to believe.

It is human nature not to trust people who you feel have lied to you. And thus, we don't trust, or at least have a hard time believing what Bethesda is telling us about Fallout 3.

As for my comment on Pleasantville, people tend to forget that Fallout's setting is set in a 1950'ish setting fast forwarded to 2050 or 2177. It should mean that the way people behaved towards each other in the 1950's also were forwarded 200 years or so.
 
Minus racism and sexism.

I suspect that low amount of vulgarisms in Fallout has more to do with main creators of Fallout being subtle, intelligent people...
 
And hell, people who swore in Fallout had a good reason to, like my all time favourite, the Enclave guard in Fallout 2. He's angry, he's stuck in a dead end post, he's being jerked around by some smartass on the radio. So he curses like a sailor.

This is what every single developer that's tried to continue Fallout in their way has failed to understand. They just have people running around going "fuck fuck fuck fuck shitcock!" for the hell of it.
 
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