Golem, a member of the NeoGAF forums, claims to have participated in a question and answer session at E3 with Bethesda developers Emil Pagliarulo, Todd Howard, and Pete Hines. Using questions from the community, Golem has posted the resulting answers in a thread on those forums. Selected excerpts:<blockquote>Separate PC / Console UI?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.
Groin/Eye shots?
They figure that a crit on the eye will gib the head anwyays so probably leaving that out. Groin shot is a maybe.
OTHER TIDBITS:
Link: Fallout 3 Q&A and impressions at the NeoGAF forums.
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.
Groin/Eye shots?
They figure that a crit on the eye will gib the head anwyays so probably leaving that out. Groin shot is a maybe.
OTHER TIDBITS:
- Weapons have decay. They are repaired using the repair skill which requires weapons of the same type to get parts from. Weapons decay has many effects such as Rate of Fire, Cone, Damage
- Towns and Buildings are zoned like in Oblivion (load times between each, etc).
- Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
Link: Fallout 3 Q&A and impressions at the NeoGAF forums.