Fallout 3 at E3 - NeoGAF Q&A

Tannhauser

Venerable Relic of the Wastes
Orderite
Golem, a member of the NeoGAF forums, claims to have participated in a question and answer session at E3 with Bethesda developers Emil Pagliarulo, Todd Howard, and Pete Hines. Using questions from the community, Golem has posted the resulting answers in a thread on those forums. Selected excerpts:<blockquote>Separate PC / Console UI?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users

How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.

Groin/Eye shots?
They figure that a crit on the eye will gib the head anwyays so probably leaving that out. Groin shot is a maybe.

OTHER TIDBITS:
  • Weapons have decay. They are repaired using the repair skill which requires weapons of the same type to get parts from. Weapons decay has many effects such as Rate of Fire, Cone, Damage
  • Towns and Buildings are zoned like in Oblivion (load times between each, etc).
  • Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
</blockquote>This simplification of available speech options is disturbing news.

Link: Fallout 3 Q&A and impressions at the NeoGAF forums.
 
How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.

Stupid move, Todd.
 
Hahahaha. Funny fake. This is a fake, right? Right? :?

Poor INT will NOT affect your dialogue choices.

So a PC with 1 INT will talk just like any normal person?
Right. Sure. Whatever.

Groin/Eye shots?
They figure that a crit on the eye will gib the head anwyays so probably leaving that out.

Because nobody's ever been shot in the eye and survived..

Groin shot is a maybe.

Since when?

* Towns and Buildings are zoned like in Oblivion (load times between each, etc).

Yep, loading screens sure do help imershun!

* Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave

Wait.. what?
"This is Radio Enclave, the super secret shadow organisation YOU are not supposed to know about and surely wasn't 99% destroyed when our only base of operations was nuked. If you're listening to this, rest assured the Vertibirds are on their way to kill you and your friends and family. Now for the weather.."
 
Tannhauser said:
How dialogue works? [sic]
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.

I just threw up in my mouth a little bit. I've finally realized that all my schooling is nigh, I have wasted my life in English classes because as long as I'm charismatic, I can spit out gold in the form of complete sentences.
 
But don't you see it works just like Bethesda works?
Never mind if their intelligence equals that of a cum stain, they have the words to fool people into buying their game.
 
One critical => Gib? Headshot? - clearly this is an RPG


Rant follows
So whats the use of INT then - are they planning to at least let you decide what skill points to raise so it has .. a use ... oor we forgots to tell them about MAGIC.. or .. they just realised SPECAL sounds wierd ... and while we're on the subject .. whats charisma still doing there ... SPEAL ... we want our players to customize the way they look .. if they have 0 charisma they cant look like Botox Man
 
Guys, don't forget that Fallout 3 aims console audience which de facto makes Intelligence completeley worthless !

Nukular katapultzor all t3h way, ftw !
 
That Intelligence doesn't affect dialogue choices is bad news.

I certainly prefer Fallout's version with INT affecting the responses you were smart enough to come up with, and CHR, Karma and Speech working together to decide what kind of impact your choice made. Charisma is not and should not be a measure of your ability to speak knowledgeably about a subject.

Now I wouldn't mind if Charisma levels also impacted speech choices, so for example a highly charismatic character with middling INT might be presented with a couple of BS choices and a Charisma, Speech and Luck roll would determine their impact. That would, to my knowledge, actually add a layer to things while staying true to the system.

But it sounds like a rock-stupid but highly charismatic character can now have all choices available. Boo.

I have also seen somewhere that a dialogue option had a percentage next to it, apparantly indicating how likely it was to be effective. Boo. I like that Fallout had lots of stat checks but that it wasn't spelled out to us exactly how things were going (except combat targeting). I know if my character is Charismatic or not so I should know if I can get away with insulting somebody. It takes the role play element out to say, "You have a 12% chance of angering this character if you speak this line." You may as well replace the options with: 12%; 40%; 80%.
 
radnan said:
or .. they just realised SPECAL sounds wierd ...

Perception isn't needed either because immershun means your character sees something if and only if you see it! Then replace Strength with Force and you get FECAL.
 
And the idea that targeting Eyes would result in a redundant head-gib misses the point to me as well. The neat thing about the targeted shots is the potential impact they had if the target lives. I didn't shoot the eyes to get a gib, I did it to blind the target.

I don't actually care if the gibbing, gore, Bloody Mess is in or not. I'd be much happier with turn based combat in which every character had the same boring death animation than I believe I will be with an action game with queued shots that has spectacular cinematics.
 
oh how nice of them to use the realism argument here while going "tiz fiction muthafucka" about teh nucular cataputz :)

Also it also completely ignores melee weapons ... because hitting somone in the eyes with a stick obviously makes their head go pop anyway. :)
 
Fallout is realistic when it convenes them, and total fantasy when it doesn't. What utter total complete bullshit!

I bet they'll use the same argument for their laser cutters. "It's more realistic than melting people!".
Screw that. I want my man-melting rayguns damnit. Those fit Fallout. Nukular catapults don't.
 
Q: How far can camera zoom out?
A: Pretty much full control over camera and can get into an iso/top-down view.
100 € this was Pete THE liar.
Q: How much it ties into the previous games?
A: You'll find out!
1000 € this was Todd THE mistake. He don't want to disappoint us utterly at the very beginning - what a compassionate, sensible young man.

Torches, to Maryland.
 
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