Fallout 3 at LGC: UGO

Per

Vault Consort
Staff member
Admin
The UGO Gamesblog reporter, who already attended one hands-on demonstration, decided that this time he'd head for Megaton and get some quest or other.<blockquote>In no time I had my task: deliver a letter from a Megaton denizen to her relatives in Arefu, a nearby settlement built in the middle of a raised section of the DC highway. And so I was off, setting my waypoint on my pipboy and heading straight for it. A few giant moles and rabid dogs pestered me along the way, but for the most part, things were going smooth, until…

Until I got distracted. You’re a man with purpose, and suddenly something pings on your map, and you just have to check it out. The phenomenon happened all the time in Morrowind and Oblivion (and even in Fallout 1 and 2), so it’s not a big shock that it happened. I was just more surprised as to how easy it was for the game to take me off course.

What drew my attention was a sign pointing to a nearby fallout shelter. Not Vault 101, mind you...I was quite a ways from my old home. No, this was Vault 106. I made my way into a cave dug into a large cliff and quickly discovered the telltale massive vault door. A switch in front of it blinked expectantly and, much to my surprise, the vault door clanged open the moment I touched it, gears and levers sliding out of place like the day it was built.</blockquote>And that's how much I'm putting on the front page, since the rest is one big spoiler. It sounds pretty cool, but if you plan to play the game, you're better off not reading it. Seriously.

Link: Fallout 3 Vault 106 Walkthrough *SPOILER WARNING*

Thanks to Ausir.
 
How it plays out in the game is a pretty huge spoiler, I thought.

Also most people wouldn't have memorized the Vault experiments, so they'd only find out if they were being linked by WIKI WHORES
 
Well...It actually sounds pretty cool ! How cool it is ingame depends on Bethesda's work on the atmosphere and I hope they come with something decent ( music does not help it seems... ).
 
Yeah. Sounds cool, but I don't see how this vault would've survived this long inhabited.
 
Wow, that quest sounds so awesome it's hard to believe it could come from Bethesda. I always thought this kind of mindfuckery was woefully underused in videogames, and it sounds that they pulled it off quite well (though I still remember how some Beth dev painted Oblivion's combat in an almost Shakespearean way pre-release, so I'm keeping my caution here).

Now, for the nitpicking. Loads of SPOILERS ahead, by the way.

Wouldn't most of those people be dead by now, especially since they all appear to have become aggressive due to the drugs? I can't imagine much successful reproduction going on in there. Plus, I think it might be cooler if there were some peaceful fellas in there to talk to who'd be tripping so much they wouldn't know if you're real or not, and by talking to them you'd piece together that vault's story. Maybe some illusory threats as well, such as fighting a mutant only to find out you were duking it out with loose pipe or something and got hurt.

EDIT: Is there a spoiler tag here at NMA?
EDIT 2 @Per: oh, ok then. Just wondering.
 
Well, I think this is friggin awesome. I don't know about the "they should be dead by now", I'm not an expert in this field lol, but to be honest I don't really care, in the sense that, this looks awesome, I don't want to nitpick about something as irrelevant as that (for me at least).
 
Seymour the spore plant said:
EDIT: Is there a spoiler tag here at NMA?

People will have to assume that a thread on spoilers is going to contain spoilers. It's way more optional than the front page.
 
That quest sounds interesting. I'm not sure how well it'll work for most people (i.e. will it be so frustrating that people will just avoid it) but it's one of the few creative things I seen so far.
 
Hmm, yet another retcon

* Spoiler *








Apparently Vault 13 was now part of an experiment to see what would happen if the waterchip broke.

For the sake that any Beth dev ever visits this place, no it wasn't!
Vault 13 was a control Vault, a storage of pure human specimens for when the Enclave needed them.

The waterchip breaking down was an accident and would not have been such a problem if the shipment of waterchips had not been sent to another Vault.
 
Apparently Vault 13 was now part of an experiment to see what would happen if the waterchip broke.

It might have been the previewer's assumption, not Beth's.
 
The Dutch Ghost said:
Hmm, yet another retcon

* Spoiler *








Apparently Vault 13 was now part of an experiment to see what would happen if the waterchip broke.

For the sake that any Beth dev ever visits this place, no it wasn't!
Vault 13 was a control Vault, a storage of pure human specimens for when the Enclave needed them.

The waterchip breaking down was an accident and would not have been such a problem if the shipment of waterchips had not been sent to another Vault.

My god, if they mess with the original games in this level i will burn then.

Beshesha don't even name the old ones in your shitty game hijos de puta.
 
Per said:
Bit of a "wait, 200 years?" issue to this one, I guess.
Damn, you beat me to it. :evil:

I have to admit it, though: this Vault 106 thing sounds really nice and creative. I can easily imagine how a thing like that would confound the player.
 
So vault 106 was flooded with a psychotoxin and for over 200 years they managed to keep procreating?

Does Bethesda ever think any of this shit through?
 
Tbh it looks like a cool idea, I doubt most people would actually care that 200 years passed and they're still pro creating. If it's fun, which it looks like it, why should you look at such small things that won't affect gameplay?

I mean lets be honest, this looks like a good quest.
 
minor detail, but it seems strange that you don't have to hack the computer to open the door. Wouldn't it have been opened long ago if you only have to touch it?
 
Jacen said:
minor detail, but it seems strange that you don't have to hack the computer to open the door. Wouldn't it have been opened long ago if you only have to touch it?
That and the two-hundred years later bothered me. It'd work if some vault dwellers figured out what was going on and sealed themselves off in a layer with only people who could keep it under control but if everyone is supposed to be raving mad and attacking at random then it makes no since that it has survived two-hundred years. Still, it's the best news I've heard about Fallout 3, it's a legitimately cool scenario that would be great if they fix the whole procreation problem.
 
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