Fallout 3 at LGC: UGO

What happened in Bioshock?

It wouldn't surprise me at any rate, seeing as how they've hailed it as a great game in the past a few times (if I remember correctly).
 
Brother None said:
Heh, y'know, I'm not one for the BioShock rip-off fingerpointing, but...

Boy...

BioShock rip-off?

Fallout Bible is older than BioShock and this Vault appears there. And given that its number is close to 101, they probably just picked it based on that.
 
Ausir said:
Fallout Bible is older than BioShock.

Not talking about the Vault. Talking about what it sounds like:

Vault 106: Passing through the halls I came upon a woman wearing a Vault 106 jumpsuit. Within seconds of trying to say howdy, she attacked me with a pipe. She was definitely crazy, mumbling about something or other.

BioShock: the first encounter you have is a pipe-swinging splicer. Who shouts crazy stuff.

Vault 106: I’d be walking down the hallway and suddenly I’d see my father. But when I went up to talk to him, he vanished.

BioShock: the start of BioShock has a high density of "ghostly apparitions", shades of the past flitting by before your eyes

Though I'll admit, turning the location into an annoying random-map puzzler is something even BioShock wasn't silly enough to do.
 
Ausir said:
Brother None said:
Heh, y'know, I'm not one for the BioShock rip-off fingerpointing, but...

Boy...

BioShock rip-off?

Fallout Bible is older than BioShock and this Vault appears there. And given that its number is close to 101, they probably just picked it based on that.
Actually it's number was another thing that left me scratching my head, it seems quite a bit higher (too much so compared to previous games) considering it's close proximity to 101. This is truely nitpicking but *shrug*, it's their so I thought I'd mention it.
 
I just read this and... goddamnit, looks like a great ideia!

I wish they could introduce EVEN MORE paranoia and midscrewing! Make results random! So, maybe the computer wans't even real! Maybe the people coming at you with pipes hit you with Cattle Prods instead! Maybe they don't exist! Maybe they are invulnerable! Maybe they aren't real! Maybe they are Super Mutants! Maybe the loot is not even real! Maybe it is! Maybe it's really burning torches! And so goes on! Screw the mind!
 
I don't get it. While the psycho stuff sounds neat, I'd really like to hear if it's possible to reverse it once you've hacked the computer. Otherwise, how is this going to play? You get jumped by some melee dwellers gone psycho and have to figure your way out of a maze? :\
 
Ausir said:
Fallout Bible is older than BioShock and this Vault appears there. And given that its number is close to 101, they probably just picked it based on that.
I don't want to derail this thread (seriously), but your post just reminded me to ask this question that's been lingering inside my brain for a couple of days now: is Vault 101 a reference to Room 101 in 1984?

http://en.wikipedia.org/wiki/Room_101

You know, seeing it was meant to stay closed/worst nightmare kinda thing. Just asking. If anyone knows... :roll:
 
Killzig said:
I don't get it. While the psycho stuff sounds neat, I'd really like to hear if it's possible to reverse it once you've hacked the computer. Otherwise, how is this going to play? You get jumped by some melee dwellers gone psycho and have to figure your way out of a maze? :\

(Maybe, just a thought) It's not actually real, the maze is your mind screwing up, just like the furniture in different places. Mind playing tricks on you, like you're on LSD. Just an example.
 
thefalloutfan said:
(Maybe, just a thought) It's not actually real, the maze is your mind screwing up, just like the furniture in different places. Mind playing tricks on you, like you're on LSD. Just an example.
No no, I get that. So it's a dungeon that's a maze. That's how it's playing. But it's not actually a dungeon it's just teh druqks fucking with you. Fine. It's still playing like a shitty dungeon crawl through a maze. Is that right?
 
Killzig said:
thefalloutfan said:
(Maybe, just a thought) It's not actually real, the maze is your mind screwing up, just like the furniture in different places. Mind playing tricks on you, like you're on LSD. Just an example.
No no, I get that. So it's a dungeon that's a maze. That's how it's playing. But it's not actually a dungeon it's just teh druqks fucking with you. Fine. It's still playing like a shitty dungeon crawl through a maze. Is that right?

Congratulations! You have discovered that through the magic of reductionism, absolutely anything can be made to suck!

Anyway Bioshock was hardly the first game to have crazies with pipes. Not even the first one with "shock" in its name for that matter.
 
Anani Masu said:
Congratulations! You have discovered that through the magic of reductionism, absolutely anything can be made to suck!
I guess what I'm asking is, what am I reducing?
Anyway Bioshock was hardly the first game to have crazies with pipes. Not even the first one with "shock" in its name for that matter.
Yeah, it's a pretty well-ridden whore. Condemned has them in spades too. Boring.
 
Killzig said:
thefalloutfan said:
(Maybe, just a thought) It's not actually real, the maze is your mind screwing up, just like the furniture in different places. Mind playing tricks on you, like you're on LSD. Just an example.
No no, I get that. So it's a dungeon that's a maze. That's how it's playing. But it's not actually a dungeon it's just teh druqks fucking with you. Fine. It's still playing like a shitty dungeon crawl through a maze. Is that right?

Well you raped it off it's thought so yeah, you're left with just a maze :|
 
Anani Masu said:
Anyway Bioshock was hardly the first game to have crazies with pipes. Not even the first one with "shock" in its name for that matter.

Heh. Too true. Not much original about BioShock either. Still, it was the first game that jumped to mind when reading this walkthrough.

The last game to jump to mind when reading any Fallout 3 walkthrough is - oddly enough - Fallout 1.
 
thefalloutfan said:
Well you raped it off it's thought so yeah, you're left with just a maze :|
Hopefully you can disable the drugs or something and he just isn't telling. Maybe you can kite them out of the vault and they'll be 'cured' heh.
 
alec said:
Ausir said:
Fallout Bible is older than BioShock and this Vault appears there. And given that its number is close to 101, they probably just picked it based on that.
I don't want to derail this thread (seriously), but your post just reminded me to ask this question that's been lingering inside my brain for a couple of days now: is Vault 101 a reference to Room 101 in 1984?

http://en.wikipedia.org/wiki/Room_101

You know, seeing it was meant to stay closed/worst nightmare kinda thing. Just asking. If anyone knows... :roll:

Hey maybe the whole game is passed inside your head, in the end shows you strapped to a table being used in some weird experiment inside vault 101 to test if the population is going nuts from the confinement (your father is the doctor in charge of course :| )
 
So NMA is now advertising for Fallout 3, eh? The shame, the shame... :seriouslyno:






Yes, I know the advertisements come from UGO, not from NMA.
 
Bah, I am sure there is a point, the previewer just got too freaked out to look for one.

Not that this would be the first Vault that didn't really have a purpose to explore except as an item grab.

It does reveal in game world about the vault experiments though. He does discover that.
 
Uh what?

LA Vault: Demonstration Vault, intended to showcase the capabilities of a Vault.
Vault 8: Central control Vault, the nexus of the Vault project. Got axed, though.
Vault 12 (Bakersfield): Testing human populace exposed to massive amounts of radiation
Vault 13 : Control Group Vault/Prolonged isolation (though the latter might've been changed to Vault 101)
Vault 15: Radically diverse ideologies inside, led to in-fighting, splintering and general dissolution.

Every Vault had a purpose.
 
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