Having just finished Fallout 3, I have my fair share of complaints, and some positives to take away. But they've probably been done to death already on these very forums.
So instead I'm going to say that F3 and games like Bioshock need their own classification. I don't think they're video games at all.
I grew up with Spy Hunter, Bubble Bobble, Arkanoid clones, various platformers, C&C, The Settlers, X-COM, Battle Isle, Front Mission, etc. All of those are proper computer games.
Common to all is that the player must observe and react, and is likely to fail quite often while learning the specifics of each level. That is because each level is its own unique challenge, and normally these get more complex and difficult.
In short, a game makes several non-trivial demands of the player. Presents obstacles that require either practice or thinking to overcome.
Now, Fallout and Bioshock I feel are something different. For a start, there is very little learning needed in either, beyond the first five minutes. The way you defeat the last enemy is the same way you defeated the first.
Moreover, both games feature horrible "I win!" buttons. VATS and plasmids. Both ensure that the game virtually plays itself.
So, long story short (and I'm aware I've explained this really crappily - it's early :p), I think we need to start calling these games "interactive media" or something. Not a deragotary term, but reflecting the fact that these aren't trying to challenge your brain or your reflexes. These are stories told using XBox instead of film or print.
So instead I'm going to say that F3 and games like Bioshock need their own classification. I don't think they're video games at all.
I grew up with Spy Hunter, Bubble Bobble, Arkanoid clones, various platformers, C&C, The Settlers, X-COM, Battle Isle, Front Mission, etc. All of those are proper computer games.
Common to all is that the player must observe and react, and is likely to fail quite often while learning the specifics of each level. That is because each level is its own unique challenge, and normally these get more complex and difficult.
In short, a game makes several non-trivial demands of the player. Presents obstacles that require either practice or thinking to overcome.
Now, Fallout and Bioshock I feel are something different. For a start, there is very little learning needed in either, beyond the first five minutes. The way you defeat the last enemy is the same way you defeated the first.
Moreover, both games feature horrible "I win!" buttons. VATS and plasmids. Both ensure that the game virtually plays itself.
So, long story short (and I'm aware I've explained this really crappily - it's early :p), I think we need to start calling these games "interactive media" or something. Not a deragotary term, but reflecting the fact that these aren't trying to challenge your brain or your reflexes. These are stories told using XBox instead of film or print.