first off, i agree with the OP. FO3 and Bioshock play themselves. It's actually completely impossible to not win Bioshock given those reincarnation tubes every 5 feet. Since enemies retain damage, you could theoretically kill a big daddy simply with hit/die/hit/die/hit/die.
And in the same respect, you could theoretically kill a big daddy by playing on easy and never being threatened at all. I understand that the "don't use it" argument is old, tired and overused, but in this case it absolutely works. The complaint is that BioShock is too easy because it is not a traditional die-and-load shooter. I agree, so I played it
as a traditional die-and-load shooter. There's nothing forcing you to respawn at a vita-chamber instead of loading your last save. Without vita-chambers, the game was quite challenging on Hard, but absolutely doable. It meant I had to hoard every speck of high damage or armor piercing ammo for the big daddy fights, AFTER clearing out the entire area and plotting all the places I had to run to. The final boss, however, took me to a whole new realm of disappointingly-easy, but that appears to be beside the point.
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I have to continue to disagree that FO3 gameplay is the same, over and over again, at least not to the degree claimed. On Normal, fighting any monster
is practically the same. Monster HP is all so low that headshots with a decent weapon will make short work of anything.
Adjust the difficulty slider, and the game is far improved. Not
fixed, mind you. Not made excellent, or memorable, or worth-my-$50, but far improved. It becomes a challenge. Fights become more than headshot = win.
The argument used to counter
this was that playing FO3 on Very Hard is simply means "You are a retard who brings a slingshot to a gun fight". What's wrong with that? In any old platformer, that was exactly the predicament you were in, and yet those games have been listed as fun. In most of these games, you were a tiny weakling who could sustain roughly one or two hits, versus an entire horde of similar enemies. Survive the horde, and find yourself pitted against a Boss who can sustain 8, 10, 20 hits, and only if delivered in a specific manner. Talk about bringing a slingshot to a gun fight.
It's also important to note how repetitive these old games were. Sonic 2 is a good example of an excellent game that was extremely repetitive. Your moves are Run, Jump, Dash and Spin Dash. No spells, no weapons, no allies (you can't
really count Tails as an ally
). Gear is restricted to computers that offer either Forcefields or Invincibility. Just you, your jumping, and some rings.
Crysis has also been brought to the picture, again with the complaint that every enemy is killed exactly the same way. While, as with FO3, I do not think Crysis was any sort of revolutionary game, this argument is simply wrong. Crysis features excellent tactical shooting if, again, you bother to play on Delta (Very Hard, for non Crysis players). And excellent tactical shooting means that while every enemy is nearly generic, each encounter plays out differently. Sometimes there's not much cover, sometimes there's a sniper. Sometimes theres a second patrol playing rearguard. Not repetitive.
Before I go any further, let me say that I absolutely sympathize with those who feel cheated by FO3. As a hardcore gamer, I too am finding it increasingly difficult to find a game that actually provides a worthy challenge. Though I have not played any previous Fallout game, the impression I have gotten from these forums is that the Fallout series was one that still appealed to the niche type of gamer who traffics these forums. To have the title made mainstream by BethSoft is cruel and unusual punishment. I am sorry.
To attack Fallout 3 because it is no way resembling anything the Fallout series was ever meant to be is absolutely fine. Incidentally, I've never played another Fallout game, so you'll get no discussion or argument on this point from me.
But to attack games of Fallout 3's genre as not games, at least on the bases provided thus far, is incorrect. What you are attacking is a genre of game you do not enjoy.
BioShock (again, sans vita-chambers) was an excellent example of a regular shooter with a good plot. To top it off, the game not only makes an argument against Ayn Rand's "Atlas Shrugged", but even offers philosophical commentary on
the very nature of being a gamer ("A man chooses...").
Crysis, while being devoid of any meaningful plot whatsoever, is an excellent tactical shooter. It offers just enough of a sandbox to allow for multiple playstyles, and can thusly be played through again and again for a fresher experience than many, better shooters.
To sum everything up, the complaints here are specfically against the nature of FPS gameplay, and against the necessity of using Difficulty Settings to achieve a challenge. These are not complaints against a game being easy or poorly made. They are complaints against a genre not suiting one's tastes.
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Edit: I agree 100% with the criticism made against FO3 difficulty settings. Settings that increase monster HP and little else are outdated and primitive. A better alternative would be to see smarter AI, larger groups of monsters, less forgiving factions, or smarter AI. (did I mention smarter AI?)
Edit2: Snuck in some minor edits to clarify points, correct grammar 5:34PM EDT)