Fallout 3 DLC delayed

Brother None

This ghoul has seen it all
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OXM Podcast has a podcast interview with Todd Howard in at the 21 minute mark, talking about the Fallout 3 DLCs. They mostly talk about achievements. One bit of news though.<blockquote>[The Pitt] is still scheduled for somewhere in late February?

It'll probably be early March-ish now.

Early March-ish, and Broken Steel about a month after that then?

Yeah, they'll each be a month apart, maybe a little more, a little less, depending on where they are in development. We'd like to have something every 5-6 weeks.</blockquote>Thanks Ausir.
 
Gay......and here I was hoping to play em all before I got shipped off to basic.

F*ck you Bethesda.....

And here I was trying to see good in your attempts.

I've been a fool.
 
Not particularly broken up about this. Bethesda's DLCs have always been profoundly uninspiring or just obvious ideas and content they should have had in the Vanilla game.

So how are the TCs coming along?
 
Kanian said:
Gay......and here I was hoping to play em all before I got shipped off to basic.

F*ck you Bethesda.....

And here I was trying to see good in your attempts.

I've been a fool.

where are you going to basic?
 
SoberCounsel said:
Not particularly broken up about this. Bethesda's DLCs have always been profoundly uninspiring or just obvious ideas and content they should have had in the Vanilla game.

So how are the TCs coming along?

How can you say that when Bethesda is known for releasing one of the most creative, critically acclaimed DLC's to date?

*cough*Shivering Isles*cough*
 
You may have not noticed this yet, but we don't care for anything Bethesda here, especially post Morrowind.

And Shivering Isles? *cough*retarded*cough*
 
kikomiko said:
How can you say that when Bethesda is known for releasing one of the most creative, critically acclaimed DLC's to date?

*cough*Shivering Isles*cough*
Shivering Isles was not DLC, it was an expansion pack. Knights of the Nine, on the other hand, was DLC but it wasn't anything remarkable from what I've heard. That aside, videogame "critics" are hardly up to reasonable standards, metacritic having to adjust their score breakdowns for videogames (due to inflated scores) is a good indicator.
 
Kanian said:
Gay......and here I was hoping to play em all before I got shipped off to basic.

F*ck you Bethesda.....

And here I was trying to see good in your attempts.

I've been a fool.

Well...uh...do you really expect the next two DLCs to be better than vanilla FO3 and Operation Anchorage anyway ?
 
FeelTheRads said:
You may have not noticed this yet, but we don't care for anything Bethesda here, especially post Morrowind.

And Shivering Isles? *cough*retarded*cough*

1- I think he was being sarcastic

2- If he wasn't being sarcastic, don't use "We don't like Bethesda here" as an argument against him. He's allowed to have his own viewpoint, no matter what the general opinion of the forum is. You can disagree with his opinion, and say something like "I thought Knights of the Nine was pretty bad because [give reason]"
 
Kanian said:
Gay......and here I was hoping to play em all before I got shipped off to basic.

F*ck you Bethesda.....

And here I was trying to see good in your attempts.

I've been a fool.

Really don't try to think to much of it Kanian, I think you would be only more disappointed then.

Operation Anchorage didn't live up to its promises, being some compressed Half Life 2/Call of Duty wannabee instead of an expansion somewhat resembling FO3, and I think I have found how Bethesda will cop out in "The Pitt".

In the description provided on The Vault Wiki (thanks Ausir) it was mentioned that the player would get involved with some raiders who had taken over the Steel Works of Pittsburg.
I have a heavy suspicion that that is all we will see of this second 'major location'; the Steel Works, some surrounding areas, and a lot of ruins that will block off the rest to the city conveniently with all we can see of them being some badly made square buildings.

As for "Broken Steel", I think it will only be more filler disappointment, hardly any campaign with any interesting quests but more of a 'mop up' operation in which the player must destroy a number of remaining Enclave bases.
 
Bethesda is unique in how their DLC, rather than improve the main game, is actually *detrimental* to the game, tending to add unbalancing features (Wizard's Tower, Thieves' Den) and break immersion (I remember how I installed all available DLC along with the main game, and when I got out of the first dungeon I was suddenly approached by half-dozen phantom "couriers" informing me about horse armor being sold by some chick at Imperial City and whatnot).
 
Alphadrop said:
Maybe them spending more time on it might mean that it won't suck so badly.

You honestly don't believe that one do you?

I think two possibilities are in effect at Bethesda when designing a game; 1. They are either lazy, or 2. They are incompetent.
Perhaps a combination of both.
 
Kanian said:
Gay......and here I was hoping to play em all before I got shipped off to basic.
...
Would you have expect anything different then a delay in relation with this Anchorage Mess and issues around GFWL?

Seriously a delay is or was the smartest thing they could do. And in this situation I support it. To now release the downloads with the sme conditions as like Anchorage would be suicide. And do more damage then good.

The Dutch Ghost said:
Alphadrop said:
Maybe them spending more time on it might mean that it won't suck so badly.

You honestly don't believe that one do you?

I think two possibilities are in effect at Bethesda when designing a game; 1. They are either lazy, or 2. They are incompetent.
Perhaps a combination of both.
I think its really more about the "leadership" of Bethesda.

It would be unfair to call a simple coder or concept artist in the Bethesda team either "lazy" or "incompetent" when they just have to do what someone tells them to do. I mean not everyone has the option to stand up, and say "you know what I am not going to butcher down Fallout cause I love it so much! Screw you and your crazy ideas I quite!" [even though I think one person did this once! In some form ... Douglas Goodall anyone ?]

Though Its easy to bitch about them as a whole ... since I do it sometimes as well ... but more ironicaly of course. I think we all know the people that are REALY responsible for this mess they call Fallout 3. Though I will not go in names now. If one really wants to know it he can do a simple research anyway.
 
I know you're right Crni Vuk.

Its just that it pisses me off so much, it angers me because I care, and seeing something I care about being butchered and altered and undergoing 'plastic surgery' so it can be presented to masses that did not care about it in the first place...

Well its enough to make me want to insult the intelligence of the people behind it.

I feel the people who designed Fallout 3 have absolutely no understanding of the series and its background, they just focused on some of the visuals and proclaiming that to be Fallout; how a game looks.

When they actually ran into people who gave more care about the subject and actually had investigated it they sort of started a smear campaign to present us as progress resisting morons while presenting themselves as people who truly understood Fallout who were being harassed by old fans.

What I dislike even more is that there is an audience who is willing to gobble this all up.
 
The Dutch Ghost said:
I know you're right Crni Vuk.
What I dislike even more is that there is an audience who is willing to gobble this all up.

Well, I'm not seeing that on the various forums out there, especially at the Bethesda boards. Most people are overall pretty disappointed with it, with the same arguments I've seen here about bastardizing the series into mindless shootan. Guess they're starting to wake up. :roll:
 
The Dutch Ghost said:
Alphadrop said:
Maybe them spending more time on it might mean that it won't suck so badly.

You honestly don't believe that one do you?

I think two possibilities are in effect at Bethesda when designing a game; 1. They are either lazy, or 2. They are incompetent.
Perhaps a combination of both.

Oh no, I still think it will suck, just not aaaas badly :P
After all if they pull the same stunt twice even ardent Beth fanboys are going to get pissy.
 
Crni Vuk said:
I think its really more about the "leadership" of Bethesda.

It would be unfair to call a simple coder or concept artist in the Bethesda team either "lazy" or "incompetent" when they just have to do what someone tells them to do. I mean not everyone has the option to stand up, and say "you know what I am not going to butcher down Fallout cause I love it so much! Screw you and your crazy ideas I quite!" [even though I think one person did this once! In some form ... Douglas Goodall anyone ?]

I totally agree. I spotted one or two bits of Fallout 3, tucked away in the background where most people wouldn't look, that actually did fit the setting. A couple of the Vault experiments being practiced in the DC area (Like everything about Vault 108, except for the clones bit, i.e. primary power system designed to fail, secondary one only capable of powering bits of the vault, overseer likely to die within 40 months) which said to me that someone at Bethesda really got Fallout and wanted to make a decent Fallout game. Alas this individual did not have enough influence over the final product for this to happen.

So basically, it's the head honchos at Bethesda that need to be put against the wall when the revolution begins. Some of the lower ranks may be salvageable.
 
Well I have to say frankly I never liked those Vaults = Crazy experiment idea. But thats hardly Bethesdas fault. They took a fwe of those experiments to far if you ask me. But well. I missed somewhat in Fallout 3 a location similar to Vault City or anything remotely close to it. I dont know another Vault eventualy that is just "intact" you know. Or a vault that managed in some way to make a small town or community I dont know it. At least one small clean eventualy even snobby enclvave of technology and such. Would have needed a biger much biger landscape though to give you a feeling of size and wandering trough the wasteland.

But anyway. I have to say that from a arstistical point. They are really awesome. Here Bethesda is easily one of the companies that can compete with any other. Even Blizzards, Biowares or Epic's art bureou which is one of the best around. Those who regularly visit Conceptart.Org know what I mean. And it shows in the game. There are really a lot of locations in the agme where I can definetly say this is a "Fallout" thing or "this is post-apoc". The issue is just ... its only the art and somewhat the design. Anything else is just ... a amusement park. Nothing more.
 
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