Fallout 3 Editorials

Brother None

This ghoul has seen it all
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Two editorials for Fallout 3. First Duncan Fyfe writes Fallout 3 - Escape From Vault 101, quite possibly one of the most incoherent op-ed pieces ever published on Gamasutra.<blockquote>Even so, Fallout the third is the sober one in the family. Whether you think that's a deliberate choice or Bethesda's Achilles' heel, it works for this game. Fallout 3 executes its humorous interstitials as well as anything in the first game, while rejecting the broader pop culture excesses of Fallout 2's Monty Python prostitute showcase. It is, after all, the end of the world.

Far Cry 2, another sequel from a different studio, has absolutely nothing to do with the first game. The name is a vehicle for an unrelated design document and the game's called Far Cry 2 only because Ubisoft doesn't own the Mercenaries license.

The new Far Cry team and the new Fallout team offer new perspectives. Far Cry 2's Africa abandons aliens for malaria, item degradation, civil war and all-purpose ugliness -- while Fallout 3's wasteland is deliberately and unremittingly tragic. To the history of their respective series, they introduce a conscience.

They tell gamers that they can have their open-world shooter and post-apocalyptic wastelands, with their bloody conflicts, nuclear weapons, headshots, political intrigue and all the occasionally goofy video game accouterments, but they won't pretend anymore that it's all unreservedly awesome.

You should feel bad in Far Cry 2 or sad just walking around in Fallout 3. That Fallout 3 is able to convey all this entirely through atmosphere, rather than disadvantaging the player (a page out of the survival horror playbook) is a pretty remarkable achievement.</blockquote>Shamus Young returns to his Fallout 3 quests (mostly related to DRM and technical polish) for questions answered. Fallout 3 scores well on most counts except for playtesting.<blockquote>Do you have any plans on playtesting the game this time around?

While far better than the software jalopy that is Oblivion, Fallout 3 follows in the Bethesda tradition of games that feel like they’re held together with masking tape and hope. The problems cover the full spectrum, from amusing flukes to show-stopping crashes. Some of them are humorous. Some are aggravating. Here is a sample of them to give you an idea:

* A super mutant was having a scripted conversation with a victim he was about to eat. From the shadows, I dropped him with couple of sniper rounds to his ugly green dome. He was dead on the floor, but his conversation with the captured NPC continued on for several more lines.
* The interface is a mess for anyone who doesn’t use the default inputs. I can’t imagine that a singe playtester tried re-mapping the keys. One example of the key-mapping problems: You can re-map the “pip-boy” key (something you’ll be pressing a lot) from TAB to something else. But you still have to press TAB to close the pip-boy, and there is nothing you can do to re-map that behavior. Lots of things work like this. Some functionality can’t be re-assigned at all. Some can be “partly” re-assigned. It’s a mess.
* I rescued a couple of guys in downtown DC. As a reward, they pledged to “protect” me while I was in the area. Eventually I left and forgot all about them. Hours and hours later, after many quests and level-ups, I found one of them in my house in the city of Megaton.
* The game seems to crash about 1 in 3 times when I exit. There are also random crashes when roaming around outside.
* In Megaton, citizens keep coming up to me and offering me gifts for “all I’ve done for them”. This has happened a dozen times, despite the fact that I’ve only done one quest related to the town, ages ago. What the heck are these people going on about?
* If you are unfortunate enough to have an NPC follow you around, you’ll discover that they are horrifyingly stupid in combat. They will run right into your line of fire and will think nothing of hitting you if you get in their way. The brotherhood guys I mentioned before were a horrible curse because I was trying to engage foes at close range and one of my “friends” kept using a rocket launcher, which was more likely to kill me than my foe. Just appalling stupidity. Having actors immune to damage from allies wouldn’t fix the shortcomings in the AI, but it would at least stop punishing the player for it.
* I entered someone’s open room in Rivet City. They came in and went to sleep for the night, locking me inside with them. I didn’t have the lockpicking skill to escape the room. I woke them up and talked to them, but there wasn’t any option for “please let me out of your house”.</blockquote>
 
Brother None said:
While far better than the software jalopy that is Oblivion, Fallout 3 follows in the Bethesda tradition of games that feel like they’re held together with masking tape and hope.

This more or less hits the nail right on the head with this game. More time in testing would have likely not only allowed them to squash bugs and remove annoying things (like the railroad rifle noise) but also polish up other points, even possibly making time for improving the writing and voice over work. I don't know what percentage of a dev cycle is devoted to testing, feedback, and repairs once a game hits its penultimate form, but it seems to me that upping that time would have vastly improved not just FO3 but a lot of other games in recent memory (coughSPOREcough).
 
He's right in "not polished", both technical and design-wise, but I actually find the examples he picks to be a bit dubious. I mean, you enter someone's house and there's no "let me out please" option? Really? Is that really a shortcoming on the designer's part to not take that situation into account?

The re-mapping issues and crash-on-exit are the only two really valid points he named, but it's easy enough to add a whole jalopy.
 
Did Bethesda actually hire people to test Fallout 3, because from all these stupid bugs it doesn't sound like it at all.
 
* In Megaton, citizens keep coming up to me and offering me gifts for “all I’ve done for them”. This has happened a dozen times, despite the fact that I’ve only done one quest related to the town, ages ago. What the heck are these people going on about?

This isn't a glitch or a bug or scripting. It happens when you have really high Karma and are walking around Megaton. If you're really evil, the slavers in Paradise Falls will give you stuff.
 
Many games have been rushed out recently - FO3, Fable 2, GoW 2, all quite buggy. I think under normal circumstances, most of these games would've been released in late November/early December. The fact that the economy is going to fold quite badly in the coming months seems to have forced a large number of premature releases.
 
Ixyroth said:
Many games have been rushed out recently - FO3, Fable 2, GoW 2, all quite buggy. I think under normal circumstances, most of these games would've been released in late November/early December. The fact that the economy is going to fold quite badly in the coming months seems to have forced a large number of premature releases.

You are right!

I have heard that they are going to move Christmas 2 or 3 weeks forward because of the economic crisis.
 
Ixyroth said:
Many games have been rushed out recently - FO3, Fable 2, GoW 2, all quite buggy. I think under normal circumstances, most of these games would've been released in late November/early December. The fact that the economy is going to fold quite badly in the coming months seems to have forced a large number of premature releases.
Well Fallout 3 is par for the course for Bethesda, not sure about the other two.
 
iii said:
Ixyroth said:
Many games have been rushed out recently - FO3, Fable 2, GoW 2, all quite buggy. I think under normal circumstances, most of these games would've been released in late November/early December. The fact that the economy is going to fold quite badly in the coming months seems to have forced a large number of premature releases.

You are right!

I have heard that they are going to move Christmas 2 or 3 weeks forward because of the economic crisis.

Are you two people serious about this, the economic thing, not the premature game releases.
 
Brother None said:
I mean, you enter someone's house and there's no "let me out please" option? Really? Is that really a shortcoming on the designer's part to not take that situation into account?

Not to bash Bethesda just to bash Bethesda, but I would argue that it is an avenue the designers didn't take into account. Though little in importance and possibly easily overcome (perhaps advancing time to the morning? I don't know, I haven't played it.) it's still something the designers could have thought of.

When designing something, you have to think about as many possibilities as you can to help the user reach their goals. Like designing the interactions of how the player enters the room and how they leave it, what should and shouldn't the player do?

If this happened in software design, for example, having options left out of decision boxs might trap the user into making a choice they didn't want to make.
 
The Dutch Ghost said:
iii said:
Ixyroth said:
Many games have been rushed out recently - FO3, Fable 2, GoW 2, all quite buggy. I think under normal circumstances, most of these games would've been released in late November/early December. The fact that the economy is going to fold quite badly in the coming months seems to have forced a large number of premature releases.

You are right!

I have heard that they are going to move Christmas 2 or 3 weeks forward because of the economic crisis.

Are you two people serious about this, the economic thing, not the premature game releases.

Kinda... they actually going to end it altogether. Saves on cost.
 
Brother None said:
The re-mapping issues and crash-on-exit are the only two really valid points he named, but it's easy enough to add a whole jalopy.

While his specific points aren't all things that should have been thought of, the point he makes is valid. All the things he came across are things that are going to crop up as people play. The megaton gifts, for example, while not a bug, are extremely annoying. I even knew they weren't a bug but I had all I could do not to go into VATS and queue up headshots every time I entered megaton and saw a Settler making a beeline for me. I just don't want to have to constantly be interrupted by a stupid conversation for a usually crappy gift every time I come back to town. If there had been any serious testing effort there should have been at least one person who would have spoken up and said "Hey guys, this is really annoying."

The door thing is a fluke, and I think it has to do with Rivet City being a generally different settlement from what Beth normally designs where everyone is entering interior cells and their outer door locks on a script but not their interior iteration of that same door. Someone probably just slapped the same timer on the Rivet City doors and didn't think about how a player could get locked in. But again, while that isn't necessarily something I'd expect them to think of when they were making the area, when it was being tested, if it were tested long enough, someone should have run into this and brought it up.

I'm not saying we should expect flawless design out the gates but when you've got a sandbox game this big you really need to bring in a bunch of fresh people late in the process to play and catch this kind of stuff. I can't honestly say how things are done but I'm willing to bet they have the same people testing from the early stages and those people are probably less apt to approach it with a fresh mind after a while, which is what you need to pull up some of these kind of things.
 
So Fallout 3 added a conscience to the series? If the writer meant heavy-handed good vs. evil christian morality then I guess it did.

That quote really ticked me off... if you can't see any kind of social commentary in the original fallout... :(


Edit:
Oh and the gamasutra writer completely flipped the whole "whatever you do is awesome" thing back onto the originals? And Fallout 3 is the serious one? Maybe he has that disorder where the number 3 looks like a 1 to him and vice versa or something.
 
I'm just wondering, did anyone actually find anything funny in fallout 3? I think I smiled twice at 2 things that I read on computers that I hacked, but other than that....
 
EnglishMuffin said:
I'm just wondering, did anyone actually find anything funny in fallout 3? I think I smiled twice at 2 things that I read on computers that I hacked, but other than that....

I found a lot of dialogue funny. As in, it was so stupid that I laughed out loud. Oh and the brahmin-tipping thing. Other than that, not really.
 
Jericho is pretty entertaining when I load him up with missile launchers and such. Eyenixon's story about Jericho picking up a Fat Man comes to mind.
 
There was one that was really predictable but I found it funny nonetheless, with Cerberus, the robot in Underworld. As a matter of fact, I found most robot chatter more or less funny.
 
Why is bottle caps the current currency in FO3 instead of pre-war money, like in FO2? I know now duh, the west coast is better than the east coast! West Coast!!!!
 
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