Fallout 3 headed to XBox? Not unlikely

First of all, Fallout 3 will inevitably arrive on consoles. The console market is just too lucrative to look away from. Bethesda have been financially successful with Oblivion on the 360, and I'm sure the PS3 version will also sell well.

However, I strongly hope that Bethesda will base development on the PC version. The 360 (and possibly PS3) versions should be ports of the PC version and not the other way around. This has to do with the control scheme (a console controller has obvious limitations compared to the keyboard/mouse setup), as well as the "need" for constant action in console games.
I don't want a dumbed-down Fallout.

If the console version is made with keyboard/mouse controls in mind (using the console as a gaming PC "substitute"), I could see myself playing it on my 360. Actually, as I'm not able to afford a computer upgrade anytime soon, it might be the only option I'll have if I want to play F3...

Btw, I love that comic strip, Sander! The "bloom"-effect worked great in Prince of Persia in order to hide the shortcomings of the PS2, and developers seem to believe that it still does the trick.
 
I do believe that it will be released on different consoles, since the console market is probably more than 50% of the video game market. And everyone wants more money.
 
So basicaly the smegheads are going to screw us. Maybe we are going to have to hope for one of the following:

- A Opensource clone type of fallout game that the community will be able to develope and maintain (FIFE or something similiar)

- Or some other games company that will make a game the Fallout 3 should have been, as the term goes a 'spiritual successor' to Fallout 2. Kind of like Surpreme Commander is for Total anihlation, of course the TA community also has the open source spring engine.
 
:wall:

I don't want a second Oblivion disappointment.
Everyone can see that PC-XBOX-Mix ist a piece of shit -
from interface to dialogue options a step back to kiddie fastfood.

If this is beth's intention, I'd say farewell to Fallout 3.
 
You have to design a game for every console, however, which isn't as simple as designing and testing games on the PC, then porting them to the 360, which is essentially a PC in its own right as they've done with Gears of War.

If you make a cheap port, the release will flop, so you have to change the code so that it'll work with the system. The PS3 will be vastly different to design for compared to the PC and Xbox, even the Wii, and if they aren't willing to put a significant investment in its design for the console, then the game will flop as a bad port. It's why Oblivion wasn't a launch title, and it's why they have to spend a significant amount of time and money encouraging late adopters to buy a game that they can't do as much with (half the RAM). The PS3 itself isn't living up to anything resembling commercial success, so much to the point that many developers are still confident developing new titles for the PS2, because it already has such a widely established market.

It's not exactly unrealistic to design games to be console-exclusive, or 360/PC-only, because the investment required to develop for widely different platforms may not garner appreciable returns for what could have been invested into an original project.

At this point, Bethesda thinks the potential gains are worth the risk in developing a PS3 title, but it depends entirely one whether the hype machine can sustain itself by the time it reaches the platform.

While consoles may be 50% of the video game market (some estimates put it at more like 3/4ths) you have to look at the consoles as individual platforms and not one all-inclusive gaming platform. Consoles are only unique from PCs concerning the primary modes of play, being gamepads and a couch instead of mice & keyboard and a chair.
 
Also note that there is significant overlap between different consoles and PCs as well.
 
Can I borrow someones time machine please? Must be a few about considering how many people here are just about slitting their wrists over this when we really know nothing about it.

Its not quite a new Shadowrun situation here, at least its going to be a RPG of some description.

Surely Oblivion turned in to a desert with vaults instead of dungeons and ruined cities instaed of the towns sounds ace? Just me that thinks that?
 
Blunted said:
Surely Oblivion turned in to a desert with vaults instead of dungeons and ruined cities instaed of the towns sounds ace? Just me that thinks that?

Are you serious?

Troll.
 
No, dead genuine. I love the original fallout, I'm not as hardcore as you people, but are you all honestly writing it off because it isn't just a mission pack for fallout 2? Or because you don't like the developers? Or because it's not turn based?

It just seems there are loads of people who are so hugely sceptical when none of us (I assume) know particularly much about it.

I really don't want to start some huge argument or anything.

*edit* what I mean to say is, why are so many people just posting curses about it?
 
Blunted said:
No, dead genuine. I love the original fallout, I'm not as hardcore as you people, but are you all honestly writing it off because it isn't just a mission pack for fallout 2? Or because you don't like the developers? Or because it's not turn based?

That's not the same as what you just said. You said "Surely Oblivion turned in to a desert with vaults instead of dungeons and ruined cities instaed of the towns sounds ace?"

Do you stand behind that? If you're just staying some people are basing negative attitudes on nothing, that can be debated. If you're saying we should be happy with TES V: Fallout...well...
 
What I was suggesting is the prospect of a fully 3D Fallout with a huge gameworld containing plenty to explore is something that I think sounds quite good.

Of course I don't want TES:Fallout. What makes you think that's what we are getting? The fact that is the same game engine?
 
Blunted said:
Of course I don't want TES:Fallout. What makes you think that's what we are getting? The fact that is the same game engine?

Man, I hate infinite loops;
"Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well."

Other than that, the main problem is that besides it being a real time, first person game, is that while there are a few indications that the game is heading in the right direction, there is more grounds for fears, mostly Bethesda's tradition of "innovating" franchises, treatment of former Fallout devs knocking at their doors, blacklisting of fansites and lack of a competent cRPG team.

You're saying it's based on nothing to be negative about the game. I'm saying it's based on nothing to be positive about the game.
 
Has it been confirmed it is first person? Oblivion is playable in first and third person, but I understand that is a minor qualm in relation to your other points.

treatment of former Fallout devs knocking at their doors

Is something I really don't know anything about, as I stated in my 1st post, I'm not even remotely "hardcore" when it comes to Fallout, I just know I really enjoyed the game, and I wondered why so many people were so pissed about the prospect of a shiny new version.

I take it you have actually played Oblivion?
 
Blunted said:
Has it been confirmed it is first person? Oblivion is playable in first and third person, but I understand that is a minor qualm in relation to your other points.

It'll be the same as Oblivion. If you ever tried playing Oblivion with isometric view, you'll understand why it comes down to de facto first person view.

Better graphics is hardly the issue.
 
So is that your main issue? It's not isometric?

And you didn't actually answer my question about having played Oblivion.

This is from another forum, I'm attempting to find a source just now.

They have confirmed that it'll be as lewd and visceral as ever and also more importantly it will still use the S.P.E.C.I.A.L system with Traits and Perks which bodes well for some use of AP system, possibly a KotoR style pausable mechanic. It's only been confirmed that they'll be using a modified GAMEbryo engine, which though most likely similar to Oblivion, it isn't necessarily gonna be a direct engine conversion.

Sometimes change is good. GTA3 > GTA2.
 
The core elements of Grand Theft Auto, though, was stealing cars, killing people, and doing wild missions in an open-ended gameworld. Essentially everything Oblivion was about. The transition from 2 to 3 simply changed the perspective of control, physics, and weapon use.

The transition from Fallout2-3, it is feared, will be like making Fallout into Grand Theft Auto. I assume you've played both games, so hopefully you'll understand why we don't appreciate it, and why it was pointless for Bethesda to buy the Fallout license if they're not making a game like Fallout.
 
I just don't see how making it 3d will turn it in to GTA.

I totally appreciate where you are coming from, I'm a huge Shadowrun fan, and what "FASA" are doing to the Shadowrun game due soon makes me want to puke, but the way I see it, we are getting a new Fallout RPG and that's enough for me to harbour mild hope of it being worth playing.

I suppose the fact I am a total sucker for anything post-apocalyptic means I would probably harbour the same mild hope for "Super Fallout Kart Racer 2056" if it was announced too ;)
 
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