Fallout 3 headed to XBox? Not unlikely

It's not that the game will be 3D, it's that the game will more than likely be a first-person shooter, and nothing I've heard from anybody seems to indicate that it's anything else. Like Kharn pointed out, Gamebryo simply doesn't work for Isometric, because it was designed to render miles of open territory. This is a huge difference in gameplay, because it means that they'll be using an action mechanic for what was a turn-based tactical grid.

If you're thinking about saying "who says they can't do that in first-person," that'd be pretty dumb, because we can only re-quote the above statement from Pete so many times.

Everything leading up to the actual release of info suggests that they're going to use the same overall design they've used in The Elder Scrolls games. There's been little to no indication otherwise, and maybe we'll get dialogue trees.
 
Blunted, why the hell do you think that the main thing that differs Oblivion from Fallout and Fallout 2 is *the viewpoint*?

What about the complete lack of meaningful choices and consequences, the disturbing disregard of prior canon in the series, the scaling world that makes any progress essentially meaningless (since you can beat that beasty any time anyway), the completely un-Fallouty mini-games, the poor dialogue system, the extremely limited voice-acting etc. etc. etc.

Oblivion, in design and execution, has exactly zilch in common with Fallout. Which is exactly why people are pissed off, that and the fact that there has been no positive sign from Bethesda whatsoever.

Lastly, go look around on this forum about the consequence of third and first-person view to the *rest* of the Fallout system. Almost all of it is strongly intertwined, and changing one part inevitably changes others (for the worse) as well.
 
MrBumble said:
Freedom Force uses Gamebryo...

Ah, my bad, then. Nonetheless, Bethesda has stated that they're using a modified version of the build they used with Oblivion. Maybe they just removed all the bloom. :)
 
Sander said:
Blunted, why the hell do you think that the main thing that differs Oblivion from Fallout and Fallout 2 is *the viewpoint*?

Where did I say that? And why are you getting aggressive?

What about the complete lack of meaningful choices and consequences
In Oblivion? Or have they just confirmed your actions won't affect the gameworld in TES:Fallout :roll:

the disturbing disregard of prior canon in the series
Ok, I feel your pain on that one, see my Shadowrun quote on the previous page.

the scaling world that makes any progress essentially meaningless (since you can beat that beasty any time anyway), the completely un-Fallouty mini-games, the poor dialogue system, the extremely limited voice-acting etc. etc. etc.

Just because it is the same game engine doesn't make it the same game.

From Wiki
Industry use

Gamebryo is used throughout the video game industry. Some of the developers who use EGT's Gamebryo include:
Bethesda Softworks (Morrowind, Oblivion)
Firaxis (for Pirates!, Civilization IV and Railroads!)
Irrational Games (Freedom Force)
Mad Doc Software (Empire Earth II)
Mythic Entertainment (Dark Age of Camelot)
Piranha Bytes (Gothic 3)
Timegate Studios (Kohan II)
MindArk (Entropia Universe)
 
Blunted said:
Where did I say that? And why are you getting aggressive?

He isn't, Sander just talks like that.

Blunted said:
In Oblivion? Or have they just confirmed your actions won't affect the gameworld in TES:Fallout :roll:

Are you saying it makes more sense to wait for a development team who has shown no clue of choice and consequence and has made no mention of it so far to suddenly get it and concentrate it than it makes sense to mistrust their ability to do so?

Again, both stances are unreasoneable up to a point, but the mistrust is more logical.

Blunted said:
Just because it is the same game engine doesn't make it the same game.

Same team, same engine, same platforms, same target audience, same "we do what we do best"

I'm hoping they prove me wrong, but I don't think they will.
 
Are you saying it makes more sense to wait for a development team who has shown no clue of choice and consequence and has made no mention of it so far to suddenly get it and concentrate it than it makes sense to mistrust their ability to do so?

I'd like to think that they may have taken on the complaints about Oblivion and rectified them, and I'm willing to give them the benefit of the doubt. There were problems, but it was great fun.

I just think if it can turn out as a cross between Oblivion's gameworld, Fallout's mechanics and (although I know it won't happen) KOTOR's semi-turn based combat it would be posibly the best thing in the world ever. I just don't really understand why most people here are pissed off that its not just an EA-style update-sequel.

Change = inevitable[/obvious]
 
Blunted said:
I'd like to think that they may have taken on the complaints about Oblivion and rectified them, and I'm willing to give them the benefit of the doubt. There were problems, but it was great fun.

(...)

Change = inevitable[/obvious]

That's not the point. Change is not the same as merging Fallout into the Oblivion system, which is what you're implying.

I really don't care how much fun Oblivion was or how much they learned from their mistakes, Fallout is not a TES game. Is that so hard to understand?
 
They've learned that Oblivion sold 3 mil copies and was praised by the media as the second coming of Jesus.
 
That's not the point. Change is not the same as merging Fallout into the Oblivion system, which is what you're implying.
Nonsense. I'm suggesting that if you expect a big publisher to release a PC-only, isometric cRPG at this point in gaming time you're living in a fantasy world.

I really don't care how much fun Oblivion was or how much they learned from their mistakes, Fallout is not a TES game. Is that so hard to understand?

Do you realise Neversoft have the Guitar Hero franchise now? Do you think we will be doing 50 foot grinds and kickflip nollies in the next version of that?

A game engine does not make a game, the content does, is that so hard to understand?
 
Regarding that bloom comic link...you know I actually turned it off in HL2/CSS, it pissed me off no end. I care more about the >game play< rather than how pretty and 'realistic' it is visually. Which I didn't like either.

Anyway, after losing IQ from reading blunt's posts there is a trend being set to me.

We understand why they want to play their simple quick fix funfunfun games. I don't have to say anymore.

They don't understand why we want to play our games and think all our favourite iso games with a good plot and focus on gameplay [rather than 'how can we force our fans to buy newer graphics cards to make a deal with that card company'] should be turned into a fps ultra graphics rpg spin off coz it would be 'cool'.

I just don't fucking need or want bloom for a game to immerse me because I'll know a lot of other elements had to be traded off to allow it in.
 
Blunted said:
Nonsense. I'm suggesting that if you expect a big publisher to release a PC-only, isometric cRPG at this point in gaming time you're living in a fantasy world.

Really? Because it didn't seem that much of a challenge for BIS to do a few years back. 's not that long ago, you'll remember.

Blunted said:
A game engine does not make a game, the content does, is that so hard to understand?

It's not hard to understand, it's untrue, the game engine is an integral part of the game, for obvious reasons.

But you're flipflopping for the third time. You keep implying we should be happy Oblivion elements are being put into this series, and then taking it back later. What is it?
 
Blunted said:
A game engine does not make a game, the content does, is that so hard to understand?

Well in the case of Fallout, Yes it does make the game!
The Fallout style is embedded into it, if you had ever played the game you would understand but obviously you haven't.
The content of Fallout was a critical piece yes, but so was so many other things about the game.
Its not going to be Fallout if you take out the pieces, it will only be an empty shell of its former self.
 
Blunted said:
Nonsense. I'm suggesting that if you expect a big publisher to release a PC-only, isometric cRPG at this point in gaming time you're living in a fantasy world.
You are right. Everyone knows that games like Diablo 2 and Baldur's Gate 2 failed miserably.

A game engine does not make a game, the content does, is that so hard to understand?
Is that a fact? So, there is absolutely no difference between, say, first-person, real-time Morrowind and isometric, turn-based Morrowind, if the contents are identical?

Anyway, about the content, what exactly about Bethesda makes you all warm and fuzzy inside when you think of FO3 content? Just curious.
 
Yeah, and what's with the TB with pause praising? That system is utter shit and was the final nail in the coffin for the already mediocre-at-best KOTOR.
 
DirtyDreamDesigner said:
Yeah, and what's with the TB with pause praising? That system is utter shit and was the final nail in the coffin for the already mediocre-at-best KOTOR.
Well, morons loved the "turn-based combat", which explains Blunted's enthusiasm.

Here is a link to an amusing KOTOR review:
http://www.rpgcodex.com/phpBB/viewtopic.php?t=6250

"This is where KOTOR shines. The turn based combat is like no other and is done in real time. It is quick, and the variety is immense. Combat is so quick you may have to pause the game to get your barrings and plan out your next move. You can que attacks up to 3 at a time so you can work on other team mates without having to worry about another character, this feature comes in handy, and goes well with the combat. At any point during combat you can switch weapons, to take up a turn, but it's worth it if you know what you're doing. There are basically 3 types of attacks (with much variety within), strong, weak (fast), and force (magic).

The gameplay outside of combat is awesome as well. Outside of combat you can set traps, or hack computers, to get rid of enemies in other rooms so that you aren't faced with combat.

So all in all KOTOR's gameplay is incredible, if you like rpg's at all, you will love KOTOR. But don't expect to be able to fire your rifle at will, because combat is TURN BASED. Some of the pictures and screen shots you see may mislead you into thinking that that the combat is fully interactive like Dark Cloud, or Sudeki, but it's actually turn based like Final Fantasy. "
 
VDweller said:
The turn based combat is like no other and is done in real time.

...

Well, when you think about it, there's nothing wrong with the statement...

Turn based combat in real time is actually "like no other" TB combat because it, y'know, isn't TB combat

PS: Ehehehe, Knights of the Final Fantasy?
 
SquishyDeadBody said:
The Fallout style is embedded into it, if you had ever played the game you would understand but obviously you haven't.
The content of Fallout was a critical piece yes, but so was so many other things about the game.
Its not going to be Fallout if you take out the pieces, it will only be an empty shell of its former self.

:roll: What makes you say that? The fact I don't have 10000 posts here?

Which pieces are these that are being taken out then, apart from the isometric view?

*edit* and can I just ask again, is it just an EA-style update you people want? Would that make you happy?
 
Blunted said:
:roll: What makes you say that? The fact I don't have 10000 posts here?

Which pieces are these that are being taken out then, apart from the isometric view?


Do you suffer from brain damage?

What makes me say that is because you sound like a complete utter idiot not the amount of posts you have.
The amount of posts matters just about as much as the size of your penis right now.
When you play Fallout or you play any game, The way the game is set up is meant that way, If you change it in any aspect, than it is no longer the "same" game! As any person who has had any experience with the F:POS or F:Lick my sack tactics, it isn't the same game.


As for any pieces being taken out.
You obviously cannot read because I said you cannot take them out, I did not say they were being taken out.
 
I've had enough. You lot can enjoy your bitter little hate-fest while I hold out some hope it will be worth playing. Enjoy.
 
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