Blunted said:
Ok, you're gonna have to define what you mean by cRPG for me then. Apologies for my ignorance, but I would have called Oblivion an RPG due to the character creation and levelling aspects of it. Are you referring to the fact that you have, in reality, little effect on the game world overall?
Oh goodie, after 15posts it comes out and says it actually doesn't know what it's talking about.
Fucking hell, man, think for yourself will you? A cRPG is a computerised version of old table-top RPGs. Stats and levelling (hah!) are only there to extrapolate character growth, but character growth is not the same as 'RPG'. Several FPSes actually have stats, for instance, but that doesn't make them RPGs.
RPG essentially means having the choice to play a character *you* want to play in every respect, and not the character the developers want you to play.
And for you to be able to play such a character, the chocies you make need to come with appropriate consequences. Such as the *meaningful* and character-defining choice of supporting a casino-running mafioso, or the lawman trying to stop him, and the consequence of either turning the town into a criminal haven or a law-abiding society (or, more fun, turning it into a good place to live, even though it's run by a criminal, or a tyrannical society run by the lawman). If a game offers these kinds of choices plentifully, then it is already on its way to being an RPG.
Another important aspect is, of course, the difference between player skill and character skill. In a CRPG player skill amounts to making decisions for the character, and character skill decides the rest. So, you shouldn't need to manually aim a gun in a limited amount of time, or have to play some stupid mini-game to persuade someone or pick a lock. Those things have *nothing* to do with RPGs.
There are more criteria, but these are more or less universally agreed upon to be the best.
Now scoot over to
The Codex to learn more about what an RPG actually is, instead of the ass-tarded media definition.
For fuck's sake, people, do you really think the only difference between a cRPG and a different game is stats and character growth?