Fallout 3 headed to XBox? Not unlikely

Yeah, there's no talking to you guys! You don't realise Oblivion was an awesome game and it doesn't matter if you completely fuck over a game in an old franchise because INNOVASHUN

Whatever, you guys are just bitter. Wake up, Fallout is DEAD DEAD DEAD, it's a new world, PC is DEAD DEAD DEAD, we're innovating, cRPG is DEAD DEAD DEAD
 
Jabberwocky said:
Yeah, there's no talking to you guys! You don't realise Oblivion was an awesome game and it doesn't matter if you completely fuck over a game in an old franchise because INNOVASHUN

Whatever, you guys are just bitter. Wake up, Fallout is DEAD DEAD DEAD, it's a new world, PC is DEAD DEAD DEAD, we're innovating, cRPG is DEAD DEAD DEAD


Ah you make me laugh!

I like that!
 
:lol:

Yeah. That's about the size of it.

*edit* ok, one last question. Would you rather no new Fallout at all?
 
I thought you were, like, gone or something?

Anyway, I'd rather Bethesda made their own damn sci-fi console game instead of fucking with someone else's ideas.
 
SquishyDeadBody said:
Weren't you leaving us to our "bitter little hate-fest"?

Yeah, then I realised I don't actually have anything better to do apart from tidy my flat. It's more fun arguing with you lot.

*edit* oh, and there is something more-ish about being called a retard for having a different opinion.
 
Blunted said:
Would you rather no new Fallout at all?

Of course. I never understood the attitude that dictates that any sequel is better than no sequel. If the current attitude of the gaming industry makes it impossible to make a true sequel, it's better to have it die off. That should be obvious.

Blunted said:
oh, and there is something more-ish about being called a retard for having a different opinion.

Moron is kind of a byword here. But I think people are taking more issue with the way you're arguing than with what you're arguing. But after all, we're all too bitter to think, no?
 
Jabberwocky said:
Of course. I never understood the attitude that dictates that any sequel is better than no sequel. If the current attitude of the gaming industry makes it impossible to make a true sequel, it's better to have it die off. That should be obvious.

We are just gonna have to agree to disagree on that. The way I see it, we are getting a new Fallout RPG, and as I stated earlier, i'm a sucker for anything post-apocalyptic, so I'm optimistic.

I keep returning to this point and I apologise for it, but I hate what FASA are doing to the Shadowrun franchise, they are making a fucking shooter out of it. I just don't see why there is so much venom for Bethseda. Fallout was originally an RPG. We are getting an RPG. Winner in my opinion.

Did the Fallout pen and paper community go mental when the first game was announced?
 
Blunted said:
We are just gonna have to agree to disagree on that. The way I see it, we are getting a new Fallout RPG, and as I stated earlier, i'm a sucker for anything post-apocalyptic, so I'm optimistic.

Well, yes, if it was a random PA game, NMA would be a lot happier.
Blunted said:
Fallout was originally an RPG. We are getting an RPG.

We are? For reals? Because last time I checked, Bethesda has yet to release a cRPG. TES, for reference sake, was started as an arena-fighting game and ended as a dungeon-crawling hack'n'slash.
 
Blunted said:
We are just gonna have to agree to disagree on that. The way I see it, we are getting a new Fallout RPG, and as I stated earlier, i'm a sucker for anything post-apocalyptic, so I'm optimistic.
The problem with license-grabbing is that when a wrong company gets a license, it may kill the entire franchise, and that would be fucking shame. Do you think that we'd see another XCOM or MOO game?

I just don't see why there is so much venom for Bethseda. Fallout was originally an RPG. We are getting an RPG. Winner in my opinion.
What RPG? Oblivion was a shooter with stats.

Did the Fallout pen and paper community go mental when the first game was announced?
What pen and paper community?
 
Jabberwocky said:
We are? For reals? Because last time I checked, Bethesda has yet to release a cRPG. TES, for reference sake, was started as an arena-fighting game and ended as a dungeon-crawling hack'n'slash.

Well... dungeon-crawling hack'n'slash wouldn't be that bad, if it had a lot of humor (BLACK humor) and just wa sincredible fun.... oh and not to forget about the character develpment.

It would'nt match F1 or 2 but hey... that's not what anyone should hope for anyway, right? :)
 
Ok, you're gonna have to define what you mean by cRPG for me then. Apologies for my ignorance, but I would have called Oblivion an RPG due to the character creation and levelling aspects of it. Are you referring to the fact that you have, in reality, little effect on the game world overall?
 
TheSHEEEP said:
It would'nt match F1 or 2 but hey... that's not what anyone should hope for anyway, right? :)

True, but what we hope for is to be seperated from what we want and will complain loudly for. Unrealistic hopes? Sure, why not, but that's no reason not to stand up and fight fight fight
 
VDweller said:
What RPG? Oblivion was a shooter with stats.

Now that's just not true. No, I'm not an oblivion-fanboy (god, I don't even like that game so much.. although graphics rock...), but that game had a LOT of stats and many aspects of a RPG.... character development, and so on.. of course, it was not as "true" as Baldur's Gate or stuff,, but it still was a RPG!
 
Blunted said:
Isn't the original Fallout game based on a source book for the GURPS pen and paper roleplaying game?

Sure, but there's no big P&P community. Some sporadic playing, yes, and it's been popular from time to time, but never big.

Sheep said:
Now that's just not true. No, I'm not an oblivion-fanboy (god, I don't even like that game so much.. although graphics rock...), but that game had a LOT of stats and many aspects of a RPG.... character development, and so on.. of course, it was not as "true" as Baldur's Gate or stuff,, but it still was a RPG!

I'll leave it up to VDweller to define cRPG if he wants to. Personally, I find it convenient to seperate true-form cRPGs like Fallout, Arcanum and Realms of Arkania from several gradations of watering down cRPGs.

All other standards asides, the point where I no longer consider any game a cRPG is when the developers develop a game as a certain genre and *then* add cRPG elements. Then it is a "game with cRPG elements", which is not the same as a cRPG. There's no possible doubt that TES always belonged to this genre, as Arena was in fact an Arena-fighter game which more or less accidentally ended up as an Arena-fighter *with cRPG elements*.

Down to Morrowind and Oblivion, Bethesda removed a lot of the elements of the original games, but has never added an elements that would bring the franchise any closer to being a cRPG series. This is not a problem as long as you're honest about it. Oblivion simply isn't a cRPG, it is a game in a franchise with cRPG elements, which went from Arena-fighter with cRPG elements to Oblivion, which is a hack'n'slash with cRPG elements.
 
Blunted said:
Ok, you're gonna have to define what you mean by cRPG for me then. Apologies for my ignorance, but I would have called Oblivion an RPG due to the character creation and levelling aspects of it. Are you referring to the fact that you have, in reality, little effect on the game world overall?
Oh goodie, after 15posts it comes out and says it actually doesn't know what it's talking about.

Fucking hell, man, think for yourself will you? A cRPG is a computerised version of old table-top RPGs. Stats and levelling (hah!) are only there to extrapolate character growth, but character growth is not the same as 'RPG'. Several FPSes actually have stats, for instance, but that doesn't make them RPGs.

RPG essentially means having the choice to play a character *you* want to play in every respect, and not the character the developers want you to play.
And for you to be able to play such a character, the chocies you make need to come with appropriate consequences. Such as the *meaningful* and character-defining choice of supporting a casino-running mafioso, or the lawman trying to stop him, and the consequence of either turning the town into a criminal haven or a law-abiding society (or, more fun, turning it into a good place to live, even though it's run by a criminal, or a tyrannical society run by the lawman). If a game offers these kinds of choices plentifully, then it is already on its way to being an RPG.

Another important aspect is, of course, the difference between player skill and character skill. In a CRPG player skill amounts to making decisions for the character, and character skill decides the rest. So, you shouldn't need to manually aim a gun in a limited amount of time, or have to play some stupid mini-game to persuade someone or pick a lock. Those things have *nothing* to do with RPGs.

There are more criteria, but these are more or less universally agreed upon to be the best.
Now scoot over to The Codex to learn more about what an RPG actually is, instead of the ass-tarded media definition.

For fuck's sake, people, do you really think the only difference between a cRPG and a different game is stats and character growth?
 
Blunted said:
Ok, you're gonna have to define what you mean by cRPG for me then. Apologies for my ignorance, but I would have called Oblivion an RPG due to the character creation and levelling aspects of it. Are you referring to the fact that you have, in reality, little effect on the game world overall?
Well, let's say that you can create your own character in Quake and bump up his Attack, Defence, Health stats. Does that make it an RPG?

TheSHEEEP said:
Now that's just not true. No, I'm not an oblivion-fanboy (god, I don't even like that game so much.. although graphics rock...), but that game had a LOT of stats ...
Really? I didn't know that. It's definitely an RPG then.
 
Blunted said:
Isn't the original Fallout game based on a source book for the GURPS pen and paper roleplaying game?

No. At one stage during development, it was supposed to use the GURPS rules set. That's it. There was no "GURPS Vault" module that Fallout came out of. The setting and story were created specifically for the game and thus the Fallout franchise came into existence. There was no one around who could complain, "Wah, they hijacked... uh, post-apocalyptica!"
 
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