Fallout 3 is dead, face it

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All the Fallout games so far have obtained financial success.

Obviously not, since BIS was nerfed into oblivion.

They published two very unsuccesful games before SS2 (a sports game and some other title).

Thats why I said almost single-handedly taken down LG.

I think by now it would have been a medium financial success for LG - if they were still around.

And Daikatana, if given 200 years, would've been a medium financial success too. The only fact that mattered was that SS2 was not a success right then.

ESpark , a company with a desire to make profit doesn't cancel a game like Fallout 3 wich might bring in a modest profit , but still it would be PROFIT and gives a go to games like Lionheart, so your point is totally unfounded.

If they cancelled it, I think its obvious that Fallout 3 wouldn't have made a decent enough profit to justify continuing to support it.

In that case wouldn't it also make sense to sell the PC rights for a lot of money, so they can use it to fund the other games they have in developement?

Certainly possible. If it happens like Looking Glass, bits and pieces of the Fallout license will be sold to different people to pay for debts - essentially ruining the chance of another sequal.
 
Perhaps Fallout3 might not have been a blockbuster title, but at least it would be guaranteed to turn profit. The whole idea behind making it 3d in the first place was to shave development costs.

I think the reason it was canned was that Interplay doesn't have the money to bankroll production of anything right now. Without production there are no future earnings which means bankruptcy.
 
ESpark said:
All the Fallout games so far have obtained financial success.

Obviously not, since BIS was nerfed into oblivion.

dude, there's no guessing about it. All 3 fallout games have sold well. If they didn't why the hell would Interplay make ANY type of fallout title.
 
If they didn't why the hell would Interplay make ANY type of fallout title.
Because they´re Interplay, as in, not very intelligent? Does anyone here know how much has console "fallout" sold? It´s hard for me to believe that console gamers get the "fallout idea". They get the "fallout for dummies". Like FO:T but more stupid. If they really buy that stuff they really are morons.
U shouldn´t look F1/2 sales figures too much because those were games that take a longer time to get the deserved attention because they are so rich and deep etc. Over the years the fanbase must have grown a lot. Hopefully those console versions don´t wreck that too much.
 
APTYP said:
Yeah, well, when was the last time Interplay published hit material? It's not like they're losing money by making good games right now either, they're losing them by making shit nobody buys.

YEA I AGREE , FOT wasnt to bad butBOS (puke,puke,puke........and then pukes a little more )........... FALOUT ISNT A GAME A GAME WITH ACTION HEROES LIKE G.I.-joe OR THINGS LIKE THAT!!!!............
..........................just gotta say : FO3 isnt dead untill interplay is!!!
 
ESpark said:
Exactly my point. They've been failures lately because their products weren't profitable enough. While I liked Fallout and I'd definately buy F3, but could you promise me - or an Interplay head honcho - that F3 would be a mainstream blockbuster?

Funny, everything anyone familiar with the industry and even simple marketing would tell you that marketing to your target audience is much better than alienating them and going for a completely new audience.

Personally, I think thats why F3 got cut. When you only have 7 grand in the bank, you simply can't afford to shell out large amounts of cash on a game that isn't guaranteed to recoup that investment.

Personally, I don't think you're thinking. Which of these makes money? An unknown title in the target market, who don't even know the name, is disliked by those who have followed the original series ...hmmm, sounds like what happened to X-COM and Fallout Tactics. Then there's the title that is released, has the anticipation of many, has sold through the game's history likely well over 1/2 a million copies each game, possibly a lot more than they will sell of F:POS. After all, check the sales of Run Like Hell, the producer's last shit turkey. No, I don't care if you liked it or not. I will cut that possible conversation branch off right there.

How do you figure? Both F1 and F2 weren't exactly the best sellers on the market, and outside of Fallout forums, you'd be hard pressed to find anyone who even knows what Fallout is.

I find it quite funny that you say the above when PC Gamer, GameSpy, VE3d, Blue's News, HomeLAN, etc. cover any and all major Fallout related news that they can find, including that PC Gamer had Fallout as the #4 game of all time about a year back.

Please don't make any more blatantly stupid and/or bullshit statements like that again. Not many people like dealing with such ignorance/spin.

Lionheart, which also used the Special system, didnt sell too great either.

For unrelated reasons. Mainly because most of Reflexive games have sucked due to poor design, especially Star Trek: Away Team and ST: AT2: Lionheart.

I still remember how they were going to use Exocet font initially.

Sorry, but I don't buy the "Fallout 3 would be a huge success" idea. I like Fallout as much as the next guy, but Fallout fans on the internet just aren't a large enough demographic to assume that they'll make a game a huge success.

Not on the internet, but for some reason Fallout 1&2 are still being sold despite the game's age. They are still in Wal-Mart, in NEW cases. Has the concept of "word of mouth" come past you yet? That is how the game's popularity spread and has been growing until it isn't so much of an unknown anymore. Of course, only a stupid newbie would call the game unknown, since it was covered in a good number of game magazines and received numerous awards for best CRPG of the year. It's pretty hard to be an unknown when that much notice is upon you, so I'll take your ignorance with a grain of salt.

No company cancels games that would be Huge Successes.

Of course they wouldn't, because the game never gets out. Of course, it doesn't prove either way if the design was good or not. You see, just because a game isn't released doesn't have any indication of how good or bad it is. A company could decide to stop production for a number of reasons. Believing that every game that is cancelled would never have been a success is just stupid thinking. Please refrain from doing so ever again if you wish to remain on these forums. It shows that you either haven't heard of Hasbro, Interplay, EA (with how they cancelled a lot of Origin's projects...you know, the people who almost never had a dud except when EA stuck their nose in) or you're just being...well, stupid. There's no other way to put it, sorry.

Are you just that insanely optomistic, or haven't you been following the situation with Interplay over the last...well, since Herve's been fucking the pie?

Obviously not, since BIS was nerfed into oblivion.

Another fine point of ignorance. Titus has been funnelling money from Interplay for some time and has been wielding an axe to carve Interplay apart. As they've been doing so for some time. The Fallout games have done so-so, being good in long-term sales, but they didn't do so well because Interplay seemingly failed to do advertisements at that time. So it took some magazines to notice the game and get word of mouth around. By that time, the initial sale period dropped away and led to more post-release window sales.

It wasn't too hard to see what happened to make Fallout Tactics go down the crapper, with sales only a fraction of the other games. It had the highest pre-order of any game in the history of Interplay's online store. Then it dropped off very fast as word of mouth killed it.

When you only have 7 thousand bucks in the bank, you need a money-maker right friggin now. Any game, if even infinite time, will make a ton of money.

How about Titus put back in some of the money they've taken from Interplay? Didn't know that, did you? Please learn something of which you are trying to talk about before you post again.

Aside - when I see people saying things like 'Burn interplay' and 'I want to see them hang for their crimes', its time to re-focus your priorities in life. Sorry, just wanted to get that off my chest. Yeesh.

Shithead. People lost a lot of work they wanted to share with their fans, which their hard-worked creativity never saw the light of day. On Jefferson and Van Buren both. Promises were broken, Inertplay did their usual shit tricks, and completely destroyed BIS in order to "focus solely on console games". In addition, those people have friends here and elsewhere and feel really upset at Interplay for this holiday fuck off. I realize it is a business, but getting a fired slip in your holiday stocking isn't a funny thing in the least.

Fuck it, for that asinine bullshit, count it as your only warning. Any more of that or more ignorance, you can say goodbye. Nobody here would mind at all.
 
ESpark said:
How do you figure? Both F1 and F2 weren't exactly the best sellers on the market, and outside of Fallout forums, you'd be hard pressed to find anyone who even knows what Fallout is. Lionheart, which also used the Special system, didnt sell too great either.

No, you'd be hard pressed to find someone that didn't know what Fallout is. Hell, even on the mainstream sites, BIS couldn't announce a new game without several people, who aren't regulars here, derailing the thread asking why the hell BIS is making whatever game it was they were working on without instead of Fallout 3.

Lionheart flopped and flopped big time, but then again, it wasn't Fallout 3, either.

No company cancels games that would be Huge Successes.

You'd think that, wouldn't you? Then again, IPLY gave up the rights to publish BG3 earlier this year in favor of making more console games with the name, "Baldur's Gate" in the title.
 
Hiya, I'm just a lurker...

A lot of you guys are talking as though Interplay was, at worst, financially mediocre right now, whereas the fact is that they're trading in toilet water right now. No one is saying that Fallout 3 wouldn't have been critically acclaimed or able to cut even. However, it looks like Interplay is trying to find a cheap quickie right now, and that's not in Fallout 3's perrogative. Off the bat, I'm not defending Interplay, rather, I'm just trying to rationalize their perspective.

Roshambo said:
ESpark said:
How do you figure? Both F1 and F2 weren't exactly the best sellers on the market, and outside of Fallout forums, you'd be hard pressed to find anyone who even knows what Fallout is.
I find it quite funny that you say the above when PC Gamer, GameSpy, VE3d, Blue's News, HomeLAN, etc. cover any and all major Fallout related news that they can find, including that PC Gamer had Fallout as the #4 game of all time about a year back.

I think you're displacing a lot of your anger in the wrong direction Roshambo. From the quote above, you act as though ESpark is attacking the integrity of Fallout as a game. He's merely saying that Fallout was not the financial blockbuster that Interplay is looking for. Think of games like... Battlezone, Freespace, etc... Games which consistently get placed on a magazine's top 20 list, and coincidentally, also earned the recent honor of Gamespy's best worst selling games.

Your "word of mouth" argument doesn't clash with what ESpark says at all. He's basically saying that Interplay needs money now and you're saying that they would get money (as they do from Fallout 1 & 2) later. You've already substantiated Fallout being a credible and competent franchise, but, and pardon the sin, you don't exactly explain it through the perspective of an Interplayian or a shareholder who wants immediate results.

You talk about "How about Titus put back in some of the money they've taken" to counter his argument of Interplay lacking money. It sounds like you're... well, talking to Titus more than ESpark. It doesn't matter who took the money. The fact of the matter is that it's not with Interplay so, at best, they can look at Titus and... well, cry or something.

Old school players should almost certainly know what Fallout is, but I've been peddling Fallout lately in all sorts of places; random forums, around campus, random IRC rooms, even randomly on Battle.net. I run into some people who know the game, but more often than not, people don't recognize the name and somehow the topic goes into Final Fantasy, Doom, Half-Life, Deus Ex, even System Shock when talking about upcoming games or RPGs. Fallout is a great game and it's worth playing by anyone who has an interest in RPGs, but it's not really mainstream. It's one of those things that people will talk about when you run into people who care about RPG games, but not over a table at lunch or in passing.

I think we can all agree that Interplay screwed up big time. Fallout 3 would have been a great game and we're pissed that such potential isn't be actualized due to the incompetence of Interplay. Interplay should have done a lot of things differently in the past, but now they're stuck at their current position. I don't think ESpark is trying to defend Interplay rather than rationalize their thinking, which is pretty disappointing to us, but not altogether beyond understanding considering the sak othey've placed at themselves.
 
Garfield3d said:
A lot of you guys are talking as though Interplay was, at worst, financially mediocre right now, whereas the fact is that they're trading in toilet water right now. No one is saying that Fallout 3 wouldn't have been critically acclaimed or able to cut even. However, it looks like Interplay is trying to find a cheap quickie right now, and that's not in Fallout 3's perrogative. Off the bat, I'm not defending Interplay, rather, I'm just trying to rationalize their perspective.

The only problem with that thinking is that CHEAP QUICKIES are what got them in this mess they're in now. IWD2 was a cheap quickie, it bombed. Lionheart was a cheap quickie, bombed. Of course, Run Like Hell was a long, drawn out game, and it bombed too. BG3 was cancelled in favor of making cheap quickie BG:DAs until 2008 instead of 2005, and I doubt BG3 would have bombed.
 
Funny, everything anyone familiar with the industry and even simple marketing would tell you that marketing to your target audience is much better than alienating them and going for a completely new audience.

You imply Fallout 3's target audience was the hardcore Fallout player. The Hardcore Fallout player has shown himself repeatedly unable to make Fallout a highly successful franchise on their own. Extremely few game franchises can expect their hardcore fans to make the game a hit, and we know those by heart - Half Life, Warcraft, Starcraft, Quake, Doom, etc. Those franchises can expect their hardest-of-the-hardcore to buy it on name alone.

has sold through the game's history likely well over 1/2 a million copies each game,

500,000 copies per game is not very much. Compound that with the fact that you're getting these numbers based on multi-year figures, and you're not making Fallout seem very profitable.

Purely out of my ass, of course, but I'd wager good money that Half Life / Quake 3 / Warcraft 3 sold 500k copies in weeks.

A game that makes a ton of money right now is more attractive to a company and its shareholders than a game that makes an equal amount of money over the course of a decade. Its the nature of human existence.

I find it quite funny that you say the above when PC Gamer, GameSpy, VE3d, Blue's News, HomeLAN, etc. cover any and all major Fallout related news that they can find, including that PC Gamer had Fallout as the #4 game of all time about a year back.

Those magazines and sites praise many other games like System Shock 2 - but SS2 didn't sell outside of hardcore fans either. The company that made it, too, collapsed due to it not making profitable games.

Didn't you, in another thread, call the people at Gamespy "brain dead garbage"? If that was true, what does it say when you claim their opinions as gospel?

since it was covered in a good number of game magazines and received numerous awards for best CRPG of the year

Good. Now show me sales figures that say it was a #1 hit for multiple months or years. Thats what matters. It matters not what you, or I, think of Fallout. It doesn't matter if Fallout 3 petitions have 1,000 signatures, or 100,000. What matters is how much money Fallout and Fallout 2 made when it mattered.

You see, just because a game isn't released doesn't have any indication of how good or bad it is.

It just means that TPTB knew that their investment would not be recouped.

they didn't do so well because Interplay seemingly failed to do advertisements at that time

I guess we'll agree to disagree on that. You blame external reasons for the failure. I blame the failure on the product itself.

Shithead.

Fallacy: Ad Hominem

People lost a lot of work they wanted to share with their fans, which their hard-worked creativity never saw the light of day. On Jefferson and Van Buren both.

Unfourtunate. Not the end of the world, though.

I realize it is a business, but getting a fired slip in your holiday stocking isn't a funny thing in the least.

It is not funny. It is unfourtunate.

Fuck it, for that asinine bullshit, count it as your only warning

I've done nothing against the ToS for the forums.

The only problem with that thinking is that CHEAP QUICKIES are what got them in this mess they're in now.

If the cheap quickies are failing, what does that tell you for the fiscal viability of 'expensive Longies"?

Also, I thank you, Garfield3d. Very wise.
 
ESpark said:
500,000 copies per game is not very much. Compound that with the fact that you're getting these numbers based on multi-year figures, and you're not making Fallout seem very profitable.

Like hell it's not. 500k units sold is VERY good for a PC title. Hell, IPLY was bragging when BG:DA shipped 500k copies, they didn't even have to sell those before they started bragging about what a huge hit it was - even though it didn't sell that much. Hell, selling 100k-200k will turn a profit for most games.

Purely out of my ass, of course, but I'd wager good money that Half Life / Quake 3 / Warcraft 3 sold 500k copies in weeks.

I'm not sure Half-Life did that until much later. I'd be surprised if Quake 3 sold 500k in weeks either. Warcraft 3 might have, though.

A game that makes a ton of money right now is more attractive to a company and its shareholders than a game that makes an equal amount of money over the course of a decade. Its the nature of human existence.

A game that sells well over the span of a decade isn't something companies sneeze at either. Since you brought up Half-Life, why do you think they keep rebundling and repackaging it to sell new editions of the same thing over and over again?

Those magazines and sites praise many other games like System Shock 2 - but SS2 didn't sell outside of hardcore fans either. The company that made it, too, collapsed due to it not making profitable games.

Irrational is still around. They're the guys that made Freedom Force, and are working on Tribes: Vengeance and Freedom Force vs. The Third Reich right now. In fact, when Micro Forte started faultering and having to lay off developers, Irrational had enough money to pick up many of the MF developers.

Good. Now show me sales figures that say it was a #1 hit for multiple months or years. Thats what matters. It matters not what you, or I, think of Fallout. It doesn't matter if Fallout 3 petitions have 1,000 signatures, or 100,000. What matters is how much money Fallout and Fallout 2 made when it mattered.

If it didn't matter, they wouldn't keep using the license, would they? Well, the license name, at least.

they didn't do so well because Interplay seemingly failed to do advertisements at that time

I guess we'll agree to disagree on that. You blame external reasons for the failure. I blame the failure on the product itself.

A game's not going to sell if no one knows about it. That's a rather obvious statement. Hell, I'd never even heard of Fallout until I bought it in a bundle pack with Hardwar in 1998.

The only problem with that thinking is that CHEAP QUICKIES are what got them in this mess they're in now.

If the cheap quickies are failing, what does that tell you for the fiscal viability of 'expensive Longies"?

What's it tell you? If people aren't going to pay $50 for CHEAP QUICKIES, it might be time to wonder what they will sell out $50 for. You brought up WC3, Quake 3, and Half-Life as really, really good sellers. None of those games were CHEAP QUICKIES, were they? Eh?
 
Saint_Proverbius said:
Garfield3d said:
A lot of you guys are talking as though Interplay was, at worst, financially mediocre right now, whereas the fact is that they're trading in toilet water right now. No one is saying that Fallout 3 wouldn't have been critically acclaimed or able to cut even. However, it looks like Interplay is trying to find a cheap quickie right now, and that's not in Fallout 3's perrogative. Off the bat, I'm not defending Interplay, rather, I'm just trying to rationalize their perspective.

The only problem with that thinking is that CHEAP QUICKIES are what got them in this mess they're in now. IWD2 was a cheap quickie, it bombed. Lionheart was a cheap quickie, bombed. Of course, Run Like Hell was a long, drawn out game, and it bombed too. BG3 was cancelled in favor of making cheap quickie BG:DAs until 2008 instead of 2005, and I doubt BG3 would have bombed.

True, I would blame that more on Interplay's incompetent handling of projects rather than their decision to hook into cheap quickies in face of more noble projects. I'm not familiar with the fine aspects of gaming company economics, but I would imagine that longer term projects, such as BG3 or Fallout 3 would have taken more resources than they could risk. Perhaps it has something to do with their shareholders. But yes, I would think that BG3 would have made a moderate profit and that the performance of their latest cheap quickies have done an admirable job of digging a deeper hole.

Saint_Proverbius said:
What's it tell you? If people aren't going to pay $50 for CHEAP QUICKIES, it might be time to wonder what they will sell out $50 for. You brought up WC3, Quake 3, and Half-Life as really, really good sellers. None of those games were CHEAP QUICKIES, were they? Eh?
If you slap a recognizable name on a quickie, though, you'll probably get a fair amount of sales from name recognition. From there, if the company has the luck of making a competent game, then the name itself would multiply those sales. I doubt Interplay has the system and resources needed to facilitate something on the scale of Quake, Warcraft, or Half-Life.
 
Garfield3d said:
True, I would blame that more on Interplay's incompetent handling of projects rather than their decision to hook into cheap quickies in face of more noble projects. I'm not familiar with the fine aspects of gaming company economics, but I would imagine that longer term projects, such as BG3 or Fallout 3 would have taken more resources than they could risk. Perhaps it has something to do with their shareholders. But yes, I would think that BG3 would have made a moderate profit and that the performance of their latest cheap quickies have done an admirable job of digging a deeper hole.

The fun part is that BG3 was six to eight months away from being completed when it was canned eight to ten months ago. So, it would have been out by now and IPLY wouldn't have to report HUGE Q4 LOSSES to those shareholders in January. I think the last game they released was Lionheart, and that was Q2, IIRC. Might have been early Q3.

If you slap a recognizable name on a quickie, though, you'll probably get a fair amount of sales from name recognition. From there, if the company has the luck of making a competent game, then the name itself would multiply those sales. I doubt Interplay has the system and resources needed to facilitate something on the scale of Quake, Warcraft, or Half-Life.

This only works for so long, though. It takes a good name to be able to do this and since the Reign of Lord Caen, IPLY just hasn't produced any good names. All the names they're relying on now are names that came from when Fargo ran the show.

Like I've said before, you can only piss in your pool so many times before it becomes nothing more than a huge, outdoor toilet. Making a bunch of CHEAP QUICKIES using an existing and well liked franchise just ruins that franchise. It's something that people used to know, but seem to have forgotten.
 
game that sells well over the span of a decade isn't something companies sneeze at either.

Most companies, true. However, most companies don't have a mere 7 thousand dollars in the bank.

Since you brought up Half-Life, why do you think they keep rebundling and repackaging it to sell new editions of the same thing over and over again?

Because there's still a market for it. That, and each 'rebuild' brings something new to the fold.

Irrational is still around.

I apologize, I was not being clear enough - Irrational may still exist, but Looking Glass is long since dead. Long-term profit off System Shock 2 doesn't help them - they're dead.

If it didn't matter, they wouldn't keep using the license, would they? Well, the license name, at least.

Very true. However, when you realize that the third game in the series was cancelled before it was even announced, it becomes clear that Fallout was not enough to drive the title.

A game's not going to sell if no one knows about it. That's a rather obvious statement.

What about Roshambo's fabled 'word of mouth', then? A good game will find a way to make itself known. A lesser game, by comparison, will not.

You brought up WC3, Quake 3, and Half-Life as really, really good sellers. None of those games were CHEAP QUICKIES, were they? Eh?

No, they were games which ignored the 'hardcore' fans of the previous versions. People thought of HL has crap, Quake people were pissed at Quake 3, and Blizzard's forums were ablaze about Warcraft 3.

This only works for so long, though

I disagree - people will buy Warcraft 4, 5, 6, and 7 based on the name Warcraft alone. Half-Life 3, 4, 5 will as well, by virtue of it being Half Life. To say it only works for 'so long' is kinda silly.

Making a bunch of CHEAP QUICKIES using an existing and well liked franchise just ruins that franchise.

A franchise is 'ruined' when the product does not sell, nothing more. Hardcore fans of Game X can claim a franchise is ruined because of X or Y or Z, but until the Franchise is unprofitable, they are incorrect.
 
ESpark said:
You imply Fallout 3's target audience was the hardcore Fallout player.

No, I did not. What I said was the potential from the established audience on the PC is FAR greater than that of the console. Therefore, it makes sense to sell a brand where there's brand recognition and already a following that is ready to buy the next game in the series, as well as other people who have liked the idea of Fallout, but might not feel like playing the older games. Instead, there's a crappy shooter on a console. If you can't put it together after this, just stop trying and eat your modem. It's your only hope.

The Hardcore Fallout player has shown himself repeatedly unable to make Fallout a highly successful franchise on their own.

Funny you say that when you've displayed no clue about the game's history. So you are familiar with ad hominem. You received that for your straw man fallacies.

Extremely few game franchises can expect their hardcore fans to make the game a hit, and we know those by heart - Half Life, Warcraft, Starcraft, Quake, Doom, etc. Those franchises can expect their hardest-of-the-hardcore to buy it on name alone.

It is funny your simple mind can grasp those, yet fail those that really do fall within context. Such titles like Ultima, Might and Magic, Wizardry, etc. Those franchises have or had a good hardcore franchise. Ultima and M&M both died down because the games weren't what the fans were expecting and then turned a bit bitter. Sounds a bit familiar, doesn't it?

Guess why the Fallout franchise hasn't really taken off? It is because Interplay has failed to do what is necessary to build it up with a good foundation. Hell, they already had a foundation, now they are treating their prime license that they own completely like a $50 hooker. Those that follow those game series I mentioned do so because they like the setting, the story, all of that. When Interplay releases spin-off after spin-off, each more poorly crafted than the last, how bloody retarded do you have to be to expect the fans to not dislike the concept and for them to be a bit jaded since this has been going on since FOT? So instead of attracting their fans and building up another Ultima, they decided to alienate their fans. Unbelievably stupid, suicidal in a marketing aspect.

But no, again you have to prove that while you are good at pulling facts out of your ass, you're not too good at looking at them. *sigh*

500,000 copies per game is not very much. Compound that with the fact that you're getting these numbers based on multi-year figures, and you're not making Fallout seem very profitable.

I'll admit that is pure estimation, maybe on the downside. In retrospect, perhaps the number would be muc higher as the number of sales have warranted several instances of republication of the title. Many more than any other of their titles, I will add.

So how would that kind of base be "unprofitable" when it's been a steady sale, the best indication that there is a solid fan base? In fact, that is a veritable untapped potential, certainly a lot more than a spin-off in a new market, a market that doesn't really know Fallout's name enough to be profitable. However, the stigma of Interplay is also going to carry along with the word of mouth, with the title, and would help curtail sales.

You know what? Your arguments are so vapid and don't show even the beginning of thought past the first pawn's move.

A game that makes a ton of money right now is more attractive to a company and its shareholders than a game that makes an equal amount of money over the course of a decade. Its the nature of human existence.

Is it human nature to be as dense as you keep trying to depict yourself as? What kind of FASH MONAY! would Interplay ever hope to get in JANUARY (much less first quarter) in a market that is considered "virgin" for the franchise?
I think I've pointed this out before.

Those magazines and sites praise many other games like System Shock 2 - but SS2 didn't sell outside of hardcore fans either.

Wrong. The games were sleeper hits because those who had the money to spend for advertising and such didn't bother to, therefore the game's popularity grew after the fact and did result in quite a following to the point where games like Thief and System Shock have a substantial following for a sequel if done right. System Shock 2 has sold quite a bit, but mostly after LGS folded since EIDOS decided that Romero was better to pump money into and didn't re-up anything they had going on, it kind of fell. Which was known as a pretty big bonehead move around the industry since the Thief series was really catching on. They could have re-upped LGS' contracts with EIDOS and also paid more attention to what Romero was doing and cut it down to the projects that did look possible.

The company that made it, too, collapsed due to it not making profitable games.

Not quite. Now, putting aside the fact that Irrational was part of it, and LGS had good games, most of the hits were sleeper hits, mainly due to the same reason why Fallout didn't do as well initially as it had. No, I'm not going to educate you about it, but like the rest of your misinformed garbage, chances are it will involve Don Knotts at some point.

Didn't you, in another thread, call the people at Gamespy "brain dead garbage"? If that was true, what does it say when you claim their opinions as gospel?

Whups. Someone forgot to tell McDumbass here that straw men fallacies are not welcome here. For that, and not bothering to lurk or even read, goodbye. I'll just say it now.

Good. Now show me sales figures that say it was a #1 hit for multiple months or years. Thats what matters. It matters not what you, or I, think of Fallout.

You might have a point if it weren't for the fact that Fallout 1 and 2 have been selling very well for after post-release. Well enough to be published more times. Now, you really don't get that with crap releases, now do you? That those games are still selling well enough for Interplay to continue having them published...well, that's a fact I pointed out to you before and you seem to be much too oblivious to comprehend how that puts your amateur game market "analysis" right into the shitter.

It doesn't matter if Fallout 3 petitions have 1,000 signatures, or 100,000. What matters is how much money Fallout and Fallout 2 made when it mattered.

You can type so well but damn your head isn't screwed on. It doesn't matter how much Fallout 1 and 2 made when they were released. You're thinking like the stupid marketing junior who got hired on the sole merit that nobody else would work for them. The fact is that Fallout's recognition is large, and it has been selling, that says a lot more than initial sales.

You see, just because a game isn't released doesn't have any indication of how good or bad it is.

It just means that TPTB knew that their investment would not be recouped.

No, it would mean that Hasbro was just clueless, resulting in the eventual death of MicroProse. It also means that EA had their own agenda and killed off Origin. Interplay has been screwing things up for some time, it's hard to start where.

See, things other than what happens in your own selective reality do occur. Welcome to the world, kid.

they didn't do so well because Interplay seemingly failed to do advertisements at that time

I guess we'll agree to disagree on that. You blame external reasons for the failure. I blame the failure on the product itself.

Now it is confirmed, you are a moron. Interplay's lack to initially support the game was eventually overcome by the amount of word of mouth enough to spread word of the game. That was pretty obvious from those who have been following the series for some time.


Fallacy: You Are Too Ignorant To Be Allowed To Remain

People lost a lot of work they wanted to share with their fans, which their hard-worked creativity never saw the light of day. On Jefferson and Van Buren both.

Unfourtunate. Not the end of the world, though.

And yet you're going to mock the people who are upset about it? Fuck off. The banning is for your own sake else the flaming will get bad.

I've done nothing against the ToS for the forums.

No, but you've done plenty to earn a netiquette guide to be printed out and shoved sideways up your ass.

Let's also not forget about the false reporting of a post you made on Saint, here.

If the cheap quickies are failing, what does that tell you for the fiscal viability of 'expensive Longies"?

There's a difference between crap and effort. Again, like a stupid marketing chimp, you're only thinking of superficial design, or you have no clue of design to begin with. A good, solid, well-made game carries for a long time. That is the method in which Ultima games were made by. That is how series are built upon.

Yet, when two quickies of Ultima 8 and 9 were made, they went to shit and didn't sell. After all, IWD2 was said to be a "SLAM DUNK!" Guess where it went, right into the mediocrity can. Quick crap games are NOT worth the disc they are burnt onto, regardless of genre or development house. Gamers are wisening up to this very widespread and I would be surprised if you think that the number of people who buy uninformed outnumbers those that do have the sense to spend their money a bit wisely.

Well, there's one exception. Holiday gift season. Guess what? Do you know when F:POS is being released? Damn, can't win for losing, can you? Sucks to rape your keyboard when you don't have a clue of what you're talking about.

To further prove that you're a no-clue idiot, I will turn to a console game. I'm sure you know of SquareSoft, back when it wasn't doing so well. No? Well, let me tell you of a story. A story of a company where they were almost failing and were on the verge of closing their doors for good. Instead of releasing one shitty game after another, they decided to pull together and do something that made everything else seem paltry at the time. It is because of that effort that the game sold well (mainly because Nintendo itself was amazed and pimped it out as much as possible) and has continued on to establish a series. The same thing went on for other game series, and it is really how a game series is made.

I hope some of this gets through your skull so you're not so terminally clueless on the next forum you decide to "grace" with your presence.
 
ESpark said:
Most companies, true. However, most companies don't have a mere 7 thousand dollars in the bank.

The ones low on money are the ones more likely to need the weekly influx of cash from a long term and steady selling game than the company sitting on $500M in the bank. Think about it.

Because there's still a market for it. That, and each 'rebuild' brings something new to the fold.

Yeah, and the same thing applies to Fallout's steady sales.

I apologize, I was not being clear enough - Irrational may still exist, but Looking Glass is long since dead. Long-term profit off System Shock 2 doesn't help them - they're dead.

Looking Glass merely assisted. The majority of the work was done by Irrational Games, which is thriving today.

However, even if you were correct about that, you're talking about a small development house versus a publisher. A publisher like Interplay will benefit from long term sales, but a developer will not. This is because all the money from those sales will most likely flood to the publisher.

Very true. However, when you realize that the third game in the series was cancelled before it was even announced, it becomes clear that Fallout was not enough to drive the title.

This would be because Interplay is currently run by idiots who have no earthly clue what the hell they're doing.

Okay, this is just a small example of how completely stupid Herve Caen is. When Feargus quit, Killian of Duck and Cover emailed Herve directly and said something like:

  • Herve, Chris Avellone said that Feargus Urquhart quit because you're a cheese sucking surrender monkey asshat. What do you have to say about THAT?

Well, it's not that bad that Herve Caen was stupid enough to believe that MCA was talking smack about him because some guy mailed him out of the blue and told him so.. BUT ALL THE BIG WIGS AT IPLY BELIEVED IT! That's right, per MCA's own words, people who had no idea who he was or even that he worked for them were all very, very pissed off at him the following day.

If they're that fucking gullible when it comes to emails from strangers, can you just imagine how many penis enlargers the higher ups at Interplay have?
 
Saint_Proverbius said:
If they're that fucking gullible when it comes to emails from strangers, can you just imagine how many penis enlargers the higher ups at Interplay have?

One Swedish-made penis enlarger, property of a "Herve Caen". One receipt for...

Or do they all share in one giant pile of pumps and pills?
 
I figured I'd finish my reply to this Flippy since I have the time now.

ESpark said:
What about Roshambo's fabled 'word of mouth', then? A good game will find a way to make itself known. A lesser game, by comparison, will not.

We're talking about initial sales versus latent, continual sales. A publisher shouldn't expect to market dump a game without telling anyone about it and have it ride NPD TechWorld's numbers for weeks.

Fallout really only had Word Of Mouth sales because Interplay didn't think it would sell at all. They thought the RPG market was dead like the wargame market or the adventure market.

You brought up WC3, Quake 3, and Half-Life as really, really good sellers. None of those games were CHEAP QUICKIES, were they? Eh?

No, they were games which ignored the 'hardcore' fans of the previous versions. People thought of HL has crap, Quake people were pissed at Quake 3, and Blizzard's forums were ablaze about Warcraft 3.

Huh? Most FPS gamers, the hardcore ones, loved Half-Life. You couldn't go to a webpage devoted to FPS without seeing gobs of praise about this title - with the exception of the laggy as hell multiplayer.

Most of the Quake DM and CTF people were behind Quake 3, the rest moved over to UT because they were looking for something new and Quake 3 didn't offer much other than Deathmatch. If UT hadn't come out at the same time, or before Q3, it would have been recieved much better.

Most of the comments about WC3 were about wanting SC2.

But all of these games were high budget games, with lots of time devoted to polishing the aspects those developer type people wanted to see out of the game. Can you name a CHEAP QUICKIE market dumper that sold nearly as well as any of these?

This only works for so long, though

I disagree - people will buy Warcraft 4, 5, 6, and 7 based on the name Warcraft alone. Half-Life 3, 4, 5 will as well, by virtue of it being Half Life. To say it only works for 'so long' is kinda silly.

If Half-Life 2 comes out and completely sucks ass because it was rushed through development, I doubt you'll see nearly as many people line up for HL3 if it's the same way. The same thing goes for WarCraft. When the standards start dropping, so will the sales.

Making a bunch of CHEAP QUICKIES using an existing and well liked franchise just ruins that franchise.

A franchise is 'ruined' when the product does not sell, nothing more. Hardcore fans of Game X can claim a franchise is ruined because of X or Y or Z, but until the Franchise is unprofitable, they are incorrect.

A franchise is ruined when even the FANS no longer are interested. When you start losing those, then the franchise is lost. You're not offering them anything they're interested in.
 
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