Sander said:
Describing VATS in terms of turns is ridiculous. It just doesn't work.
Bloody William said:
Even in third-person perspective, even in an over-the-head perspective, turn-based combat in this day and age would feel antiquated and slow.
Ah yes, the old 'It's oooooold' response. Must be why the first computer game ever (Pong) was in real-time.
Perhaps you'd like to say that to the people who made Civilization 4? Another one of those antiquated, old games that can't survive in today's market.
The myth that turn-based combat is an antiquated, outdated system is exactly that: a myth.
Most games out there are quick, action-based, yes. But that doesn't mean that suddenly every game that isn't like that is antiquated and old.
Civilization 4 is a completely different genre from Fallout 3, and if you're reaching into THAT game for a reason to complain about the combat, you're clearly desperate to defend the mechanic in any way possible. You can't say that turn-based combat is still viable in an RPG just because it's in a 4X strategy game. They are utterly different things.
Show me one modern Western RPG that's completely turn-based. Even the majority of eastern RPGs, even Final Fantasy, are partially or fully real-time. Every major game s either real-time or a combination/adaptation of turn-based, whether it's Fable 2, Neverwinter Nights 2, Morrowind/Oblivion, KOTOR, VtM:Bloodlines (admittedly more of a shooter like Deus Ex, but still one of my favorite RPG-ish games), Mass Effect, the Witcher... I'm sorry, but turn-based combat was slow in the first two Fallouts, and a total antique now.
causticbeat said:
I'm giving my opinioms on FO3 as someone who has never played the original or second. That being said, I certainly understand why many of you are dissapointed with the game as far as the IP and canon goes, and I cannot really comment on that. However, I still have some issues with it as a Bethesda game. And awaited the game more as oblivion 2 than FO3.
Now, not that any of this is really unexpected. Well, some of it is.
I was expecting it to be even more dumbed down than Oblivion (in regards to earlier TES games), in the sense of quest depth, linnearity (is that a word?), and overall feeling to the world. And goddamnit, was I right.
I loved Morrowind. It may not have had the most vibrant quests, but the world was fucking gorgeous. Not just physically, but in terms of depth. You didn't need a bullshit fast travel system because there were interesting places to explore while walking. Every region had such a different feel. The citys had depth and factions and architecture.
And then came Oblivion, which had nicer graphics, some more entertaining quests, but a bland ass fucking world, where every house is almost the same, everywhere I go its like the magical forest. No Blightlands, no Vivec, no crazy fucking mushroom citys. Just bullshit cottages everywhere and walled citys.
I completely agree with you. I enjoyed Oblivion a lot, played it to death, but it lacked that slightly alien, fascinating spark that made Morrowind so compelling and interesting.
And then there's Falout3.... Seriously, I feel like I'm playing deus ex IW or something. Apparently bethesdas idea of an RPG is jamming FPS levels in to an open world. Like really? to get to the GNR building, I have to go in to a (linear) subway tunnel then go through a few city blocks that just happen to be secluded by rubble in to a single fucking corridor? I bet they're not releasing a mod tool like they had for TES is because half their fucking city is interior environments or w.e.
I also agree, but I don't mind so much (except the comparison to Invisible War, which is just unfair to make with ANY game
). The subway layout and unfortunate design choice of huge rubble piles to get in your way is a glaring, obnoxious issue. I'm glad that design is less than a quarter of the overall game space. Once you get to the national mall or Chevy Chase or major parts of the city it looks pretty great, but getting there through feral ghoul subway "stages" is unnecessary.
Goddamnit, that was a long rant. I was just hoping for more. I still do enjoy it, and will probably finish a good bit of it, but I see a trend here. I put about 300 hours in to morrowind, through playing and modding, but barely 100 in to oblivion. That puts fallout at 33, which seems about right, I can't imagine myself putting in more. That's just about as long as my one gta4 playthrough, which is very sad for what could have been an amazingly rich RPG.
Now, you have some valid complaints that I agree with. Of course, you're not demanding a modern game with antique mechanics purely for the purpose of rosy nostalgia. I'm a lot happier with Fallout 3 than I expected to be because I really was worried it would be just Oblivion with guns, and I think it's pleasantly more than that. I'm also immensely pleased that Bethsoft retained and build on the Fallout series' aesthetic, which I was really worried they wouldn't be able to do.
If you haven't played them yet, you really should play Fallout and Fallout 2. The combat is slow (but satisfying when you actually get stuff together), but they're both great, classic games. You can buy and download them legitimately from
Good Old Games for $6 each, fully playable on XP/Vista. Very much worth it.