Shared failings: rose-colored glasses and the FO/TES games
I'm new, but I'm very honestly not trying to troll in any way, nor am I apologizing for what are distinct, undeniable flaws in Fallout 3. However, I'm amazed by the kneejerk hatred for the game on this board.
I loved Fallout and Fallout 2. Black Isle made some amazing games and FO/FO2 are among my favorite RPGs ever. I also loved Morrowind and really enjoyed Oblivion. I also really enjoy, perhaps "love" (inasmuch as a game can be loved) Fallout 3, and expect it to be a candidate for this year's GOTY in many, many publications.
However, I'll gladly admit that Fallout 3 is a deeply flawed game. Scripting, characterization, and often ridiculously stupid AI regularly pull you out of an immersive experience. Bethsoft has a long history of this sort of thing, to release a game that, from any other developer, would be considered a beta, but to offer so much depth and freedom that it's still not only playable but deeply enjoyable.
This is where we need to remember what Fallout and Fallout 2 were like. The characters, in both conversation and combat, were slow at best and broken at worst. Dealing with companions in the original Fallout was nothing less than excruciating. Turn-based combat, while satisfying when it worked, was clunky and slow. Who hasn't waited minutes upon minutes to get through a random encounter because every single raider had to make their own move, even if the move made no sense or they did nothing? Who hasn't dealt with a broken save because a script triggered incorrectly or not at all, leaving you stuck or hated with no way to go on in the main game or a major side quest?
The Fallout and Elder Scrolls series share many of the same flaws. Awkward, uneven combat. Erratic scripting. Broken AI. These aren't ailments Bethsoft has plagued the Fallout series with, they were present from the beginning and still the games are loved.
I won't deny Black Isle Studios' great writing, which made a major part of Fallout, nor will I deny that Bethsoft isn't quite up to the challenge. However, Bethsoft came a lot closer to the feel of Fallout, both in writing and visual design, than I had hoped. The humor isn't always there, but if you don't go into the game KNOWING you're going to hate it, you can easily feel like you are walking through the Wasteland, exploring the Vaults and ruins, and doing everything both the Vaultdweller and the Chosen One did, but from a first-person perspective. Moira, Three Dog, the Church of the Atom, President Eden, these are all aspects that, if you didn't already decide that you hated the game, really help you feel like you're part of Fallout's strange, darkly funny world.
For the most part, Bethsoft has captured Fallout where it counts. The story and humor are both mostly there. The visual design is spot-on and whether I'm in a Vault or the ruins, I feel like I'm experiencing in first-person exactly what the Vaultdweller and the Chosen One experienced isometrically in Fallout and Fallout 2. The combat system, while radically different from the turn-based, hex-based system that felt clunky back then and would feel antiquated now, works surprisingly well for what it tries to do. In a first-person, generally single-character (non-party) RPG like Fallout 3, the cycle of using VATS to "take your turn," then hide/cower/soak damage while the enemies "take their turn" and your action points recharge, is the closest thing you're going to get to turn-based combat in this day and age.
The Elder Scrolls series has always had a number of flaws, but for the most part those flaws match the same flaws the Fallout games had. Both had laughable character animation, horrible AI, and unreliable, sometimes gamebreaking scripting. Combining those same flaws with a marked improvement in both visual design, immersion, and writing compared to the TES games, Bethsoft made a worthy successor, even if it's not the Van Buren release everyone wanted.
Fallout 3 has problems and I'll be the first to admit them. But they're not what's keeping you from enjoying the game, and they're certainly not keeping it from being a worthy successor to the equally flawed (and equally excellent) Fallout and Fallout 2.
Flame on, if you want.