Just a few more reviews if you're still in doubt. Joystiq.<blockquote> The change in rules and level structure -- even the reliance on reaching health/ammo drops -- creates an experience that is more tense than almost anything in Fallout 3's main game. Although it's probably going to feel a lot less so for those who already have high-level characters. That's because all of your perks, skills, and stats carry over. If you're a dead-aim in the Wasteland, the VR enemies will be much easier to head shot. On the other hand, if you play the campaign early on in your Fallout 3 experience, it's going to prove very tough.</blockquote>GamePro 4.5/5.<blockquote>Operation: Anchorage is a blast to play and the weapons earned after completing it are certainly useful in the Capital Wastelands, but it's not without some serious flaws. The VR missions are very short, taking only 2-3 hours to complete and can't be replayed once beaten. This DLC also doesn't let gamers extended level progression past 20 or continue the game past its original ending. You'll have to wait for the Broken Steel DLC for that.
Despite its shortcomings, Operation: Anchorage is a must own for Fallout 3 owners. It may be short and sweet, but anything that can add life to a title this good deserves needs to be played.</blockquote>Jolt 50%.<blockquote> There is not really much more to say about the gameplay, as from here on in it is simply a case of clearing enemy camps and destroying your objectives. So how does it all hang together?
I found the episode really very easy - the combination of frequent health pickups and ammo replenishers made it almost impossible to die. The enemies also seemed a lot more fragile than in the "real" world. In fact, I only died once - and that was because I was standing too close to an artillery gun when I blew it up. This may also be due to the fact that I was playing with my buffed-out level 20 character</blockquote>
Despite its shortcomings, Operation: Anchorage is a must own for Fallout 3 owners. It may be short and sweet, but anything that can add life to a title this good deserves needs to be played.</blockquote>Jolt 50%.<blockquote> There is not really much more to say about the gameplay, as from here on in it is simply a case of clearing enemy camps and destroying your objectives. So how does it all hang together?
I found the episode really very easy - the combination of frequent health pickups and ammo replenishers made it almost impossible to die. The enemies also seemed a lot more fragile than in the "real" world. In fact, I only died once - and that was because I was standing too close to an artillery gun when I blew it up. This may also be due to the fact that I was playing with my buffed-out level 20 character</blockquote>