Wow, they admitted it has faults, but still slapped a 10/10 on it.
sometimes the stupidity of media surprises me, they are giving the game a 10 ignoring that the game is a (badly) modified Oblivion with nothing new to offer.
wow, I'm amazed.
Wow, they admitted it has faults, but still slapped a 10/10 on it.
I dunno, I am waiting to actually play the damn game in my own way so I can see it myself (Kill only when I need to or when attacked), not watch some idiot shoot his way through because dialogue gives him a headache. I'll see for myself if this is a "badly modified Oblivion" or not.Arash said:Wow, they admitted it has faults, but still slapped a 10/10 on it.
sometimes the stupidity of media surprises me, they are giving the game a 10 ignoring that the game is a (badly) modified Oblivion with nothing new to offer.
wow, I'm amazed.
Brother None said:Nothing wrong with a reviewer judging a story. Only we already know the Fallout 3 story is some of the biggest tripe ever to hit RPG-land.
I dunno, I am waiting to actually play the damn game in my own way so I can see it myself (Kill only when I need to or when attacked), not watch some idiot shoot his way through because dialogue gives him a headache. I'll see for myself if this is a "badly modified Oblivion" or not.
I'll play it and review it. Maybe I'll even put videos up. Doubt it though.Arash said:I dunno, I am waiting to actually play the damn game in my own way so I can see it myself (Kill only when I need to or when attacked), not watch some idiot shoot his way through because dialogue gives him a headache. I'll see for myself if this is a "badly modified Oblivion" or not.
it better not be, {Beats me likes a baby seal "cuz" I am STOOPID!} if F3 is as bad as they say, Bethesda will go on my black list.
Ranne said:Yes, exactly like Oblivion. Identical in any way. And how infinitely primitive in comparison to the Pulitzer Prize winner that is Fallout, my god...
Ranne said:Now, first of all, it's key sentences, not key words
Ranne said:it would make absolutely no sense whatsoever to display all of them in full beforehand only to repeat the actual selection vocally in a couple of seconds.
Ranne said:what's with the conformist mentality?
Ranne said:"Film in video game format" is a definite and not in any way pessimistic future of the gaming industry, no matter whether you and I like it or not.
Ranne said:So, adhering to rather primitive ten-word sentence choices as though they were some literary masterpieces, while dissing two-to-six-word choices that consequently get translated into entire speeches seems pretty simplistic and biased to me.
Ranne said:Just as forcing ones preferred standards and stereotypes onto every single product that happens to share the genre.
S said:What does AAA mean when games are cosidered?
A score of 11 in OXM gets the game the Mecha-Godzilla's Choice Award and is described as a unicorn. Problem is that a game will never get an 11. EVER.
Top right paragon, bottom right renegade, the other directions as needed. It might as well have used key words because the sentences barely gave any indication of the actual speech chosen.Ranne said:Now, first of all, it's key sentences, not key words,
Of course it would, for one thing you would be able to make an informed choice about what your character is going to say. Without surprises, so that you won't make a choice that goes against the characterization you've chosen, you know actual roleplaying. And being able to read what the character says before they actually say it, isn't that different from playing the game with subtitles on.Ranne said:and, once again, it would make absolutely no sense whatsoever to display all of them in full beforehand only to repeat the actual selection vocally in a couple of seconds.
Trouble with the film in game format, is that the structure of films doesn't lend itself to all game genres, maybe corridor shooters but certainly not rpgs. In fact the cinematic approach to gaming is the total antithesis of role playing gaming.Ranne said:"Film in video game format" is a definite and not in any way pessimistic future of the gaming industry, no matter whether you and I like it or not. There is nothing wrong with making an initial step toward this future.
Ranne said:Yes, exactly like Oblivion. Identical in any way. And how infinitely primitive in comparison to the Pulitzer Prize winner that is Fallout, my god...
End of sarcasm.
Now, first of all, it's key sentences, not key words, and, once again, it would make absolutely no sense whatsoever to display all of them in full beforehand only to repeat the actual selection vocally in a couple of seconds. Second of all, what's with the conformist mentality? Mass Effect is not a Fallout sequel and it was never intended to be one. Just as it was never intended to be "the shining beacon of where RPG dialogue should go", which is a complete non sequitur if you ask me. It didn't sacrifice. It took an entirely different route. Wet fantasy? "Film in video game format" is a definite and not in any way pessimistic future of the gaming industry, no matter whether you and I like it or not. There is nothing wrong with making an initial step toward this future. Frankly, it's not like the textual games of the "good old days" were ever able to compete with actual books. Not even close. So, adhering to rather primitive ten-word sentence choices as though they were some literary masterpieces, while dissing two-to-six-word choices that consequently get translated into entire speeches seems pretty simplistic and biased to me. Just as forcing ones preferred standards and stereotypes onto every single product that happens to share the genre.
(EDIT) Let me put it this way:
Simplifying dialog options for the mere sake of simplification - without any offsetting action - is a negative thing. Doing it for the sake of making the actual dialogue much more complex and its presentation much less repetitive is not.
...
Choice: "What's the problem?"
Voice: "Are there laws being broken here?"
...
Choice: "Let me talk to it"
Voice: "If you like, I can talk to the Hanar for you"
Choice: "This isn't the way"
Voice: "Is this really how you want to represent the Enkindlers?"
...
Choice: "This is unfitting for you"
Voice: "Is this how the Enkindlers would want you to use this gift of conciousness?"
...
Choice: "Not this way"
Voice: "If the Protheans wanted you to force the Message onto unwilling, they would have said so."
And a post later, it's:"Mass Effect sacrificed a sensible full-line option system just so they could live out their wet fantasy of being a bad film in video game format, a kind of cross-format pollination that has poisoned BioWare RPGs for ages now."
If you're not criticizing more linear in-depth design for not being more non-linear shallower one, we have nothing else to discuss here. If you are, then not only do I disagree with the overall validity of your criticism, but I also think that it mostly comes as a reflection of individual bias on your part." I think Mass Effect's dialogue system is flawed, but it fits the faux-film functionality of ME and I've not said I disapprove of Mass Effect utiliziing it, have I?"
Ranne said:The "flaw" of the Mass Effect's system is not a flaw at all. It allows you to set the tone of discussion without going into unnecessary details that, once again, you will hear a mere second later.
Ranne said:And a post later, it's
Ranne said:If you're not criticizing more linear in-depth design for not being more non-linear shallower one.
Brother None said:I said the same thing twice: I'm not a big fan of Mass Effect's faux-film wet dream, but if your game has that format then this dialogue system fits. It's a broken dialogue system in a broken game. It fits.
Pretty disappointed that your character isn't voiced. Not sure why I assumed it was going to be though
aenemic said:that's a bit harsh
PaladinHeart said:The PC voice in Oblivion was pretty annoying.