Fallout 3 pirated, videos spread

But the idea of skinning them for caps was quite nice, wasn't it?

one shoting them with gauss rifle in head was my end-game hoby... oh i miss their voices when they were dying.


back to topic :

I dont presume the gamers were on the side quests were they? how are they describing the side quest quality?
 
I'm very surprised we haven't heard anything about the dog yet. It got hyped for a while then he kinda got forgotten about. I can't wait to send his ass out looking for ammo.

EDIT: Oh and what's the over under on how long it takes Beth to charge me for DL'ing fucking dog armor?
 
Arash said:
I dont presume the gamers were on the side quests were they? how are they describing the side quest quality?
The Megaton quest is a side quest.

The quest to make a survival book is a side quest.

These are the big ones. But i can't judge the quality of them...
 
Gentlemen said:
Arash said:
Just saying. It's a well-known strategy in the music business, so it's probably been tired out in the gaming business as well.

they dont leak the entire product out...
How do they get this crap BEFORE IT EVEN COMES OUT is what I'm wondering.

It could be one of the reviewers, or someone else related to videogame journalism with access to the DVD.

Or someone working at the DVD duplication facility.

Or the delivery fella taking the games to a warehouse.

Or the other delivery fella taking the games from the warehouse to the videogames shop (although it's a little early yet).

Or someone working at said warehouse.

Or someone working at the videogames shop. Again, not likely in this case.

Or someone who knows someone who works at Bethesda.

Or...

But these guys aren't the ones who crack the game and release it online, they just pass along the goods to the 'scene' groups, who often have contacts in almost all the places I wrote about.
 
Mikael Grizzly said:
Oh yeah, had to make this:
Hahah, that's awesome.

Ausir said:
Also, note that the guy on Anandtech who claimed to have gotten the game and on whom most of you called bullshit, actually did have it. The main menu from his photo was exactly the same as in the leaked footage now.
Yeah. To be fair, he had no new information so it's not like it mattered.

Arash said:
Maybe Obsidian.
or maybe Blizzard.

but thats unlikely because Blizzard is known to follow its origional games till now...
Blizzard doesn't have any experience with RPGs so I'd be hesitant but not dismissive. Still, wouldn't make the number one choice on my list.

Ausir said:
Starwars said:
So I'm watching the opening videos right now. Has it been confirmed that we have to sit through this shit everytime one starts a new game?

You can change all your stats while leaving the Vault, so you can always load the save from the end of the tutorial when starting a new game.
They've said before that there are some karma effecting options in the vault so that's a bit annoying, granted it sounds like karma can be easily manipulated so it doesn't matter. Regardless, it's bad design to force players to go through a tutorial on every playthrough.

Ausir said:
Well, the Vault in FO3 is more than just a tutorial, though. At least from Dad's escape on, it does have some story development. But they could make it possible to skip to that instead of to the actual Vault exit.
Agreed. It's really too bad that they didn't seperate the two out from eachother, there really isn't any reason not to and it's good design to do so.


The quest compass works identically to how it did in Oblivion.

The "You're SPECIAL" book is a click fest and makes choosing stats more annoying than a simple menu.

Really don't like them including a bible passage, seems entirely unnecessary though I'm sure it's going to come up later.

Voice acting is above average at it's best and terrible at it's worst, mostly being at the sub-par level.

Stupid acchievements for stuff that you can't miss like turning ten.

The first time I saw NPCs moving amongst eachother I saw them bumping into one another (which pushes them). I think that this is fairly normal but it's still a problem.

The RAI convos talking over the scripted ones is obnoxious.

Really don't like the whole childhood thing, it's decently done but it's just not something I'm interested in in a game at all. Add to it that it's a forced tutorial and it just makes things worse though I will say that the tutorial was well integrated plotwise.

The robotic voice talking about the vault reminds me a lot of the Half-Life train.

OTS looks like it's terrible and he seemed to have trouble with the controls (though he doesn't seem like he's very good at the game in general). Actually the OTS looks kind of like Dirge of Cerebrus' before they made it more user friendly.

Butch's gang really pushed the PC around by just walking into him, not sure if they were supposed to be pushing him or if that's how collisions work.

Don't like the GOAT, reminds me of Fable's website with their little flash game (which was amusing), it's just too limited and generic. If I'm not mistaken, there were questions from the GOAT on the prepare for the future site.

During the goat, after he clicked a confirm on an option the sound glitched out (or that was supposed to be the projector acting up?).

The animations are terrible and the running animations still look like you're floating.

The rad roaches appear at way too convient of a time and it's pretty stupid, but that's a generic bad plot twist.

The flair before getting to the hacking minigame can be skipped, right? I thought it was in a previous video but I'm not sure so I thought I'd double check. Not a big deal either way.

The vault is pretty well done but the style is notably different from previous installations.

I guess they decided not to have the goons chase you to the exit of the vault? It's probably for the best but it seems like the door should be gaurded...

Still don't like the doored transitions from interior to exterior.

All in all, about what I expected thus far, still need to see more of some things to see if I'm right (level scaling and VATS in particular) but it's not worth purchasing.
 
The rad roaches appear at way too convient of a time and it's pretty stupid, but that's a generic bad plot twist.

Well, they probably slipped into the vault while your dad was leaving it.
 
Blizzard doesn't have any experience with RPGs so I'd be hesitant but not dismissive. Still, wouldn't make the number one choice on my list.

Diablo was an ARPG but still, Blizzard didnt have any experience in MMOs too but WoW turned out to be a great product.

I just said that because Blizzard is one of the companies who "knows" what it is doing.
 
aronsearle said:
mandrake776 said:
aronsearle said:
Oh man.

I've avoided watching in-game footage, but went onto youboob and watched some porn, after that i went to youtube and watched some fallout.

I randomly skipped the video, and landed on the "exiting the vault and seeing sunlight for the first time", the screen went white, then when his "eyesight" recovered, up popped XBOX ACHIEVEMENT UNLOCKED / ESCAPE!

Couldn't help but chuckle, immersion indeed.

You know they couldn't do anything about that, right?

So Microsoft forced them to make that particular achievement, pop up at that particular time?

There are plenty of ways of sticking these useless things in without throwing them in you're face.

generalissimofurioso said:
waldo said:
generalissimofurioso said:
Microsoft sucks for having the achievement system set up like they do.

DING You got a little farther, keep playing to extend your dickhat.

To be fair, you can turn off the acheivement notifications, at least on the 360 anyway.


I know.

But I still hate how obtrusive the whole system is in the first place.

That and I have been struck by the Red Ring of Death, so I'm noticeably angry right now.

With the New Xbox Experience (SWG NXE?) the alerts for achievements will be less obtrusive.

See here
 
blizzard has incredibly high standards and would not release something like bethesda's fallout 3, plain and simple. even if they had jack shit experience in rpgs of the fallout name they would deliver a quality product rest assured.
 
raunchy said:
blizzard has incredibly high standards and would not release something like bethesda's fallout 3, plain and simple. even if they had jack shit experience in rpgs of the fallout name they would deliver a quality product rest assured.

Not to mention the fact that Blizzard has 3 original Fallout devs more than Bethesda does (which is 3).
 
The woman who was writing that guide, got herself turned into a Ghoul, and stayed (I think her name was mentioned to be Moira or something in previews):

Well, it could be she's one of the nutso scientific types, who instead of focusing on the personal part of 'oh my god, I've just been horribly mutated and everyone around me is dead', goes 'Hey, now I have a chance to study a Ghoul close-up for as long as I want, and investigate the effects of massive amounts of long-term radiation to see how it effects things'.



This is a woman who wanted you to go around subjecting yourself to radiation so she could research its direct effects, afterall.
 
Ausir said:
The woman who was writing that guide, got herself turned into a Ghoul, and stayed (I think her name was mentioned to be Moira or something in previews):

Yes, her name is Moira Brown:

http://fallout.wikia.com/wiki/Moira_Brown

Ah, I thought so. Thanks.


Does anyone know if there are other side-effects of the detonation of Megaton? It has to have more results in the world than just a new crater and a ghoul. Does anything else change?
 
I really hope that Interplay doesn't fuck around with the Fallout MMO. I really feel that all the good game makers are gone. I don't think I will ever see another game that approaches Planescape, Fallout, X-com, or Baldersgate. I grew up playing games on the C64 and marvelled at how great games where becoming. I hate to think that the golden era of gaming for Rpg's is dead. I am sad.
 
I watched 20 seconds or so of footage before stopping due to spoilers - but the part I saw were rad roaches attacking someone in Vault 101. The woman's response to being attacked was to go 'Arg!' 'What's going on?' 'Arg!' 'Arg!' 'What's going on?' 'Arg!' 'What's going on?'

I wanted to shoot her, too, simply because this annoyed me, as BN wants to shoot Moira because of her poor voice acting.

Interesting what is motivating us to take the evil path.
 
alec said:
I haven't read the whole thread, 'cause it's so friggin' long, but hey: anyone thought about the possibility that Bethesda itself leaked this?

It's happened before in the music business and contrary to what one would seem to think, it works wonders. Radiohead's "Amnesiac" was leaked and still sold almost as good as "Kid A".
It is extra publicity, you know? And the amount of pirated copies is usually only a few thousands. That's a small price to pay for mucho publicity and attention.

Just saying. It's a well-known strategy in the music business, so it's probably been tired out in the gaming business as well.

Q.F.T. No such thing as bad publicity. Few hundred thousand people (most of which wouldnt buy the game in the first place) will play the pirated copies, and the tradeoff is that the hype suddenly increases many times fold and everybody is talking about fallout 3.

They should pay those idiots for their voluntary work in PR.
Stupid pirates, descent outlaws would just steal a copy off the shelf and keep it to themselves, not get in the trouble of pirating it and showoff playing it on the internet, advertising it for free.

However i'm not sure Bethesda did it on purpose, given the secrecy with which they have been treating every little bit of info about the game 4 years now. I guess the fact that any kind of publicity is good, is yet another thing they just dont get.

On the videos, i dunno i think that all this effort on impressive graphics and animation (which eventually dont turn out to be that impressive) in fact has limited the gameplay. a perfect example: no targeting for melee combat.
In my eyes those videos reveal why they did it that way: they couldnt make the detailed animations they would need for all the combinations of moves. whereas in the original fallouts, it was left to the imagination of the player to visualise the knee to the groin, or the punch in the eyes.

The ugliest thing i saw: the green popup icons top right, with the boring oneliners "quest added" "overseer crippled" "radroach killed". this is supposed to be the equvalent of the old text box except now we're supposed to read icons, not sentences? i hate it.

What i liked, is that from the dialog options, and the GOAT test, looks like there seems to be some actual roleplaying, and maybe i will be able to enjoy playing 2 or 3 different characters without a lot of repetition.

anyway i'm still not moving from my initial plan of renting the game and give it a try before buying it, or completely forgetting about it.
 
UncannyGarlic said:
Really don't like them including a bible passage, seems entirely unnecessary though I'm sure it's going to come up later.

Oh for crying out loud... this could be the straw that breaks the camel's back and makes me cancel my preorder. I mean WHAT THE SHIT!!11one

God, I just assumed this game would be better than 90% of games put out because it had to be semi-fallouty, and they put a fucking bible passage in it. /end rage, I gotta go find a video with this in it
 
LOL Is it from Revelations?? That could be the only Bible passages I would find even remotely relevant to the subject matter.
 
Brother None said:
Ausir said:

I want to kill her.

She has one of the worst voice over jobs I've ever heard. A minute in it annoyed the heck out of me, two minutes in I wanted to toss my speakers out of the window.

Good Frith please let her be a killeable NPC

She kinda reminded me of Bobby's mom, from the Bobby's World cartoon I used to watch as a kid. The way she spoke, accent-wise.


Though I imagine that voice changes when she's Ghoulied.



Am I the only one who kept thinking she had a faint mustache on her upper lip every time I glanced at her?
 
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