Francis said:
Thank you, perhaps another who can see the design of a beloved franchise, and how it has been treated, can see how Fallout's design is not likely to escape being heavily injured.
[*]Do you trust Bethesda to make dialog filthy, at least sometimes?
I honestly can't recall much dark or even vulgar language being present in TES after Daggerfall. Well, more like Battlespire, but that was pretty much a multiplayer hack of Daggerfall.
[*]Do you trust Bethesda to make dialog options actually depend on your character?
Compared to how they took the speech skills from Daggerfall and made them pretty useless for Morrowind, I can't have much faith on this.
[*]Do you trust Bethesda to offer you more than just a keyword dialog system?
Speech trees require scripting and a lot of writing, often multiple times over if you include low-INT conversation (which I doubt they will include, personally) and alternative conversation ability depending upon your character's stats and abilities, like Science speech options. That requires scripting, which keywords, at least in their currently designed method, comparatively don't involve scripting worth speaking about in any way but contempt.
Unless it's writing books and putting in text for keywords, I haven't seen Bethesda approach any method of skill checks in a speech system, at least to a decent amount past Daggerfall, that would seem to suggest that they can fully develop a complete speech tree system without botching it up like BioWare did for Baldur's Gate.
1. Hello. (Or an obvious answer in a chain.)
2. Combat.
3. Goodbye.
Sometimes, BioWare had the bright idea to mix them up, so you might even click on a speech option you weren't meaning to, simply because you fell prey to a design quirk that served little purpose but try to feebly hide BioWare's ineptitude at ripping off Fallout's speech.
[*]Do you trust Bethesda not to hire Jeremy Soule for the music?
*retch*
John Williams and every adventure movie composer from the 80's should sue him for sounding too derivative.
[*]Do you trust Bethesda to keep SPECIAL and not mess around with the fucking skills?
Well...uh...given that you in Morrowind you had to run overnight in an abandoned building, or hack your character to make them have any reasonable movement speed in the game (so that when you run into the monster's range
LONG BEFORE you could even identify if there was even a monster there, you might have some chance of not having to wait for a reload), even when you COULD try and min/max the character from start and still get nowhere, then it says how they balanced the game after hosing the skill system from Daggerfall.
[*]Do you trust Bethesda to keep combat about character skills instead of itchy-twitchy FPS style?
This, from the people who decided to take it from "Slash and Stab", to "Clickclickclickclickclick with a chance to hit" for the sake of the console crowd, and then further neuter the skill use into "as long as the right polygons are hit" (which makes me wonder what exactly the weapon skill would be used for, speed? OMFGBBQSAUCE....), which seems to imply that Oblivion has simply lost all RPG aspects in regards to combat and simply went for action gameplay.
Not a good sign.
[*] Do you trust Bethesda to not aim for a T rating? (think implied kinky sex!) *)
This, from the same people who thought Daggerfall was too rough?
[*] Do you trust Bethesda to include jet/psycho/buffout? (or any other kind of drugs)
Yeah, in TES terms, they'd probably be treated like potions. Which the mechanics do work generally the same way, but the symbolism is quite far off. My feeling is that they will change that to better suit their preferred design, but that will likely be an element we do not see until it's finished.
I'm not sure I do, and I'm a TES fanboy. And that's only a few of my concerns.
I'd honestly like to hear them all. I'd share my Oblivion fears (would have to be another thread in general gaming, though), the most of which is the likelihood that because of their desire for eye candy that only limited actors may be present on the screen at once or the computer will try to
hari-kiri at any setting, it will serve as a technological stigma inherent to Fallout 3's development and enemy/level design.
You didn't ask, but I know nudity is an issue with fans because it was in Daggerfall and such. That's something I wouldn't do even if we were allowed to. I think it distracts from the tone of the game. Maybe I'm still too immature (note from Pete: I can vouch that this is, in fact, the case), but when I see breasts in a movie, I still yell boobies!
Minotaur testicles, however, are perfectly fine with them.