Fallout 3 preview in Polish play magazine

Bernard Bumner said:
What? We're orthodox now? I remember when we were just a bunch of cults...

I don't know if "orthodox" is supposed to have some negative connotations for whomever, but it certainly doesn't for me. It's an interesting term to choose.

All orthodox means is "straight in belief", i.e. people who stick to one faith and are consistent in their belief system.

I've called us "orthodox fans" myself. It's a pretty applicable term.
 
I want to believe this, but the fact is that bethesda devs and PR monkeys both are a bunch of compulsive liars. Oblivion looked great on paper too. :(
 
The developers are considering making the player able to complete the game without killing anyone, using only dialogues, sneaking and hacking

Promising, if true. It would show that they are looking at the originals on a level deeper than the rape of Vault-Boy and Stimpaks. But, as Genoq points out, nothing is for certain with Bethsoft until the finished product hits the shelves.
 
I think It's clear from the NMA preview that this is not going to be Fallout. Will it be a decent action game, who knows, but it won't be fallout.

Personally, I'm not going to touch it until the modders have there way with it. If the design is good, the modders can improve the setting.

But the design will probably suck.

Edit: Bethesda PR seems to be spouting two variants of the same story. One that will please the head-banging twitchtard, and another that they hope will please the "orthodox" Fallout fan.

I just hope the latter is the real one, but it probably isn't.
 
Slaughter Manslaught said:
The developers are considering making the player able to complete the game without killing anyone, using only dialogues, sneaking and hacking

REALLY? FUCKING REALLY?

Finally these idijits realized that Fallout can be completed going all-diplo! That's why Fallout is so awesome - Both games can be completed by a cowardly diplomat.
Read the fine print.

They are "*considering* making the player able..." Now, considering that the game has been recently announced as "done" and that a date with Behemoth is a scripted event, it sounds like a typical PR bullshit. "Yes, we are aware that feature X is awesome and we are considering adding it as we speak!"

Btw, here is something amusing:
http://www.javno.com/en/lifestyle/clanak.php?id=134425

That all prayers of Fallout veterans have been answered is shown by the fact that the original -.-fallout.bethsoft.com-.-V.A.T.S. (Vault-Tec Assisted Targeting System) gadget was taken over from the original in the company of the good old Pip-Boy. The V.A.T.S. entails a turn-based fight in which the player has the opportunity to precisely target the enemy and empty the plasma from the ‘plasmatic’ wherever he wills, in the centre of an eyeball, beneath the armpit or directly into the scrotum. All this, of course, is presented via current dx routines that offer a movie experience and justify the purchase of graphic hardware priced at over a thousand dollars.
 
perhaps it is related directly to the insistence of developers that they need to release unfinished games so they can sell downloadable content (read: patches, bugfixes, and horse armor).

I never have understood the assumption that there would even be a modding community for a shitty game that needed that badly to be fixed right out of the box..
 
the game will lack black humor
I think the game will lack all the details which makes Fallout fun to play.

Bethesda's games feel like a world without fun. These serious shiny stupid games are maybe interesting for playing once, but I would't hit it another time, because these games have no soul.

What kind of humor will it have instead? Typical stupid humor, known from Bethesda? Or no humor because you is in serious situation? :lol:
 
VDweller said:

That... that has got to be one of the stupidest articles so far. And that's saying something at this point.

What Hitchcock is to film, Shakespeare to literature and Rolling Stones to music, Fallout is to video games.

Which of them? Make up your minds, please. Or if you think Rolling Stones is to music and Hitchcock is to film what Shakespeare is to literature, then you're a couple of drooling morons.

Evergreen in nature, the post-nuclear role playing game (RPG) at one point, without restraint and compromise, broke all known criteria, ignored all limitations

Except for the four-pixel chairs lol.

Unique, Fallout became famous for its ‘limitless freedom’ created by computer code experts and design masters from Black Isle, thus creating a path to the wonderful world waiting for players behind the “Baldur Gates”.

I have no idea what they're trying to express here.

learning about morality in a way a person would expect from an elderly ethics professor of Tolkien’s calibre.

Say what? Tolkien wasn't an ethics professor. Did you just stick a name on at random?

Let’s now leave the depths quickly and into the shallow waters to recall the cosmetic reasons for which Fallout was and stayed such a darned fun game. Embossed in dark humour (Monty Python style) from start to finish

Oh that was the reason, huh?

Their development team deserves cudos for their “Scrolls of Morrowind”.

Cudos? Really?

Ron Pearlman

There is also a S.P.E.C.I.A.L.

growing up (level up)

the original V.A.T.S. gadget was taken over from the original

V.A.T.S. entails a turn-based fight

Please die kthx.

empty the plasma from the ‘plasmatic’ wherever he wills, in the centre of an eyeball, beneath the armpit or directly into the scrotum.

Groin shots are in? You promise?

The development team boasts with artificial intelligence (AI)

I did always suspect the development team was powered by Radiant AI.
 
whirlingdervish said:
perhaps it is related directly to the insistence of developers that they need to release unfinished games so they can sell downloadable content (read: patches, bugfixes, and horse armor).

I never have understood the assumption that there would even be a modding community for a shitty game that needed that badly to be fixed right out of the box..

it's all good and dandy that you don't like beth... but they only SOLD the armor and other mods. patches and buxfixes were always free.
 
VDweller said:
Slaughter Manslaught said:
The developers are considering making the player able to complete the game without killing anyone, using only dialogues, sneaking and hacking

REALLY? FUCKING REALLY?

Finally these idijits realized that Fallout can be completed going all-diplo! That's why Fallout is so awesome - Both games can be completed by a cowardly diplomat.
Read the fine print.

They are "*considering* making the player able..." Now, considering that the game has been recently announced as "done" and that a date with Behemoth is a scripted event, it sounds like a typical PR bullshit. "Yes, we are aware that feature X is awesome and we are considering adding it as we speak!"

Btw, here is something amusing:
http://www.javno.com/en/lifestyle/clanak.php?id=134425

That all prayers of Fallout veterans have been answered is shown by the fact that the original -.-fallout.bethsoft.com-.-V.A.T.S. (Vault-Tec Assisted Targeting System) gadget was taken over from the original in the company of the good old Pip-Boy. The V.A.T.S. entails a turn-based fight in which the player has the opportunity to precisely target the enemy and empty the plasma from the ‘plasmatic’ wherever he wills, in the centre of an eyeball, beneath the armpit or directly into the scrotum. All this, of course, is presented via current dx routines that offer a movie experience and justify the purchase of graphic hardware priced at over a thousand dollars.

I was thinking the same thing. It seems a bit late in the process to be 'considering' anything.

Also in the OP it stated that VATS was replaced by active pause. Seems kinda odd that they would say that because VATS was one of the so called 'selling points' that Beth used.
 
It doesn't say that VATS was replaced by active pause. I just noted that they call VATS what it is - an active pause system, rather than calling it "turn-based".
 
McRae said:
Ausir said:
I wouldn't be surprised if Marcus himself showed up.

It's Beth, so let's be crazy, you can count on the Master for a cameo

And by Master you mean a computerised Roger Delgado? I doubt Bethesda are paying that much attention to Fallout.

Bethesda's 'parrallel processed PR' isn't designed to make the hack and slashers think this is H&S game, and us to think it's a proper Fallout sequal. They're trying to make everyone think it's both. I do believe that somewhere in Bethesda someone really wants Fallout 3 to be a proper Fallout sequal, a proper CRPG and a hack and slash game. The games main problem (I think) will be that such a monumental feat of multitasking is beyond Bethesda.
 
ronin84 said:
whirlingdervish said:
perhaps it is related directly to the insistence of developers that they need to release unfinished games so they can sell downloadable content (read: patches, bugfixes, and horse armor).

I never have understood the assumption that there would even be a modding community for a shitty game that needed that badly to be fixed right out of the box..

it's all good and dandy that you don't like beth... but they only SOLD the armor and other mods. patches and buxfixes were always free.


Did I say Bethesda anywhere in that post?

:?
 
Borathian said:
Brother None said:
* Super mutants kidnap local people and found a way to turn them into mutants

Hopefully they do it different than the original idea.

That is not the point, one of the ideas behind Fallout 1 is that the Master' Super Mutants kidnapped people to turn them into Super Mutants.

By destroying the vats at Mariposa Base and killing the Master the Super Mutants slow descent towards extinction started, forcing them to adapt and change, becoming part of the wasteland community.

Now its revealed that the actions of the Vault Dweller never mattered, because the Super Mutants are back baby!

I wonder, will Fallout 4 deal with a mysterious Pre War secret organisation that wants to retake the world for itself?
 
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