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Discussion in 'NMA News and Information' started by Brother None, Apr 8, 2008.
I don't know if "orthodox" is supposed to have some negative connotations for whomever, but it certainly doesn't for me. It's an interesting term to choose.
All orthodox means is "straight in belief", i.e. people who stick to one faith and are consistent in their belief system.
I've called us "orthodox fans" myself. It's a pretty applicable term.
I want to believe this, but the fact is that bethesda devs and PR monkeys both are a bunch of compulsive liars. Oblivion looked great on paper too.
Promising, if true. It would show that they are looking at the originals on a level deeper than the rape of Vault-Boy and Stimpaks. But, as Genoq points out, nothing is for certain with Bethsoft until the finished product hits the shelves.
I think It's clear from the NMA preview that this is not going to be Fallout. Will it be a decent action game, who knows, but it won't be fallout.
Personally, I'm not going to touch it until the modders have there way with it. If the design is good, the modders can improve the setting.
But the design will probably suck.
Edit: Bethesda PR seems to be spouting two variants of the same story. One that will please the head-banging twitchtard, and another that they hope will please the "orthodox" Fallout fan.
I just hope the latter is the real one, but it probably isn't.
Read the fine print.
They are "*considering* making the player able..." Now, considering that the game has been recently announced as "done" and that a date with Behemoth is a scripted event, it sounds like a typical PR bullshit. "Yes, we are aware that feature X is awesome and we are considering adding it as we speak!"
Btw, here is something amusing:
I wonder where the notion comes from that modders always have to fix games these days.
perhaps it is related directly to the insistence of developers that they need to release unfinished games so they can sell downloadable content (read: patches, bugfixes, and horse armor).
I never have understood the assumption that there would even be a modding community for a shitty game that needed that badly to be fixed right out of the box..
I think the game will lack all the details which makes Fallout fun to play.
Bethesda's games feel like a world without fun. These serious shiny stupid games are maybe interesting for playing once, but I would't hit it another time, because these games have no soul.
What kind of humor will it have instead? Typical stupid humor, known from Bethesda? Or no humor because you is in serious situation?
That... that has got to be one of the stupidest articles so far. And that's saying something at this point.
Which of them? Make up your minds, please. Or if you think Rolling Stones is to music and Hitchcock is to film what Shakespeare is to literature, then you're a couple of drooling morons.
Except for the four-pixel chairs lol.
I have no idea what they're trying to express here.
Say what? Tolkien wasn't an ethics professor. Did you just stick a name on at random?
Oh that was the reason, huh?
Please die kthx.
Groin shots are in? You promise?
I did always suspect the development team was powered by Radiant AI.
it's all good and dandy that you don't like beth... but they only SOLD the armor and other mods. patches and buxfixes were always free.
I was thinking the same thing. It seems a bit late in the process to be 'considering' anything.
Also in the OP it stated that VATS was replaced by active pause. Seems kinda odd that they would say that because VATS was one of the so called 'selling points' that Beth used.
It doesn't say that VATS was replaced by active pause. I just noted that they call VATS what it is - an active pause system, rather than calling it "turn-based".
And by Master you mean a computerised Roger Delgado? I doubt Bethesda are paying that much attention to Fallout.
Bethesda's 'parrallel processed PR' isn't designed to make the hack and slashers think this is H&S game, and us to think it's a proper Fallout sequal. They're trying to make everyone think it's both. I do believe that somewhere in Bethesda someone really wants Fallout 3 to be a proper Fallout sequal, a proper CRPG and a hack and slash game. The games main problem (I think) will be that such a monumental feat of multitasking is beyond Bethesda.
That's why they act so... well... crazy and stupid?
Did I say Bethesda anywhere in that post?
Hopefully they do it different than the original idea.
DPS just sounds like it now just turned into a full fledged FPS.
That is not the point, one of the ideas behind Fallout 1 is that the Master' Super Mutants kidnapped people to turn them into Super Mutants.
By destroying the vats at Mariposa Base and killing the Master the Super Mutants slow descent towards extinction started, forcing them to adapt and change, becoming part of the wasteland community.
Now its revealed that the actions of the Vault Dweller never mattered, because the Super Mutants are back baby!
I wonder, will Fallout 4 deal with a mysterious Pre War secret organisation that wants to retake the world for itself?
What about the remnants of the Master's army that fled east?