Fallout 3 Preview Madness

Yeah but 20 hours for the main quest is certainly an improvement over the 10 minute one from Fallout 1. :wink:

Of course, they skipped ALL of the combat via exploiting the combat turns. (so much for winning w/o ever having to fight)

But anyways, I'm sure all of the first Fallout's quests could likely be done in 20 hours or less. 400 hours is a gross exaggeration.

I'm not really concerned with stuff like that though. What they need to get right is the canon (like super mutants shouldn't look like orcs) and they should put in a turn based mode. RTwP is just so... lacking. But at least there's not more than one character to control.
 
PaladinHeart said:
Yeah but 20 hours for the main quest is certainly an improvement over the 10 minute one from Fallout 1. :wink:

Of course, they skipped ALL of the combat via exploiting the combat turns. (so much for winning w/o ever having to fight)

But anyways, I'm sure all of the first Fallout's quests could likely be done in 20 hours or less. 400 hours is a gross exaggeration.
Probably, but not on a first, attentive run through. Regardless, Fallout 1 was relatively short.
 
Cannibalism, that's cool.

"I WNT TU BE EVIL GUY N KILL DE ALL DE CHILDS CUZ DATS EVIL"
Isn't it more evil to kill their parents right in front of them and let them survive in a Fallout wilderness alone?

Did you forget Delsyn's few paragraphs? You don't have to change for him, but I feel you're inadvertedly proving him right in some cases.
 
First attentive run? 30 to 50 hours. Especially if you take into account wasted time such as visiting the glow without enough rad protection, getting killed by a deathclaw and having to reload 10 times, etc..

I'm pretty much guessing that their 20 hours is a rough estimate and condensed gameplay.

All things considered, I'd say it would take roughly 10 hours longer to beat Fallout 3 than the original Fallout. But I'm just guessing.. *shrugs*

Oh by the way I don't remember 1500 NPC's in Oblivion. Hmm.. I bet out of those 300 for Fallout 3 only a tenth will have much of an impact.
 
Isn't it more evil to kill their parents right in front of them and let them survive in a Fallout wilderness alone?

You don't quite get it, do you? It's not about ZOMG being evil! It's about having choices and consequences, not stupid limitations.

Cannibalism, that's cool.

Teh awesome. Too bad it doesn't fits.
 
Thorton said:
"I WNT TU BE EVIL GUY N KILL DE ALL DE CHILDS {Beats me likes a baby seal "cuz" I am STOOPID!} DATS EVIL"
Isn't it more evil to kill their parents right in front of them and let them survive in a Fallout wilderness alone?
ZOMG W NEED UNKLABLE PARENTS CUZ KILLING DEM MAKS CHILDEN STAVRE! I DON'T WANT PLAYERS TO CRETE ORPHANS :aiee:

So, unkillable children are not only unrealistic, but also ultimately pointless.
 
Cannabalism doesn't fit? But being a childkiller, pornstar, graverobber, sexpert, gigalo, and beserker do? They just gave you another title like that, and you're saying that it doesn't fit cause it wasn't in a Fallout game already? There is no hope for you.
 
Sorrow said:
Mikael Grizzly said:
Communists are a keyword - when I say Communists - I also mean their spiritual brothers and fathers Twitch .

Senator, the Witchhunts ended years ago! D:
No, the Communists are playing two sides. Their brothers were hunting them, but their fathers control both Communists and their brothers.
Their brothers want to control what we do so that a worldwide Communist superstate ruled by their fathers could be created :dance: .

MCCARTHY INCARNATE BEGONE!
 
Thorton said:
Cannibalism, that's cool.

"I WNT TU BE EVIL GUY N KILL DE ALL DE CHILDS {Beats me likes a baby seal "cuz" I am STOOPID!} DATS EVIL"
That's not the reason we want killable children. We want killable children because it has to be a choice available to your character. If there are children, you should be able to kill them as you are able to kill everything else in the game.

Thornton said:
Cannabalism doesn't fit? But being a childkiller, pornstar, graverobber, sexpert, gigalo, and beserker do?
Pornstar, sexpert and gigolo were silly, as were many things in Fallout 2. Childkiller, graverobber and berserker were consequences of actions that had already fit into the game.
The problem with this, though, is that it looks to be a novelty addition. There is no mention of food or eating in any of the previews whatsoever. So why, other than shock value, add the ability to eat corpses?
If it's part of the gameplay logically (in other words, you need to eat to continue to live), then it'd be acceptable (but cumbersome because of the forced eating).

Thornton said:
They just gave you another title like that, and you're saying that it doesn't fit cause it wasn't in a Fallout game already? There is no hope for you.
Actually, they didn't give you a title but a counter. But still, I don't see why the possibility to be a cannibal is so bad.
 
Sander, I recall drinking water and eating food discussed in one of the early Fallout previes, the GI article I think. They said it would help to raise your health back up. So eating dead people would probably be partly that, and partly cause it's "teh awesome."
 
Thorton said:
Sander, I recall drinking water and eating food discussed in one of the early Fallout previes, the GI article I think. They said it would help to raise your health back up. So eating dead people would probably be partly that, and partly cause it's "teh awesome."
That was only about drinking water, not about eating food regularly.
and the 'teh awesome' reason is pretty much the reason why we dislike it.

It's not a real big thing, though, since it shouldn't impact gameplay much (although being a cannibal should make you very shunned).
 
The main point of killable children is that a world without children looks unrealistic and dead and that unkillable children (or other characters) are idiotic.

Mikael Grizzly said:
MCCARTHY INCARNATE BEGONE!
McCarthy was one of the brothers :look: .
 
Mikael Grizzly said:
MCCARTHY INCARNATE BEGONE!

My first impression of this line was something like:

MCCARTHY BROTHERS - TRANSFORM!

*henshin*
 
PaladinHeart said:
Yeah but 20 hours for the main quest is certainly an improvement over the 10 minute one from Fallout 1. :wink:

But that's the whole point. Fallout is so great that you CAN complete it in 10 minutes if you want to. I bet you couldn't do that in Fallout 3. :)
 
I started playing TOEE recently and the world without children looks very, very weird. Especially, that there are a lot of references to them in dialogues. Also, it shows that children are very important part of human life and that their lack makes RPGs poorer and less realistic (for example Arcanum - it didn't have children and the world seemed to be half-dead).

Also, I hate unkillable characters.
 
This is really shaping up to be a game that will be held as a highpoint of the RPG genre, fondly remembered and still enjoyable in a decade. Bethesda has really captured the spirit of the original Fallout, every new bit of information only further confirms that point. The energizing break from the turn-based combat that dominates the market; the subtle and sophisticated humor they pen; the clear importance the company places on choices and consequences; a true successor.
 
Sorrow said:
I started playing TOEE recently and the world without children looks very, very weird. Especially, that there are a lot of references to them in dialogues. Also, it shows that children are very important part of human life and that their lack makes RPGs poorer and less realistic (for example Arcanum - it didn't have children and the world seemed to be half-dead).
It's really a basic necessity like people having houses and a food supply. Without children no civilization will last more than one generation. And who were their parents?
 
Tannhauser said:
This is really shaping up to be a game that will be held as a highpoint of the RPG genre, fondly remembered and still enjoyable in a decade. Bethesda has really captured the spirit of the original Fallout, every new bit of information only further confirms that point. The energizing break from the turn-based combat that dominates the market; the subtle and sophisticated humor they pen; the clear importance the company places on choices and consequences; a true successor.
You didn't drink that Kool-Aid that Todd and Pete are passing around did you?
 
Don't double post, and realise that he's being sarcastic.
 
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