Cimmerian Nights
So Old I'm Losing Radiation Signs
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I promise, but only if you promise not to miss the sarcasm in my posts too.
Sorrow said:I hate unkillable characters.
Tannhauser said:This is really shaping up to be a game that will be held as a highpoint of the RPG genre, fondly remembered and still enjoyable in a decade. Bethesda has really captured the spirit of the original Fallout, every new bit of information only further confirms that point. The energizing break from the turn-based combat that dominates the market; the subtle and sophisticated humor they pen; the clear importance the company places on choices and consequences; a true successor.
Tannhauser said:This is really shaping up to be a game that will be held as a highpoint of the RPG genre, fondly remembered and still enjoyable in a decade. Bethesda has really captured the spirit of the original Fallout, every new bit of information only further confirms that point. The energizing break from the turn-based combat that dominates the market; the subtle and sophisticated humor they pen; the clear importance the company places on choices and consequences; a true successor.
He explained that Fallout 3 was ultimately a product of Fallout fans, for Fallout fans.
Speech trees are now a retro-gaming feature.Critical Hits said:Are they doing a lot of things to make Fallout mainstream?
They’re “just doing what is cool”, they admitted that games today have a huge emphasis on graphics, but that they wanted to bring back some retro gaming features (ie - speech trees)
Actually, I'm more amazed by the fact they (Beth, the old hag) call themselves Fallout fans.Seraphim Pwns U said:Re: Kotaku...
Am I the only one amazed by this fact... it is *for* FO fans?He explained that Fallout 3 was ultimately a product of Fallout fans, for Fallout fans.
lisac2k said:Actually, I'm more amazed by the fact they (Beth, the old hag) call themselves Fallout fans.Seraphim Pwns U said:Re: Kotaku...
Am I the only one amazed by this fact... it is *for* FO fans?He explained that Fallout 3 was ultimately a product of Fallout fans, for Fallout fans.
Are these people realTannhauser said:Speech trees are now a retro-gaming feature.Critical Hits said:Are they doing a lot of things to make Fallout mainstream?
They’re “just doing what is cool”, they admitted that games today have a huge emphasis on graphics, but that they wanted to bring back some retro gaming features (ie - speech trees)
And we now have an answer for the nuclear-catapult among other dubious decisions.
The conversations with Simms and Burke show off both the new AI system and the new focus on NPC interaction. An improved radiant AI system allows for even more behavior and dialogue options on the screen and your speech skill allows you to influence an NPC to do things that might not necessarily be in their best interests. For each dialogue option that makes use of the speech skill, you'll see a percentage chance of success. You'll want to take note of these numbers because if you fail, it's likely that you'll really irritate the person you're talking with.
Actually, to me it sounded as if there probably were multiple Brotherhood platoons going about their business. Could be wrong, though.Ausir said:It looks like the Brotherhood is only one platoon, which sounds good, but their main missions seems to be killing mutants, which sounds worse.
Yep. What's worse, in one of the other previews I saw a reference suggesting that a conversation between the sherriff and his son was completely unscripted, and was purely the result of two people recognising eachother.Ausir said:This is funny as well. What does Radiant AI have to do with that? Wasn't this "innovative system" in Fallout 1 and 2 already?
somebody said:Will there be a wii version?
Largely unconfirmed. No one in Gecko did, but Set in Necropolis makes some references to it.Draconis13 said:don't ghouls eat corpses or am I wrong?
Ausir said:It looks like the Brotherhood is only one platoon, which sounds good, but their main missions seems to be killing mutants, which sounds worse.