Drakehash said:HOW THE HELL A MEDICINE CAN LAST 200 years![]()
Normally I'd agree, but this is still retro-50s we're talking about. Guns, drugs, medicine, canned food and beef jerky lasting forever kinda fits.
Drakehash said:HOW THE HELL A MEDICINE CAN LAST 200 years![]()
Yes, it's 200 years after the Great War. Only ~30 years after FO2.PaladinHeart said:Or am I mistaken and Fallout 3 is suppose to be 200 years after the war?
PaladinHeart said:Would have probably been more realistic to simply set up a town or group of merchants in the store with armed guards and they're selling the old stocks of food and such at really high prices.
Ah that's where the SCIENCE! comes in.Drakehash said:Any good explanation?
How would the raiders know how to set up a working, password protected, computer controlled turret?BowserJesus said:To be honest, how would the raiders know what the medicine is for?
BowserJesus said:To be honest, how would the raiders know what the medicine is for?
To be honest, how would the raiders know what the medicine is for?
Drakehash said:The question will be.
HOW THE HELL A MEDICINE CAN LAST 200 years
Done.
Any good explanation?
It's not about identical houses, it's about identical houses with identical destruction.aronsearle said:My whole estate is made of identical houses.
Fucking council with their lazy/bad design.
No you don't. Other than the fact that people have discussed, dissected and analyzed the games and gaming in general over the years, you compare good design to bad, you don't excuse bad design by pointing out other bad design. You don't say oh I did wrong but that's okay all my friends were doing it also. That excuse never cut the mustard with parents or the law.aenemic said:I agree fully with Anani Masu. if you're gonna go down that road you're gonna have to apply the same criticism towards the old Fallouts first and foremost and then to pretty much any other game.
aenemic said:using the argument that "we KNOW it's just a game, captain Obvious. that still doesn't explain why it's unrealistic" is not a good argument. it's just as obvious that games are unrealistic. and no matter how much immersion the creators want to add to their game, they still know that it's unrealistic. and that it has to contradict reality in certain ways to make for a fun gaming experience.
aenemic said:I'm sure I could make a list with unexplainable and unrealistic things from Fallout 1+2 just as long as you can make from what we know of Fallout 3 so far.
aenemic said:and one last point - "If you don't feel it's worth discussing, don't discuss it." is just as an invalid argument as "I don't think this is a subject worth discussing" as this whole discussion is wether to care about these things or not. and we're currently having this discussion because we think it's worth brining up. you're gonna have to live with that, unless you want to censor your forums from free speech.