Fallout 3 Review: Official Xbox Magazine

B said:
Why don't we have a goddamn ignore list here on NMA?

I hate the principle of ignore lists. If someone follows our rules you should not have a problem with him, if you do it's likely purely personal and you should just bring up the willpower to ignore him.

Billionfold has been told to inform himself of our opinion better before dismissing people. He's also been told his attitude of "I don't need to make arguments I'll just dismiss your opinion" is inflammatory. If he carries on, I don't know if he'll last.
 
Texas Renegade said:
I'll try. ... (Lots of actual opinions follow)

Thank you Texas Renegade. I often disagree with you, but I know that you have an actual point of view, and will back up your opinions with evidence.

*Looks at Billionfold* :shock:

Mmmm???????
 
Moving Target said:
Texas Renegade said:
I'll try. ... (Lots of actual opinions follow)

Thank you Texas Renegade. I often disagree with you, but I know that you have an actual point of view, and will back up your opinions with evidence.

*Looks at Billionfold* :shock:

Mmmm???????

Don't worry, I am sure it is merely a momentary fever and I will be saying things to make you disagree with me again.
 
I'll take a swing at this....

Moving Target said:
Billionfold said:
My attitude is that everyone here is hating on a game they haven't played just because it doesn't resemble the archaic, yet very well made, Fallout 1 and 2. That brings a little resentment from me admittedly.

If this is not the case with the community, please explain in detail why there is so much negativity related to Fallout 3.

Oh my, where to begin:

-Copy/pasted damage on buildings (this was covered months ago).
Valid complaint, but this didn't seem to stop us from loving Fallout 1 and 2. I'm almost excited when I see this nowadays. I'm tired of the eye-candy and want some substance from a game again. Hopefully their dev time was better spent elsewhere (storyline, non-linear game design)
-VATS slo-mo probably can't be turned off (not confirmed, yet, but it seems that way)
Sure you can. Switch to FPS. No slo-mo. You're complaining about a slow-mo cinematic added to a turn-base "optional" combat style. From what I remember from playing Fallout 1 and 2, I hit that spacebar a lot when things were messy, but when I just needed to mow through mobs, I played in real time. I expect this will be the exact same thing.
-Ghouls look like zombies, and can move fast now. No longer are they greenish flaky-skinned slow movers.
Ghouls look like ghouls. They are synomous with zombies. Feral ghouls (the fast animal-like ghouls) are probably what you are referring to in Fallout3. It's a new addition. Did you just want Fallout 2 with a new graphics engine? Cause Fallout 2 added things Fallout 1 didnt have.
-Super mutants do NOT look like F1,2 or even Tactics SMs. They look like orcs.
I agree completely. They went too cartoonish on the SMs. Hopefully some of them actually look like mutants and not Half-Orcs.
-ALL the menus are in the Pipboy, which has a tiny, tiny interface. On my computer, and at work, I had a really hard time making out the words during the E3 demos.
The E3 demo was on a resolution set to display on a very large screen. If you play on a smaller monitor, use a different resolution. Not valid until you see the options menu and how you can customize the UI and graphics.
-The radio. The biggest problem here is that there are quite a few different stations. I'll repeat: there are several stations. In the wastes. Broadcasting with power that would be better used elsewhere, to people who probably could have more fun with it if the DJ was doing exactly the same thing during a community gathering.
Right, because everyone in a post-apocolyptic world with mutants, ghouls, and radiated animals running around will have their priorities in-check. Even in Vietnam-hell, American soldiers still had access to good ol' Rock 'n Roll.
-The Fatman. I refuse to explain this, it'll give me a stroke or something.
LOL. Oh, come on. This is traditional Fallout rediculousness. You're condemning Bethesda here for the same liberties Bioware used to take.
-Various arms skills now influence damage, not accuracy.
Understandable to accomidate the FPS mode. If it works with the gameplay, then I don't really understand the complaint here. Is it just that everything about 1 and 2 is sacred?
-In the OFFICIAL videos, there are no animations for when the targets get shot. Like when a BoS soldier was shooting a supermutant, with a gatling gun, and the SM was just getting pushed back, nothing else.
This is a complaint for the official videos and may or may not relate to the retail game release. Time will tell.
-The textures are very low-grade. Even in the official videos (I haven't bothered to look up the pirated vids; don't need to, considering how well other posters have covered it in other threads) they look dated and very ugly.
Valid complaint, but I think this ties into my response to the first complaint as well. If gameplay and story are good, I won't mind that the graphics are a couple years behind.
-Enemy AI is laughable. And before you even start: Yes the NPC AI wasn't so good in the first two games. But it was being improved, and that's truly a good excuse for saying "Technical limitations of the time!" On top of that, Bethsoft's had almost THREE YEARS to improve the AI. And it seems they haven't.
AI can't really be judged until full release. Almost all gameplay videos are of the first few minutes out of the vault. I would hope that difficulty and AI scales a bit so you can acclimate to gameplay and the end of the game is more difficult than the beginning.
-The world is very dense and tiny compared to the first two games; the sense of space and relative isolation is gone.
Different location, different feel. But saying that the "sense of space" is gone, can't really be claimed until you've gone through the game. Are you saying that the sense of "empty space" is gone? Well, this is deffinitely a damned if you do, and damned if you don't moment then because gamers seem to always complain that a game either has too much useless space or is too cluttered. Regardless, this judgement would need to be help off till later. It may end up feeling "just right".
-Exploding cars. Another stroke-inducing design decision.
Agreed. Makes no sense, but if this and the mutants are the worst they've done in F3, I'll live with it.
-Playing house: If you blow up Megaton, you get a room Tenpenny Towers (which is okay- though the fact that the tower itself is there is not). If you don't blow up Megaton, they give you a house. With a robot butler. And a tool bench. And a Nuke-Cola machine. And lots of furniture and stuff. Aaaand... you're... um... searching for your father still... uh... I think.... Out the window goes the whole "Wandering the wastes without a home base" idea that was a BIG part of the first two games.
You can go wander. They just don't FORCE you to do so. The big thing about the first two games was that it was up to you. Leave your house. Abandon the quest for your father, just as you choice not to help your village in the previous game. Your choice.
-So many of the old factions are back, somehow transported across the continent. Yes this point's been discussed to death, then resurrected and discussed to death again. Yes, it *can* happen that the Brotherhood could have made it across the continent. And it actually makes more sense that the Enclave is there already. But: it's indicative of lazy design decision when you do something like that, moving all the same factions from one place to another.
You'd complain if they didn't have them, saying that it just doesn't have the same feel of the old games because we're surrounded by all new factions. Bethesda is damned either way. If they stick to the original, it doesn't make sense. If they try to mix it up a little, they've committed a sin.

Your final question is what do we see that we like? Well, I like the fact that a company resurrected my favorite game title and provided me with another look at this unique world. Being in both the game and film industry, I understand that unless you can some mind-meld with another team, you're not going to duplicate their work. You can try, but they did it they way they did it for a reason.... it's what they were good at. So, you need to do it your way and hopefully you do justice to the title and respect the most important qualities.

I identify those qualities as the qwerky sense of humor. The "lost in time" atmosphere of a post-apocolpytic world being somehow both futuristic and lof a 1930s morality and culture. The non-linear storyline in which you can "Choose Your Own Adventure." I nice mixture of turn-based and real-time gameplay to fulfill various moods I might be in. And the ability to build your character up in whatever image you choose in true RPG fashion.

I never thought Fallout 1 and 2 were a success because of the graphics, character models, world design, there being miles and miles of open desert, or any of the aforementioned complaints. I tend to look at what was missing in Fallout Tactics, and realize thats what made 1 and 2 so great. Non-linear, strong storyline, humor, and post-apocolyptic environment.
 
kikomiko said:
Once again, I think everyone should actually PLAY the game before they dump on it. No, looking at gameplay videos is not the same as playing, no matter how you put it. I am very excited about this game, yet I wouldn't go as far to GUARANTEE that it will be awesome. Just give the game a chance, please?

We have given the game a chance. Go back and read the posts from when the news of Fallout 3 by Bethsoft was released.

As for playing the game. Okay, short of giving Bethsoft $60 of my money, how do I do that on the PC?

I'm not buying a game just so I have the 'right' to bitch about later. I want to actually enjoy the game, but I presently don't see a game that I will enjoy. As a result I am not buying it.

If it had a demo things would be different. If I enjoyed Oblivion style gameplay for RPGs, it would be different.

It's not so I'm not.
 
I agree completely. I'm a movie critic, but I never bother with watching the movies. All I do is read other people's reviews and then either praise it for what they liked, or condemn it to hell for what they didn't.

I'm working on a new hobby as a music critic. What I do is look at pictures of the band and their cover art, and then write about whether their album was good or not. I've got plenty of time for doing this ever since I lost my job as a food critic because some idiot editor thought my reviews of the food based on walking into restaurants and smelling other people's plates wasn't accurate.
 
Most people's opinions aren't even that bad. There have been enough spoilers and leaks that people can base their opinions on. Kind of like the trailers for movies...
 
Garful said:
I agree completely. I'm a movie critic, but I never bother with watching the movies. All I do is read other people's reviews and then either praise it for what they liked, or condemn it to hell for what they didn't.

I'm working on a new hobby as a music critic. What I do is look at pictures of the band and their cover art, and then write about whether their album was good or not. I've got plenty of time for doing this ever since I lost my job as a food critic because some idiot editor thought my reviews of the food based on walking into restaurants and smelling other people's plates wasn't accurate.

Hello. I'm a movie patron. I watch the trailers & listen to critics. Then I make up my mind if the movie is worth going to see.

At what point did Games suddenly get this right to be above Movies, TV & books in how you judge them? It's my choice in what I do with my money... why should I have to listen to a bunch of fans of a genre/company tell me "It's great" without anything real to back it up?

Listen closely. I do not enjoy Oblivion style gameplay. Fallout 3 seems to have alot of that and so I'm not spending my money on it. Clear?
 
Crystal.

And you shouldn't spend your money on things that you don't "think" you are going to enjoy. You shouldn't feel obligated to do so. You also shouldn't feel obligated to review the product either (not saying that is what you are doing, but some in this thread are).

You can decide you are going to purchase something based on reviews, just as you can say "I'm not going to see this movie because the critics said it sucked." However, to review things like gameplay and atmosphere, as some have been doing, without experiencing the gameplay or the atmosphere....

Well, that's very similar to reviewing a movie without watching it. Now, I'm not saying you are doing it, but you are sticking up for the people in this thread who are.
 
Garful said:
Crystal.

And you shouldn't spend your money on things that you don't "think" you are going to enjoy. You shouldn't feel obligated to do so. You also shouldn't feel obligated to review the product either (not saying that is what you are doing, but some in this thread are).

You can decide you are going to purchase something based on reviews, just as you can say "I'm not going to see this movie because the critics said it sucked." However, to review things like gameplay and atmosphere, as some have been doing, without experiencing the gameplay or the atmosphere....

Well, that's very similar to reviewing a movie without watching it. Now, I'm not saying you are doing it, but you are sticking up for the people in this thread who are.

And you were coming across as 100 other fanboys who were saying I had to buy the game to comment on it at all.

As for the gameplay & atmosphere. Well, we have seen some of that in the official trailers, previews, reviews & the pirate livestreams. As for whether it's enough to decide if it's good or not; I'd say that's a subjective judgement. Some feel it is enough and you it appears don't.
 
Garful said:
However, to review things like gameplay and atmosphere, as some have been doing, without experiencing the gameplay or the atmosphere....

We're not reviewing it, we're expressing an opinion on it on an internet forum. Not really the same thing. You can't really start holding people's opinion to professional journalist standards.
 
Cool, someone responded. Here we go:

Garful said:
Moving Target said:
-Copy/pasted damage on buildings (this was covered months ago).
Valid complaint, but this didn't seem to stop us from loving Fallout 1 and 2. I'm almost excited when I see this nowadays. I'm tired of the eye-candy and want some substance from a game again. Hopefully their dev time was better spent elsewhere (storyline, non-linear game design)

Right, but here's the difference: Budget and (supposedly) graphics engine superiority. When a BIG part of Beth's defense of the game, after it's been shown that, no, they're not keeping to the lore, is "It looks great." Well..no. That's why copy/pasted *damage* on buildings that look *exactly the same* is not a good thing.

Sure you can. Switch to FPS. No slo-mo. You're complaining about a slow-mo cinematic added to a turn-base "optional" combat style. From what I remember from playing Fallout 1 and 2, I hit that spacebar a lot when things were messy, but when I just needed to mow through mobs, I played in real time. I expect this will be the exact same thing.
I should've been more clear. All right: First of all, there shouldn't have *been* the option either way. If you're going to go full RT, go full RT. And *definitely* don't make the RtWP system add more damage (not confirmed, but seems to be that way.)

Second of all: I don't know what Fallout 1 or 2 you were playing, but there was no RT combat. Ever. And the TB speed could be turned way, way up.

Ghouls look like ghouls. They are synomous with zombies. Feral ghouls (the fast animal-like ghouls) are probably what you are referring to in Fallout3. It's a new addition. Did you just want Fallout 2 with a new graphics engine? Cause Fallout 2 added things Fallout 1 didnt have.

No, these ghouls do *not* look like FO1/2 ghouls. No flaky skin, no green skin... they look like jerky now. And they move fast. THEY ARE NOT GHOULS. They're zombies. Which is not what FO1/2 ghouls were at all.

Nice try on the troll there, BTW.

-Super mutants.
I agree completely. They went too cartoonish on the SMs. Hopefully some of them actually look like mutants and not Half-Orcs.

Good to see some agreement. It's been explained *why* they look different. And damn, does that explanation take a huge whiz all over the canon, too.

-PipBoy and menus.
The E3 demo was on a resolution set to display on a very large screen. If you play on a smaller monitor, use a different resolution. Not valid until you see the options menu and how you can customize the UI and graphics.

I still think that black on green is a very bad choice. And that making the world map look like it's on a low-res monitor is a *very* bad choice. It'll still probably look terrible, just not as horrendously bad, on a bigger monitor. Though I may be speaking too soon- my monitor has a hard time showing decent detail on old XBrick games.

-The radio.
Right, because everyone in a post-apocolyptic world with mutants, ghouls, and radiated animals running around will have their priorities in-check. Even in Vietnam-hell, American soldiers still had access to good ol' Rock 'n Roll.

Wha? HOW DO THEY GET THE POWER?!?! And why aren't they using it to, oh, I don't know, run lights at night? Electrify the town's wall? Heat water/homes?

-The Fatman
LOL. Oh, come on. This is traditional Fallout rediculousness. You're condemning Bethesda here for the same liberties Bioware used to take.

No, seriously, it's stupid. Now you've gone and made me have to explain something that's so obvious... ahhhh...

Okay, the big problem with the Fatman? It takes the earlier Fallouts' attitude toward nuclear weapons and nuclear war, and utterly disregards it. Nuclear power and weapons were seen as *very* dangerous, and handled at a distance. Remember the Glow? What about when you heard that the Followers of the Apocalypse had a nuke under their cathedral? Scary stuff, right?

So what's Bethsoft do? Canon OUT the window. This is yet another area where their "reimagining" has failed.

And that's not even discussing how ridiculous it is to have a shoulder-mounted NUCLEAR CATAPULT. No, do not bring in the Davy Crocket to this argument. It wasn't shoulder-mounted, didn't have a very large pay-load, and was a failure anyway.

-Various arms skills now influence damage, not accuracy.
Understandable to accomidate the FPS mode. If it works with the gameplay, then I don't really understand the complaint here. Is it just that everything about 1 and 2 is sacred?

It's not understandable, it's design laziness. Becoming a better shot doesn't make you do more damage. It makes you more accurate. Which should have brought up the percentages in TB, if Beth had bothered to implement it. Which they didn't.

And: don't bring up the "primacy of fun" argument. That's helped to ruin Fallout 3.

-No animations for when the targets get shot.
This is a complaint for the official videos and may or may not relate to the retail game release. Time will tell.

Uhhh... official videos. As in, what the company wants to show as their *best* examples of character animations. So, if they've got better ones, why haven't they shown them? And if these are the best they've got- that's just sad, really.

-Low-grade textures
Valid complaint, but I think this ties into my response to the first complaint as well. If gameplay and story are good, I won't mind that the graphics are a couple years behind.

Yeah.... read through the thread about the leaked videos until you get to pages with Spoiler tags. Then read.
.... See why I'm a bit concerned?

-Enemy AI
AI can't really be judged until full release. Almost all gameplay videos are of the first few minutes out of the vault. I would hope that difficulty and AI scales a bit so you can acclimate to gameplay and the end of the game is more difficult than the beginning.

The leaked videos are not. The AI still sucks- even the morons who are playing and commenting on it doesn't have a problem with the AI. Which really says something about its quality.

-Dense and tiny world
Different location, different feel. But saying that the "sense of space" is gone, can't really be claimed until you've gone through the game. Are you saying that the sense of "empty space" is gone? Well, this is deffinitely a damned if you do, and damned if you don't moment then because gamers seem to always complain that a game either has too much useless space or is too cluttered. Regardless, this judgement would need to be help off till later. It may end up feeling "just right".

Mm hm. It seems like Bethsoft overdid it. From the reviews that have come in so far, it seems like a case of "Oops, raiders *kills raiders* Uh oh, radscorpions...." etc, ad nauseum. They certainly overdid it on the rubble.

-Exploding cars
Agreed. Makes no sense, but if this and the mutants are the worst they've done in F3, I'll live with it.

It isn't.

-Playing house
You can go wander. They just don't FORCE you to do so. The big thing about the first two games was that it was up to you. Leave your house. Abandon the quest for your father, just as you choice not to help your village in the previous game. Your choice.

The problem is that you have ALL these little do-dads and such in the house. Robot butler; hair styles; decorating *themes* for freakin'.... it's ridiculous.

-Old factions return
You'd complain if they didn't have them...

No, I wouldn't. This re-using of canon names, with absolutely no context, is worse than moronic. Bethsoft basically just saw the Brotherhood and Supermutants and Enclave as *branding.* Like they were the main focus of Fallout or something. They weren't even close to that.

They were an integral part of the story *as it was told on the West Coast.* Tactics tried, and failed, to transplant the factions to the Midwest, with comparatively little disregard to canon. Fallout 3, like Tactics, should have come up with new factions. Period.

Your final question is what do we see that we like? Well, I like the fact that a company resurrected my favorite game title and provided me with another look at this unique world.

Personally, after this treatment, I would've prefered it to have stayed dead.

Being in both the game and film industry, I understand that unless you can some mind-meld with another team, you're not going to duplicate their work. You can try, but they did it they way they did it for a reason.... it's what they were good at. So, you need to do it your way and hopefully you do justice to the title and respect the most important qualities.

But one question: why didn't they even bring any of the orginal team on board as consultants? They had the money, and at least one original developer expressed interest, but.. nothing.

I identify those qualities as the qwerky sense of humor. The "lost in time" atmosphere of a post-apocolpytic world being somehow both futuristic and lof a 1930s morality and culture.

1950's, but yes, true. I honestly don't see that in FO3.

I nice mixture of turn-based and real-time gameplay to fulfill various moods I might be in.

I... think you're thinking of Tactics. 1/2 never had RT.

I never thought Fallout 1 and 2 were a success because of the graphics, character models, world design, there being miles and miles of open desert, or any of the aforementioned complaints. I tend to look at what was missing in Fallout Tactics, and realize thats what made 1 and 2 so great. Non-linear, strong storyline, humor, and post-apocolyptic environment.

It was a collection of about a zillion things that came together to make the games great. And yes, there were lots of negatives- like the entire New Reno set-up, some other silliness in 2, the Enclave (in general)....

Without some of the positives, it's just not a Fallout game. Tactics failed to realize that the Fallout universe was more than just bits and pieces. Bethsoft's waaaay off the mark.
 
I don't really think suggesting playing the actual game before providing feedback on it is holding anyone to professional journalism standards.

FYI, I could be considered a fanboy of the Fallout series, but I'm deffinitely not a fanboy of Bethesda. I found both Morrowind and Oblivion's combat system much too repetitive. I typically don't enjoy a first-person style RPG (except for the earlier Might and Magic ... Clouds of Xeen, etc), and prefer a bird's eye, Baldur's Gate style.... at least when it comes to the combat scenarios.

Do I think Fallout 3 is going to be better than 1 or 2? No, but I'll be optomistic that, on its own, it'll be worth playing and hopefully stir up a few fond memories of the earlier games. I'd hate to see hardcore Fallout fans get left behind due to closed-mindedness.
 
Garful said:
I don't really think suggesting playing the actual game before providing feedback on it is holding anyone to professional journalism standards.

Depends. If I'm looking at a screenshot and I say "graphics suck", I can't do that as a reviewer, but it's fine for a forum post. Equally, it's perfectly fine for people to judge what they know about Fallout 3, and by this point this is too much to criticize people for judging without knowing; we've seen PR screenshots and gameplay footage, but anyone who wants to will now have seen the game in action - for hours if he so chooses - and will know the entire plot and have plenty of reference examples on dialogue and quests. Do we know - say - how comfortable the interface feels or how VATS handles? No, but I haven't seen a lot of criticism of that.
 
LOL. Oh, come on. This is traditional Fallout rediculousness. You're condemning Bethesda here for the same liberties Bioware used to take.

BioWare?

What about when you heard that the Followers of the Apocalypse had a nuke under their cathedral? Scary stuff, right?

Children of the Cathedral. The Followers were the good guys.
 
I think we nailed most of the "point-by-point" issues, so I'll just mentioned a couple of things.

Check out the following link on Feral Ghouls.
http://fallout.wikia.com/wiki/Feral_Ghoul

Main link on ghouls over-all. Check out the very bottom of the page, as they have the exact icons of the different ghouls from the earlier Fallouts.
http://fallout.wikia.com/wiki/Ghoul

Regarding Fatman, you're on a different end of the Nation. You can relatively argue that the general attitude regarding nuclear energy that survived the Nation's capitol is quite different than that which developed by the tribal people who survived on the West Coast.

I love the rediculousness of the Fatboy, but I respect why you don't.

I'm not going to be concerned with whether or not training your skills with a gun should only effect accuracy or effect damage. In my mind, it would increase both. However, since you can play in FPS, your increasing skill as a player as you get used to the game will handle the increase in accuracy, so the game compensates you with some extra damage to reflect your character's increasing skill. I'm fine with this.

Regarding leaked videos being a judge of AI quality. I'm going to have to reserve judgement as I'm not going to watch them (especially with the game releasing next week). Since I'm refusing to go check them out, I've got no choice but to grant you that argument. Hopefully, if they are that bad, they were leaked from a beta build.

Nice arguing with you, regardless. I hope I enjoy the game when I pick it up next week. If I don't, I assure you I'll come back here and let you know you were right. My day at the office is over, so have a good night. :)


Oh, and yes, I was thinking of Tactics in regards to half RT. It was the only thing I liked from it.

Ausir said:
LOL. Oh, come on. This is traditional Fallout rediculousness. You're condemning Bethesda here for the same liberties Bioware used to take.

BioWare?

My bad, had Baldur's Gate on the brain as I was thinking about how I prefer birds eye view over First person.
 
Ad Astra said:
-snip
You can't say anything bad about Fallout 4; you have to wait until screenshots are released! -snip

You see into the future don't you?


What really bugs me about most of these 'premium mags' is that people actually see them as more than a gaming advertisement. Its like video cards listing how many frames they can push in [game simulator]. You would think they would just skip the middle man and just slap a 10 on the bottom of a full page ad. Most of the people would prefer looking at 'purdy' pictures anyway.

Though what would gamers read on the john then? Future generations will know.
 
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