Fallout 3 & SecuROM

Rev. Layle said:
I wonder if the devs knew this (the launcher vs. actual game program), but marketing needed "security"

The guy who assured us of "the mildest form possible"-security was Pete Hines, PR/marketing, not a dev.
 
Lingwei said:
If anyone is surprised about Bethesda lying then it is their own fault.


I quite frankly think it was a screw up on the part of the marketing dept. And a big one at that, I wouldn't mind seeing some heads roll. I fail to believe that they'd be such pernicious bastards to outright lie about DRM, or any other technical (read: not subject to "opinion") aspect of their game. (Or rather that they could get away with being such pernicious bastards)

A case of someone being un- or misinformed, I'm guessing, but again that doesn't excuse them in any way. (Though, some would argue that this is the lightest form of DRM).
 
Gentlemen said:
This type of SecuRom is not a big deal, so I wouldn't go around all pissed and calling Bethesda liars.

I didn't expect that people would just use this as another excuse to flame them, that's for sure!
 
I don't like the fact that securom is always running in the background. You have to do some hard work to remove it from your harddrive.

Plus they said they were not doing the drm thing. I gave them a tip of my hat for that. I should have known better.
 
Bethesda lied? what? that never happened before!

all kidding aside, i think it should be pointed out that:
1) "devs" have usually nothing to do with DRM, it's the publisher who usually smacks the thing on.
2) the "PR guy" isn't always in the loop and should learn to keep his mouth shut if he doesn't know what the fuck he's talking about.

:)

anyhow, Securom is a farce. the only thing it does is keep people from making easy to use backups of their legally owned games. (while also sometimes keeping people with legit versions out of the game because it detected a perfectly legal piece of software such as deamontools)
 
Well, as it seems on that rumor that I posted, you can remove secuROM and the game will still work.

I guess if you want there to be less bugs, you have to put in some effort. Life is never fair.
 
I spent about an hour installing and tweaking my computer before I even *try* to load the game. I don't like playing directly from the DVD (damages them in the long run) so I take the natural precaution of an Image.

That takes another hour to finish.

Then I try to play, and wouldn't you know it but apparently every emulation device on my computer is evil and must be purged before I'm allowed to play a game I spent (shock horror..) $120 AUD on.

Knife to my throat I call this a fucking nuisance, but easily remedied. At least I can install it more than once on a different machine etc.

IF ONLY my internet hadn't been cut back.. I still have to wait 20 minutes before the damn patch is downloaded.

With exams less than 24 hours away, I'm seriously giving thought to postponing my test run until the end of exam period.. a goddamn travesty.
 
Hobo In A Box said:
HAHAHAHA, oh man, I just looked at the Bethesda forums and some guy posted this.

I accidentally left my DVD at work (I needed to take images of the packaging so bethesda would send me a new GFW-Live key), then I went to play FO3 at home, and it complained about no-dvd. SOOOOO I went to the program files, and ran Fallout3.exe and it worked.

Looks like SecuROM is only attached to the launcher. How silly of them .

Yeah, you can't change the options easily, but good thing I own the game and can put the dvd in to change the options.

I'm sure I'm not the first to notice this.
Nice find! I hope that it works like that in the European version as well.
 
The Dutch Ghost said:
I know this isn't the tech forum but seeing as this deals with SecuRom, does anyone know if the SecuRom removal instructions provided by this site can remove it from your computer once you have installed FO3?
I guess the launcher will stop working (as pointed out before, Securom seems to protect the launcher, not the actual game exe) but the game should run.
 
Either those game publishers are dumb or stupid. Securom has been cracked for many times and why on earth they keep putting it in their game, is a question which I think can be answered when hell is frozen. :ugly:
 
I'm confused, I have Daemon tool and some of the other software mentioned, but my installation went smoothly. Was it because I turned the auto-run off and if so, is that all it really takes to fool the SecuROM?
 
but yes, you can successfully mount an image and kill Daemontools afterwards, which will leave the image mounted.

also, if you mod the process name, it wont be able to find it either.

(though i've not tried this with the latest versions of SecuROM (and I don't have FO3 to check with))
 
rcorporon said:
More lies from Beth... is anybody really surprised?

Hmm no problems here. Also that statement was before they got burned by the pirating problem. I can imagine the Salesman for the SecuRom using that to his advantage.
 
artmiser said:
Hmm no problems here. Also that statement was before they got burned by the pirating problem. I can imagine the Salesman for the SecuRom using that to his advantage.
Oh right, of course. That's exactly what must've happened, I mean it's not like the game was leaked after it went gold or any-oh... right...
 
I wonder what made Bethesda decide to add in SecuROM, especially after EA got sued over putting it on Spore, and not letting the user know about it, which made it essentially spyware. And Bethesda did the same thing with Fallout 3. Plus it's not like it deters pirates or anything.
 
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