Fallout 3: Skills and Perks

Well, I am not arguing for everyone, I am arguing for the player. There is a karma level requirement with the perk. To me, if you are gonna reach the perk and take it, there is no reason within your character to abuse it.

Sorry the whole work my way good to get something and then play my character completely different is a garbage way of playing.

If you get your karma up to the level to get the perk, I agree with making it where you can only get fingers off baddies. It prevents garbage character play.

I also hope that if your karma goes down below a certain point, you lose the perk.
 
If you don't even get negative side effects for using drugs in the game, there doesn't seem to be much of a chance that you'd get penalized for having bad or good karma except that maybe you'll get this house instead of that house and this guy will give you evil quests instead of that guy giving you a nearly identical good quest.

Losing a perk? There's no way that Bethesda would do that.

They couldn't even wrap their minds around the negative aspects of traits and understand that there were supposed to be tradeoffs for every positive effect they gave, so they made them all perks that just make you better without any consequences to the rest of your abilities.

From what we've seen so far it looks like you could go do X number of good quests to get good karma and get the perk. after this you could go totally evil and kill everyone, and still collect evil fingers and sell them to offset your negative karma.

The only way I can think of for them to avoid this "perk" being horribly flawed and easily misused is if the "certain person" either attacks you or won't talk to you, when you have "bad karma".
 
But they did say this perk gives you an opportunity to balance your karma back to good when you go evil.
 
I guess that settles it then.

You can't be bad and lose the perk, thus negating it's goody goodyness.

I could go get it, murder a whole town of sweet old ladies and their puppies, walk back to the "certain person" whilst killing every bandit on the way and turn in bad guy fingers for cash, like it's going out of style.

I was thinking about this ealier and I found something that kinda bothers me..

Since there is no longer a window for looting a corpse or object, you're going to have to scrounge around on the ground in all of the gibs to find a finger, unless it magically floats in the air above the dead dude, or highlights when you look in it's direction...

considering that they have repeatedly mentioned that everyone doesn't explode in a bloody bag of jibs with every single kill, you also run into the difficulty of taking a finger from a person you killed with a blunt object who's hands are still intact.

is there a "cutting off a dead guys finger" minigame?
 
whirlingdervish said:
Since there is no longer a window for looting a corpse or object
What are you talking about? Go watch the gameplay videos again.
 
Eyenixon said:
remmah said:
Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?

Give the guy a fucking break, any retard can answer this question himself without having to think.

One town won't like the actions you did in another town, one town might not like the fact that you help everyone out because it conflicts with their personal interests, while another sees benefit in all good done for others.

You play your character as you would and make enemies with some people and friends with others.

You hit the nail on the head for why I'm so disheartened by playing video games in this modern era. Technology has advanced, but only graphically. What always interested me was the statistical tracking systems and world reactivity.

Sure, back in 1995 we needed to code in black and white numerical counters for NPCs to interact with. NPC A reads your karma as +53, and checks to see if that's above the threshold for offering you a "good guy" quest (etc). Come one..

In 2008 we should have systems that can track data in far more robust and object oriented manners. Why not devise a system where an NPC reads not a numerical counter but deeper into one's relationships with the chronology of the game ("if event A is caused by the player at location B before time event C then..."). I'm just pulling stuff out of my arse, but I'm talking about an evolution to the way reactivity is established in games.

So why not devise this? Lazy programmers looking to take the easy way out instead of being driven to push an envelope. Everybody wants Halo or Killzone 987. Nobody wants a dynamic world.

Isn't it scary that Bethesda is at the forefront of development houses doing "dynamic worlds"? Bethesda, Bioware, Lionhead ... All mediocre companies compared to the real torch holders who are sadly no more (Black Isle, Interplay, Troika, Looking Glass, etc).

Mass Effect let me down. Fable 2 will probably let me down. Fallout 3 will sadly probably let me down. Perhaps I should finally play Planescape or revisit Fallout 1 and 2.

Not to go off topic, but can somebody PM me about upcoming games by indie developers pushing the Troika/Black Isle spirit into the future? Anything *not* set in a medieval fantasy land?
 
Brother None said:
Child at Heart
Ranks Available: 1, Requirements: Level 4, Charisma 4
The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
Was I the only one that thought of Michael jackson when I saw that perk?
 
Anarchosyn said:
Eyenixon said:
remmah said:
Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?

Give the guy a fucking break, any retard can answer this question himself without having to think.

One town won't like the actions you did in another town, one town might not like the fact that you help everyone out because it conflicts with their personal interests, while another sees benefit in all good done for others.

You play your character as you would and make enemies with some people and friends with others.

You hit the nail on the head for why I'm so disheartened by playing video games in this modern era. Technology has advanced, but only graphically. What always interested me was the statistical tracking systems and world reactivity.

Sure, back in 1995 we needed to code in black and white numerical counters for NPCs to interact with. NPC A reads your karma as +53, and checks to see if that's above the threshold for offering you a "good guy" quest (etc). Come one..

In 2008 we should have systems that can track data in far more robust and object oriented manners. Why not devise a system where an NPC reads not a numerical counter but deeper into one's relationships with the chronology of the game ("if event A is caused by the player at location B before time event C then..."). I'm just pulling stuff out of my arse, but I'm talking about an evolution to the way reactivity is established in games.

So why not devise this? Lazy programmers looking to take the easy way out instead of being driven to push an envelope. Everybody wants Halo or Killzone 987. Nobody wants a dynamic world.

Isn't it scary that Bethesda is at the forefront of development houses doing "dynamic worlds"? Bethesda, Bioware, Lionhead ... All mediocre companies compared to the real torch holders who are sadly no more (Black Isle, Interplay, Troika, Looking Glass, etc).

Mass Effect let me down. Fable 2 will probably let me down. Fallout 3 will sadly probably let me down. Perhaps I should finally play Planescape or revisit Fallout 1 and 2.

Not to go off topic, but can somebody PM me about upcoming games by indie developers pushing the Troika/Black Isle spirit into the future? Anything *not* set in a medieval fantasy land?

Are you insane? This is the 21st century! Originality and creativity are to be punished, only conformity to the status quo will bring rewards:


More blurry bumpmaps!

More blinding light-glow HDR effects! (Which are also blurry!)

More poorly drawn solid-line or blocky-penumbra shadows!

Everything must be painted brown, gray, or black! (White will be allowed only if it blinds players with HDR!)

All in-game objects must be subject to wonky physics code that causes them to bounce around like weightless rubber, get stuck in everything, fall through the world at random, and possibly kill the player if they happen to bump into shit at walking speed!

Whenever the players camera turns even slightly, everything on the screen must suddenly smear like some child assaulted it with fingerpaints in a poor attempt at motion blurring!

Male characters must wear impossibly thick armor that is covered in brightly glowing lights that would turn them into bullet magnets in any real battle, and females must wear as little clothing as can be legally allowed without becoming pornographic!

Games must "cross multiple genres" by poorly translating the most basic elements of gameplay from all the crappiest "pop" titles into some kind of bastard mutant child filled with broken mechanics!

All dialogue must be voice acted, no matter how mundane, even if the voice actors sound like people chosen at random off the street outside the recording studio!

Every damn living thing that might happen to stub its toe or other appendage must explode in a ludicrously gigantic cloud of blood and gore while simultaneously going completely limp and flopping to the ground like an abandoned toy doll!

And, finally, there's no room for competent writers on the game staff because they all had to be fired, or never hired in the first place, in order to afford more animators, modelers, and texture artists!

If a game follows all of these rules, it will receive such accolades as "innovative", "intelligent", "genre-breaking", and may earn a spot as a contender for some douchebag game magazine/website "Game of the Year" award!


The 21st century blows.
 
you are so right, it is scaring me
I thought only I was thinking the general earthbound society is getting dumber in every perceivable way, including, and mainly, enterntainment - vedeogames being an enormous chunk of it and a money-making machine
 
PlanHex said:
whirlingdervish said:
Since there is no longer a window for looting a corpse or object
What are you talking about? Go watch the gameplay videos again.

wow. I admit I hadn't seen it in the ones I watched, but all I saw were the first weeks worth of blurry youtube vids so I probably missed it in action. I haven't been paying much attention to them since then.

Went back thru the screenshots in one of the newsposts and found the "looting" hud in one of them so I guess it does exist. Do you know where there is a gameplay vid that's bigger than 400x300 and isnt really fuzzy where I might see it in action?

:o
 
Mephestys said:
And, finally, there's no room for competent writers on the game staff because they all had to be fired, or never hired in the first place, in order to afford more animators, modelers, and texture artists!
I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations? :eyebrow:
 
oihrebwe said:
Mephestys said:
... in order to afford more animators, modelers, and texture artists!
I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations? :eyebrow:

Heh, Bethesda has never actually been known for their textures or animations. Just look at Morrowind. They did improve these a lot with Oblivion. There are still very ugly people though and the jump animation is just lazy.
 
oihrebwe said:
Mephestys said:
...in order to afford more animators, modelers, and texture artists!
I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations? :eyebrow:

I didn't say they hired good artists...
 
whirlingdervish said:
Went back thru the screenshots in one of the newsposts and found the "looting" hud in one of them so I guess it does exist. Do you know where there is a gameplay vid that's bigger than 400x300 and isnt really fuzzy where I might see it in action?
Here you go: http://www.gametrailers.com/game/4758.html
Scroll down to the gameplay section and look at the PAX 2008 videos. I'm sure there's some hot inventory action in one of those.

It's pretty much just Oblivion's system so you haven't missed much.
 
How would the person handing out the bounties know whether or not the original owner of the finger was actually dead?

I mean, it's just a finger. Finger-removal is not inherently fatal.
 
Well here's a possible explanation. I don't know how high your karma has to be to get the perk, but hearing about all your good deeds, let's say the Regulators are pretty much trusting of you.

Like maybe a king asking one of his most trusted knights to go out, slay bandits, and then return the fingers as proof. Then again.. if they trust you so much, then why require fingers as proof?

This could have been more interesting though. I could see a creature like the master from the original Fallout wanting to absorb different creatures. Although it would most likely rather have the brain than the fingers... and wouldn't care if they were good or evil, but generally pay you more for scientifically minded people's heads/brains.
 
I don't know how high your karma has to be to get the perk, but hearing about all your good deeds, let's say the Regulators are pretty much trusting of you.

From the perk's description, you don't have to have high karma at all. Otherwise it would have been listed in the requirements, wouldn't it?
 
I don't know, but it would be fairly stupid if an evil person can get the perk. I guess it's one of those "wait and see" sort of things that cost about $50 to $60.
 
PaladinHeart said:
I don't know, but it would be fairly stupid if an evil person can get the perk. I guess it's one of those "wait and see" sort of things that cost about $50 to $60.
It only costs money if you're a thoughtless consumer. You can always wait and ask or try out the game before buying it if you want to know. Granted, the lack of a demo limits your options greatly, but options are still there.
 
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