mandrake776
Still Mildly Glowing
Well, I obviously know that now.Ausir said:The red "F3" logo is the logo of Van Buren.
Well, I obviously know that now.Ausir said:The red "F3" logo is the logo of Van Buren.
What are you talking about? Go watch the gameplay videos again.whirlingdervish said:Since there is no longer a window for looting a corpse or object
Eyenixon said:remmah said:Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?
Give the guy a fucking break, any retard can answer this question himself without having to think.
One town won't like the actions you did in another town, one town might not like the fact that you help everyone out because it conflicts with their personal interests, while another sees benefit in all good done for others.
You play your character as you would and make enemies with some people and friends with others.
Was I the only one that thought of Michael jackson when I saw that perk?Brother None said:Child at Heart
Ranks Available: 1, Requirements: Level 4, Charisma 4
The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
Anarchosyn said:Eyenixon said:remmah said:Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?
Give the guy a fucking break, any retard can answer this question himself without having to think.
One town won't like the actions you did in another town, one town might not like the fact that you help everyone out because it conflicts with their personal interests, while another sees benefit in all good done for others.
You play your character as you would and make enemies with some people and friends with others.
You hit the nail on the head for why I'm so disheartened by playing video games in this modern era. Technology has advanced, but only graphically. What always interested me was the statistical tracking systems and world reactivity.
Sure, back in 1995 we needed to code in black and white numerical counters for NPCs to interact with. NPC A reads your karma as +53, and checks to see if that's above the threshold for offering you a "good guy" quest (etc). Come one..
In 2008 we should have systems that can track data in far more robust and object oriented manners. Why not devise a system where an NPC reads not a numerical counter but deeper into one's relationships with the chronology of the game ("if event A is caused by the player at location B before time event C then..."). I'm just pulling stuff out of my arse, but I'm talking about an evolution to the way reactivity is established in games.
So why not devise this? Lazy programmers looking to take the easy way out instead of being driven to push an envelope. Everybody wants Halo or Killzone 987. Nobody wants a dynamic world.
Isn't it scary that Bethesda is at the forefront of development houses doing "dynamic worlds"? Bethesda, Bioware, Lionhead ... All mediocre companies compared to the real torch holders who are sadly no more (Black Isle, Interplay, Troika, Looking Glass, etc).
Mass Effect let me down. Fable 2 will probably let me down. Fallout 3 will sadly probably let me down. Perhaps I should finally play Planescape or revisit Fallout 1 and 2.
Not to go off topic, but can somebody PM me about upcoming games by indie developers pushing the Troika/Black Isle spirit into the future? Anything *not* set in a medieval fantasy land?
PlanHex said:What are you talking about? Go watch the gameplay videos again.whirlingdervish said:Since there is no longer a window for looting a corpse or object
I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations?Mephestys said:And, finally, there's no room for competent writers on the game staff because they all had to be fired, or never hired in the first place, in order to afford more animators, modelers, and texture artists!
oihrebwe said:I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations?Mephestys said:... in order to afford more animators, modelers, and texture artists!
oihrebwe said:I was with you up to here but did you just criticize BS because they put too much emphasis on textures and animations?Mephestys said:...in order to afford more animators, modelers, and texture artists!
Here you go: http://www.gametrailers.com/game/4758.htmlwhirlingdervish said:Went back thru the screenshots in one of the newsposts and found the "looting" hud in one of them so I guess it does exist. Do you know where there is a gameplay vid that's bigger than 400x300 and isnt really fuzzy where I might see it in action?
I don't know how high your karma has to be to get the perk, but hearing about all your good deeds, let's say the Regulators are pretty much trusting of you.
It only costs money if you're a thoughtless consumer. You can always wait and ask or try out the game before buying it if you want to know. Granted, the lack of a demo limits your options greatly, but options are still there.PaladinHeart said:I don't know, but it would be fairly stupid if an evil person can get the perk. I guess it's one of those "wait and see" sort of things that cost about $50 to $60.