Daemon Spawn said:
Zolrath said:
Gnol said:
Slightly less of a Defeatist Mentality, but it is still in there
It is much much easier to take the passive approach, hoping that things turn out okay; watching things unfold; accepting all the results as they are.
If this were my mentality, do you think I would have bothered to write my original post in this thread? While there are certainly more important things going on in the world than computer games, I, too, am a fan of Fallout, and like you, visit NMA daily for my dose of <s>radiation</s> information, and even very occasionally to share my thoughts.
I understand the mentality.
Honestly, thank you for trying (and succeeding) to do this. It's more effort than some others put in, and it's the only basis a worthwhile discussion can be built upon (sorry for my somewhat unelegant english, I'm not a native speaker).
It strives to be "hands-off" to relieve the pressure from the developers to allow them to create the best possible thing they create.
Yes, to a point.
I'm not saying we (the fans) shouldn't give any feedback or shouldn't make suggestions at all. I'm just saying we should keep our feedback constructive and give the developers the benefit of doubt until we see evidence of an aspect of the game we don't agree with (and I don't think "I think Bethesda shouldn't have taken up the franchise in the first place" qualifies as being very constructive). In dubio pro reo.
I trust these people to try and make a good game of Fallout 3 - and when I see something solid (and we haven't seen anything concrete yet, AFAIK), I'll then look at it, and if necessary, of course criticize (sp?) it. Constructively.
It assumes that we have virtually no power to influence, other than in a negative way.
No
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
If this were my assumption, I wouldn't have gone through the trouble of writing this, because anything anyone of us says wouldn't have any impact on the outcome of the game.
I realize that we as fans have some power, and all I'm asking for is to use it wisely. By crying foul every time this game is mentioned anywhere we're invalidating our opinion, and thus forfeiting the power to change things later on that might really matter, because by that time no one is listening to us anymore.
I also understand your concerns over not having any concrete evidence about the game. There are no formal releases about any game content or whatever. But what they have given us regarding the game has been quite unacceptable. Crappy PR,
As if anyone of us gives a shit about PR. If they had good PR, everybody would be crying "Their PR department is running the whole company! PR people are useless, spineless liars anyway, look at how good he is at twisting words!". He obviously isn't very good with words, and now
that is the reason he is being bashed. There just isn't any way to win for them, and we don't even know anything concrete. Y'know, I find his... ahem... "style" funny, too, and joking about this has to be expected - but don't you think this is going a bit too far?
crappy statements regarding Fallout3's relationship to Oblivion,
The only three official statements with direct reference to the relationship between Fallout and Oblivion I could find:
Todd Howard: Oblivion has been in development since 2002, so getting the Fallout license recently hasn't changed our plans for Oblivion at all. By their nature, I don't think they compete with each other. They will be very different games--not just in style, but in how they play.
source:
http://www.nma-fallout.com/archive.php?year=2004&month=10 (linking doesn't seem to work on these, sorry)
MrSmileyFaceDude: Fallout 3 will be very, very different from Oblivion (or any other TES game). It won't be "Morrowind with guns". It won't even be "Oblivion with guns".
source:
http://www.nma-fallout.com/archive.php?year=2005&month=05
This last one has an important (and very fair!) addendum by Kharn:
Pete Hines: I would say to them [the fans] that you can take a look at Oblivion in terms of what to expect from us. What I mean is, we take our projects seriously. We make sure we put in the requisite time to do them right. And, we tend not to really talk about them or even let people know we’re doing them until we’re a long way into development and actually have things we can show and talk about. So with Fallout 3, folks were made aware of it because of the announcement, but from a development standpoint we’re still in pre-production mode. It will be a LONG time before we start talking to folks about what we’re up to. I know they’d like more info, but as I said we really don’t plan to say anything until we’ve made some real progress.
Kharn: I think "look at Oblivion in terms of what to expect from us" is a rather poor choice of words, since people will draw the wrong conclusion. Before anyone's confused, he means we can expect the same long, careful development and not-saying-too-much that people know from TES.
source:
http://www.nma-fallout.com/archive.php?year=2005&month=08
So the only really solid Info we have is that it will use the Oblivion Engine (which is apparently powerful but demanding - though FO3 is still a ways off and what is High End Hardware now will not be top-of-the-line-hella-expensive anymore when it ships), that it's done by Bethesda, and that it is
not going to be a Post-Apocalyptic Elder Scrolls game. IMHO, this is hardly alarming and actually a little reassuring. They have said more than once, most recently in the blurb we're just discussing about, that they want to treat Fallout 3 as well as it deserves to be treated.
and a history of (at best) inconsistent game production, and at worst, a history of crappy games.
I must admit I haven't played any of their games because I'm not that big a fan of "medieval" fantasy RPGs. The last one with this theme I enjoyed was Ambermoon on my best friend's Amiga
This is where you have to take an active approach in dealing with these people. You have to Demand quality, and not just allow them to ruin shit, and take a "hands-off" approach.
OK. You want to be cautious, I want to give the developers some backing by the ones this game is most important to - us, the fans. We can actually do both. Be cautious, be on the lookout for solid info that might not bode well, but at the same time not showing a pavlovesque knee-jerk reaction at their every move.
Let's be hard, but fair, constructively critical, not destructively. That's all I'm asking for, and I think this will be in the interest of us all, because I think this way we
can help them make a better game. We can't do that if the label "NMA" automatically triggers their ignore-reflex because there can't possibly be anything that would please the hardcore fans at NMA.
I think Feargus Urqhart
summarized it quite well:
Any last word to the Fallout fan base?
Chill OUT!
What I mean by that is that you guys might get more of what you want by accepting that Fallout 3 might never be made and to help the developers and publishers make the Fallout games they are working on successful. With a part of that success being that they follow the fell of the Fallout world. If you guys just tell them how dumb Fallout Morrowind will be than it might turn out be less of a Fallout game because people tend to ignore those that call them stupid every third word. If the Fallout games that are being made are successful then that can only increase the chance of Fallout 3 actually being made.
The "hands-off" mentality has some good sides to it. But I feel it is a weak mentality. A defeatist attitude. One where you become resigned to fate, and do not believe you can control whatever happens.
See, but that's not what I'm talking about. What I'm talking about is being constructive and fair, and preserving your power for the worthwhile fights. It's not wise to go Full Burst on rats when you expect deathclaws to lure down the way.
It is harder, IMO, to criticize things that should not be the way they are. To demand a quality product, and to hold people accountable for the product they make, and not be resigned to fate. Do not accept whatever they give. Be discerning, and actively try to change whatever is happening that you don't like.
It seems to be especially hard to fairly, productively and unoffensively criticize for some here. Anyway, there really isn't a whole lot to be discerning about at the moment, so don't shoot your load before you have something to shoot
at (Not you, the whole community).
I applaud your demanding a quality product, critical consumers are vitally important. Just don't forget that the products you're talking about are made by real people with real feelings, and that sometimes a little Fingerspitzengefühl can go a long way in convincing other people of your point of view. Certainly more so than belittling them and making them not want to listen to you.
Walk away from the situation and hope that it turn out okay? Or be involved and criticize, aid, and review everything, thus challenging and hopefully changing the content of the product?
For hardcore fans, the latter is the only choice, of course. When there are facts to review and criticize, and if we all keep it civil.
Yes, trash-talking and insulting Bethesda gets us nowhere, I agree.
Thank you
But it sure beats sitting idly and praying for the quality that you wish Fallout3 should be.
And being fair and constructive in your criticism certainly beats both options. And when there's nothing to criticize yet, just wait and see. We've waited for so long, surely we can wait another few months before the first concrete data begins to show.
Kotario said:
I don't know if these guys are trolls. They seem like individuals who actually believe what they say. But yes, true, there are the 2 and 3 post counts for them, and such... and also Roshambo has been angry lately...
I didn't join just to post this comment, as you'll see if you take a look at my join date. It's just that I'd rather keep silent when I've got nothing constructive to say.