Fallout 3 will, y'know, like...not be at E3

Gnol said:
What I'm talking about is being constructive and fair, and preserving your power for the worthwhile fights.


what you're talking about is your desire for the entire Fallout fanbase to become spineless and wheedling apologists, like you, for the purpose of buffing Bethesda's ass to a dazzling shine with our lips.

and you know what? you're right. they're paid professionals after all, they need us to coddle them and hold their hands, assuaging their egos with our assurances that they're great gleaming gods even as they make mistakes horrific as they are obvious, and if we ever dare to speak up, it positively has to be through a thick filter of bootlicking. as fans, that's our responsibility, nay, duty.

you in your infinite wisdom have shown us The Path, but to walk The Path, we must make preparations. first we must surgically remove our memories of Fallout: Brotherhood of Steel, Fallout Tactics, Interplay, and the peoples and events surrounding them. then we must slam our heads in a doorframe until we've lost our common sense, 70% our cognitive functions, our short term memory, and the abbility to read.

only then, fully humbled and deaf to the blaring klaxxons and warning lights screaming "BETHESDA IS FUCKING UP", will we crude mud-people be ready to follow your voice of devine reason, oh exulted and illuminated messiah.

from this day forward, i will sing of your praises. may glory be to your kingdom, my lord Gnol.

amen.
 
TheWesDude said:
4) i have played lots of bethesda games including the elder scrolls series and all i have been left with is a desire to play fallout or ultima games.

If playing Daggerfall made you want to go back playing Ultima, then your opinion on CRPGs ain't worth shit.

This being said, i also feel Fallout 3 is headed for failure, but give Bethesda a break ! They are obviously fucking this up, but they still made good games and are one of the only decent game companies around.

Lord British for chrissake ! :lol:
 
Lonely Vazdru said:
If playing Daggerfall made you want to go back playing Ultima, then your opinion on CRPGs ain't worth shit.
Because? The Ultima series are quite good RPGs, especially Ultima 4.
 
FeelTheRads said:
@Lonely Vazdru:

I have the feeling you're gonna be executed.

Why is that ? Because i point at the obvious ? Namely that the Ultima series are shitty, goody two shoes, lame roleplay games. I sincerely think that Daggerfall was the only decent attempt at RPG in computer games. Maybe that's because i care about freedom and lack of linearity in role playing games. If it came down to a one on one between Fallout and Daggerfall, i would choose Daggerfall anytime. But Fallout would be the only worthy opponent. That's why i was very happy to know that Bethesda was to make Fallout 3. Now i'm not that happy, and i lost all hope of a good Fallout 3, but i still think Bethesda does not deserve the amount of crap that's being shoved their way. The more so if the aforementioned crap is being sent by people who consider Ultima good "role playing games". I know all this is a matter of opinion, but anyone who prefers Ultima over Daggerfall is a moron in my book. Period.

Now feel free to execute me. :violent:
 
Lonely Vazdru said:
Why is that ? Because i point at the obvious ? Namely that the Ultima series are shitty, goody two shoes, lame roleplay games.
Likely because one of the admins on this forum worked on those shitty, goody two shoes, lame roleplay games (sic!)? He might not take kindly to the way you belittle that series without anything resembling argumentation. On second thought, neither do I, and the uneducated manner in which you speak of Ultima makes me wonder if you played anything but the crapfests that were Ultima VIII and Ultima IX.
 
Lonely Vazdru said:
This being said, i also feel Fallout 3 is headed for failure, but give Bethesda a break ! They are obviously fucking this up, but they still made good games and are one of the only decent game companies around.

So explain to me how fucking this up makes them "a great game company".

You can't. Thanks for trolling, so congratulations on the new avatar.

Why is that ? Because i point at the obvious ? Namely that the Ultima series are shitty, goody two shoes, lame roleplay games.

Hmm? Really? Let's look at this.

Ultima I-III were pretty much stock, but had decent settings and ideas for their time. They were indeed simple and had to run on the limitations of a Commodore 64. You could also kill whomever you want to a certain degree.

Ultima IV was pretty much the only one that required that you keep to a strict code of ethics, as it was THE ONLY GAME AT THE TIME THAT HAD THE WORLD BE INFLUENCED BY YOUR ACTIONS. If you stole, this was reflected in how people treated you, and would reflect in your virtues. Your deeds meant something in a CRPG, and as a difference, the Ultima games as a majority didn't rely on a cliché Big Bad Boss.

Ultima V had a karma system, and you didn't have to play a goody two-shoes at all, just like you didn't have to pay attention to Daggerfall's linear story progression to play through its stat system.

Ultima VI and on, you could perform closet murders, it was more about what decisions to make as the Avatar, because some moral decisions were made tough. It's all about public image as the Avatar, because otherwise people don't generally assume that you could be evil at heart. Because they assume that you're noable as The Avatar.

In terms of world construction, NO game has come close since Ultima VII. Especially not the RNG shit of Daggerfall. Really, I'm a TES fan, and I know that Bethesda's city construction has been a bit lacking, and the landscape is even worse. I didn't mind that in TES, because that was a part of its design, but it hardly is good CRPG construction (only action-adventure as the genre was).

Ultima also had you rely on your stats up until EA skullfucked the design a la Sierra for Arcanum, having the combat RT from Ultima VII on. If it weren't for the world in VII, it would have been regarded more like Ultima 8, the sell-out for trendy reasons I think it would be hard to miss, since you decide to bring up Ultima and I have generally pointed out Ultima's downfall whenever I bring up Ultima for a reason.

I sincerely think that Daggerfall was the only decent attempt at RPG in computer games. Maybe that's because i care about freedom and lack of linearity in role playing games.

Now only if Daggerfall actually had some ROLE-PLAYING behind it, instead of the fact that you're role-playing twitchfest combat in a stat system that has less to do with your actions as a character than player decisions, we might agree. Wizardry and it's multiple paths kick the shit out of Daggerfall, as Daggerfall had a LINEAR STORY progression (but you could go ransack a location if you wanted to and spend time off in nowhere if you decided...which was amusing for a bit until the RNG design wore that out), and Wizardry allowed you to import games based upon your previous game's ending. That sounds a lot more role-playing than Daggerfall.

If it came down to a one on one between Fallout and Daggerfall, i would choose Daggerfall anytime.

Good for you. You also don't know jack shit about CRPG construction, as a CRPG DOESN'T revolve around the player's manual abilities or reflexes. That is the mark of action games. Role-playing is about the player making decisions, then carrying them out in the character's abilities. Considering Daggerfall was an Action-Adventure game that only had depth so far as you could min/max your character, it's simply not an RPG in any meaning of the term but "it have a stat system!"

But Fallout would be the only worthy opponent.

Kid, then it's obvious you haven't played many other CRPGs, because then you'd also notice Albion, Wasteland, and many others that do a FUCKLOAD of a better job of offering role-playing than Daggerfall's transparent faction system and speech system they could have worked on better, but decided to scrap for simpler combat in Morrowind.

That's why i was very happy to know that Bethesda was to make Fallout 3. Now i'm not that happy, and i lost all hope of a good Fallout 3, but i still think Bethesda does not deserve the amount of crap that's being shoved their way.

The most contradictory and convoluted asskissing speech I've ever heard. Which is it, they are going to do a good job, or they are going to axe it, or that you're happy they are going to axe it?

The more so if the aforementioned crap is being sent by people who consider Ultima good "role playing games". I know all this is a matter of opinion, but anyone who prefers Ultima over Daggerfall is a moron in my book. Period.

Too bad you don't know shit about CRPG design, or the genre for that matter, to make any estimations or opinions that I could consider anywhere approaching competent.
 
So, Roshambo, you're the one who worked on Ultima i guess. OK, i won't go thru this endless quotes shit and do a global answer. First i don't give a rat's ass what avatar you decide do give me, so have fun kiddo, and don't forget to wipe yourself dry when you're thru jackin' off.
As for the Ultima games i played, it's true i didn't play them all, far from it. I played Ultima IV when it was released, and didn't like it. I played Pagan, and downright hated it. I don't remember seeing much roleplay in either of them, but lots of crawling around, stupid puzzles (that's a very popular flaw in many medieval RPGs- like any dungeon should be packed with enigmas and levers/buttons stuff- but i never could stand it), and much fighting (which was done OK in IV but sucked in Pagan). As to why i like Daggerfall, it's not only because of the stats system (even though i find it much closer to my idea of roleplaying to become better at one skill by practicing than by killing until you level up) but because of many features such as :

1) Going wherever you want and being able to play the game without paying any attention to the "central plot".

2) Designing your own class

3) Forgetting about the alignement system and being able to be both an assassin and a knight. Or having a good reputation in one place and being tagged as a public enemy in another.

4) Finding many cool things in the game, like reading the right books and summoning the twelve demon princes on the special dates of the year, or discovering the secret network of witches covenants, or going soul hunting to design your soul gems special items. All those things were not necessary, and probably many a player didn't even see them.

5) Designing your spells, a feature i hadn't seen since Legend.

6) Choosing between different ways to finish some of the "subplot" quests. This may have been offered in other games, but it's true that i didn't play them all, and it seemed pretty new to me at the time.

7) Being able to (and even advised to) fail some quests and not reload but keep on playing.

I probably could think of many more things but i'll let you tear those down one by one for a start.

As for the real time and reflexes being the trademark of action games and not RPG, that's such a lousy blow, i would cover my face in shame if i was you. Since when does combat system defines a RPG ?

And finally i totally agree that Wizardry rocks, so no problem here.

That's it for now since i got some serious drinkin' to do, and i hate to keep my friends waiting, but i'll be back later (unless i'm banned, again, feel free to do so, make yourself at home) if you're willing to keep this up. It's always cool to keep a good fight going, and there are not that many forums on the net where you can unsheath your claws.
 
Lonely Vazdru said:
So, Roshambo, you're the one who worked on Ultima i guess.

So your observations skills aren't *total* shit. As if that helps you now.

OK, i won't go thru this endless quotes shit and do a global answer. First i don't give a rat's ass what avatar you decide do give me, so have fun kiddo, and don't forget to wipe yourself dry when you're thru jackin' off.

Funny, if anyone's mentally masturbating, it's you, especially where you think I wouldn't catch you at your bullshit and lies.

As for the Ultima games i played, it's true i didn't play them all, far from it. I played Ultima IV when it was released, and didn't like it. I played Pagan, and downright hated it. I don't remember seeing much roleplay in either of them, but lots of crawling around, stupid puzzles (that's a very popular flaw in many medieval RPGs- like any dungeon should be packed with enigmas and levers/buttons stuff- but i never could stand it), and much fighting (which was done OK in IV but sucked in Pagan).

Wait, you play TWO GAMES of the entire series, including the Worlds of Ultima series (which are damn good, too), and then try to paint the whole series like that? IV was technologically crude, yet its design was closer to that of Fallout in a P&P RPG sense than TES ever has been, and VIII (Pagan) DID suck, because EA had them compromise the design for trendy reasons.

About the only ones your bitch would even begin to remotely approach reality would be with Ultima Underworld I, which is a spin-off by the now senile Spectre named Warren and completely lacks the setting integration and storyline of Ultima Underworld II.

You're banned, troll boy.

As to why i like Daggerfall, it's not only because of the stats system (even though i find it much closer to my idea of roleplaying to become better at one skill by practicing than by killing until you level up) but because of many features such as :

Kid, it's fairly obvious you have no fucking clue what role-playing is.

You are, in fact, what is considered to be a munchkin ROLL-player.

1) Going wherever you want and being able to play the game without paying any attention to the "central plot".

So? That's not role-playing. That's just open-ended game construction. Straw man fallacy.

2) Designing your own class

Which Fallout, and Ultima VI-VII to a point, also offered.

3) Forgetting about the alignement system and being able to be both an assassin and a knight. Or having a good reputation in one place and being tagged as a public enemy in another.

So much for ROLE-PLAYING, when it's just numbers like that. Really, being able to perform acts of the Dark Brotherhood in front of knights of the realm (which you also belong to), and still be accepted among the knights, is a serious flaw unless the knights approve of it. But given that they generally frown on dark deeds and the local constablatory wants to KILL YOU throughout that region, I doubt they approve of it.

4) Finding many cool things in the game, like reading the right books and summoning the twelve demon princes on the special dates of the year, or discovering the secret network of witches covenants, or going soul hunting to design your soul gems special items. All those things were not necessary, and probably many a player didn't even see them.

Hey, Ultima had this too. Which you might have known if you had played the games instead of playing one from obviously long before you were born (1985) and the other from after the series was commonly said to have gone downhill.

"Finding cool things" in a game doesn't make it a CRPG, either.

And I'm supposed to honor your idiocy on my forum? That's rich.

5) Designing your spells, a feature i hadn't seen since Legend.

*yawn* It's in many games.

Relevance to the discussion: 0%. Relevance to Role-playing: 0%

Again, this has more to do about the character system in general, than ROLE-PLAYING.

6) Choosing between different ways to finish some of the "subplot" quests. This may have been offered in other games, but it's true that i didn't play them all, and it seemed pretty new to me at the time.

Compared to Fallout, and even Ultima (where you had to make moral decisions to sometimes kill someone), this is superficial and weak. As was Morrowind.

About the best "role-playing" you ever get to do in TES is in deciding which RNG people live and which die.

7) Being able to (and even advised to) fail some quests and not reload but keep on playing.

Ultima didn't really have 'quests', but it was rather things the Avatar needed to do in order to save the world. Usually, it was non-linear (especially VI), and didn't revolve around randomizing or sloppy scripting. The scripting in Daggerfall, despite how much potential I thought the game had, was entirely sloppy, down to the bugged reputations throughout the game.

Which they made an improvement to for Morrowind, by removing any scripting worth writing about, and with Oblivion they seem to be hoping that AI can replace their obvious design mistakes and hollowness of the world. Nothing replaces good, coherent design.

I probably could think of many more things but i'll let you tear those down one by one for a start.

I did, and found most of them wholly irrelevant to this discussion, as are you.

As for the real time and reflexes being the trademark of action games and not RPG, that's such a lousy blow, i would cover my face in shame if i was you. Since when does combat system defines a RPG ?

When you are ROLE-PLAYING a CHARACTER. Which means you rely, like in P&P RPGs, upon the character's ability in combat as well as outside of combat. RT does NOT do this, instead it's simply modifiers or handicaps to the PLAYER's skills, and is balanced for a median reflex setting.

Damn, if you're not even going to bother trying to learn what you are talking about, don't even try, kid. More than just the CRPG genre uses a stat system, it's time for the children like you to learn what it is or continue to have shit like Drakkenguard be billed as a CRPG when all the gameplay consists of is mindlessly slashing enemies to make your swords and dragon grow. That is Action-Adventure. The real meaning of CRPG is set in stone, and has been since Chainmail and Blackmoor.

And if you look at those, you will find that they are turn-based, and depending upon the character's stats and abilities, not the player's, to provide for the best role-playing experience possible. A CRPG offers a benefit by providing calculations on the fly (I don't consider the animation mess of RT combat to be "calculation" at all, since the AI is usually shit compared to REAL TB combat AI), while also providing a GM that can present role-playing options at your leisure, without requiring a group. It allows a more singular experience than what a group would offer, as not many GMs run people into solo campaigns unless it's...*gasp*...D&D by e-mail. Which is turn-based again! Amazing coincidence!

That's it for now since i got some serious drinkin' to do, and i hate to keep my friends waiting, but i'll be back later (unless i'm banned, again, feel free to do so, make yourself at home) if you're willing to keep this up. It's always cool to keep a good fight going, and there are not that many forums on the net where you can unsheath your claws.

Too bad you don't have any relevance to the discussion, and by that merit, these forums.
 
Yawn, werent we discussing fallout?

anyway...

If Pete Hines or any betscheda (frigging hard name to spell rigth) coworkers reads these comments it would be a wonder. The Flaming they get here can get anyone realing out of here. It like getting both barrels of a sawed off widowmaker loaded with blackpowder and rocksalt.

As a PR worker myself I wonder how many tries other ways to influense the fallout 3 developers? i think NMA, as one of the biggest fangroups could influence and maybe even get a man on the inside as a consultant with all the FO knowlegde we possess.

I'm done you may recomense the flaming...
 
Arquebus: Frankly, I don't think they're interested. They want to develop this game the way they choose, which is pretty much what they've said already and further indicated by not telling *anything* of substance.
 
Arquebus said:
Yawn, werent we discussing fallout?

I was banning poor trolls at the time, but yes.

If Pete Hines or any betscheda (frigging hard name to spell rigth) coworkers reads these comments it would be a wonder.

Well, yes, if they display the same reading disability and lack of cultivating a clue as you do. Really, you supposedly work in PR and you can manage to fuck up Bethesda's name despite it being repeatedly used in this very thread and all over this site?

So...I guess PR's job ISN'T to have a clue of what they are talking about, you are reinforcement along with Pete to prove this point.

The Flaming they get here can get anyone realing out of here. It like getting both barrels of a sawed off widowmaker loaded with blackpowder and rocksalt.

Good, then perhaps the embedded rock salt will sting a negative psychological reinforcement to the stupidity they've spewed in the past and the loads of PR bullshit Pete keeps shoveling. If they are going to keep quiet about it, then Petey Boy needs to order a Keg of Shut The Fuck Up™ and drink until he passes out.

As a PR worker myself I wonder how many tries other ways to influense the fallout 3 developers?

I find this highly doubtful, although I know from experience the PR and marketing departments are just as spineless and clueless as the other.

i think NMA, as one of the biggest fangroups could influence and maybe even get a man on the inside as a consultant with all the FO knowlegde we possess.

Funny thing is, Bethesda could have hired three people in particular and had a win-win situation on their hands. All it took was a courtesy call. They claim to be fans and all that crap, then get the license and snub those that the fans in general consider to be the greatest hope for a proper sequel, the core of original designers (minus a couple), and then later make snide comments about Troika's financial situation.

Sorry, that's a big "FUCK YOU" to everything fans tend to hold dear, especially when it's like a current author metaphorically taking a wipe with the previous author's work, doubly so when they assholes decide to claim they are doing it as if they designed the first two games without offering proof.

Simply put, we've caught Bethesda at their lies about being fans, particularly when one moron thought FOT was Fallout 1 and F:POS was Fallout 2 (it doesn't help to read the IGNorance site, where "Special" Ed Lewis decides to do the crappiest bit of "journalism" i've ever seen), and when they decided to take digs at Troika when the fans as a majority were wanting the original designers and artists back onto a sequel to make one that DOESN'T suck. That not only points out that they are not fans, but that they don't care about the fans or those they consider important.

Nice words obviously hasn't worked in the past; it hasn't worked for TES and it hasn't worked for FOT/F:POS.

I'm done you may recomense the flaming...

I'd suggest you actually read the forum this time instead of post poorly-formed flamebait, as my patience for fools is limited.

Again, from another thread:

Let's try some roleplaying, shall we? :D

Bethesda PR, and some developers, dump a fresh shovelful of steaming bullshit right onto your head. What do you do?

1. Sit there with your best shit-eating grin and nicely give them suggestions on how to not dump shit on your head.
2. Sit there and take it like a cheap whore.
3. Grab the shovel from their hands, beat them over the head with it, and then feed them back their own bullshit.

History says that the Fallout fanbase are not too fond of being fed bullshit, so I know which one most people picked. It was particularly obvious from the initial reaction to much of the bullshit they shoveled in the past.
 
oh god... its a good thing i didnt check this board for like 2 days to miss that asshats rant..

there is 1 very important thing i see...

hines has JUST started playing fallout... how the hell can he say they are making it like they made the first 2 if he is just staring playing it now?

if i was a dev at beth, i would be doing a facepalm when i read that.

and i would hope they have vastly more experience than hines does with the games in the series.
 
Well, given that some of them have mistaken FOT for Fallout 1, down to the point of bitchingg about the RT/TB combat, it doesn't look too promising.
 
Nop,for some reason,all Bethesda employees have stoped posting here,at DAC and at RPGCodex.
I've catch them online sometimes viewing this forum,though.
 
They stopped posting because it was a PR shambles.

They lurk not to loose touch, but they won't start posting until they get the PR go-ahead, when they can actually say something about the game.

No shame in that.
 
Kharn said:
They stopped posting because it was a PR shambles.

They lurk not to loose touch, but they won't start posting until they get the PR go-ahead, when they can actually say something about the game.

No shame in that.

They could post as fans and not as developers y'know? Since they're all huge Fallout fans...as they keep telling us.
 
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