Fallout 3 writing editorial

I think what you mean is exactly what I said. They try to go to the "world stuff" as fast as possible, throwing everything in that sounds "cool". But they never really check if it fits or not. - Also, I am NOT talking about concept art or about the visuals here. I mean a CONCEPT PHASE, which includes concept art, but it is about the whole frame for the game.

I mean we are not talking here about a few small errors, which can happen in every game, hell movies are full of such small details, but most of the time you dont even notice it.

But a situation like the "sacrifice" in F3 and party members that cant be hurt by radiation refuse to do it for you ... is more then just a plot hole.

Its outright insulting to the inteligence of your players.

And such things usually can be very easily avoided if you spend more time with the "concept" of the story. You know writing it correctly and sticking to it.

I dont say this is exactly the way how Bethesda is doing their game. Its just a guess. But I think it really shows that they dont spend much resources either on writting or a coherent story.
 
Todd Howard on writing:

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"Tedious monkey work!"
 
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