Practicat
Where'd That 6th Toe Come From?
The most telling thing about Bethesda's dislike for choice and consequence has been the removal of traits. That was what drained most of my confidence in Fallout 4, along with the perk system.
I'm assuming that Fallout 4 will still have choices and consequences, just very few and shallow in that the different outcomes to a particular quest don't branch to affect the outcomes of others (like in Fallout 3). This way, the player can do almost everything.
I'm assuming that Fallout 4 will still have choices and consequences, just very few and shallow in that the different outcomes to a particular quest don't branch to affect the outcomes of others (like in Fallout 3). This way, the player can do almost everything.