Fallout 4’s Character System

Blind post, but I've given up expecting an RPG. I am still hopeful of a decent FPS set in a universe I really enjoy, which I'd be happy enough with, until Obsidian can try and do something better (fingers crossed!)
 
Because those games all had logical progression? Bethesda basically just hands out high power weapons like candy so you're a god within 5 minutes of leaving the initial area.
 
Tagz, I know that your furry mind is biased from the Khajiit porn released by Bethesda, but really you don't have to defend their gameplay :P
 
You also have mitigating factors. Such as perk choice either 3 or 1 level. These perks you get are a huge part in your build for new vegas. In three they aren't as impactful in my experience. The Shot gun build for instance requires what was it called. "They'll think twice?" Pretty much had a Random number generated chance of knocking the enemies back. While in fallout 3, I only remember more perks aimed at VATS, Which i hardly used. Plus you had a variety that was more unique. You could also multi class in a way. Where you can be agile and charismatic with perks charisma base that helped in and out of combat in a significant way. Not some RNG, Retarded bullshit. You had Nerve, Confirmed Bachelor, Ceme Lz Fare, So on and so forth that provided you unique dialogue. Nerve allowed your companions too do more damage and was based on the 1-10 charisma stat.

In fallout 3, It didn't feel like things i took honestly made a new walkthrough unique. It felt all the same in taste. Most combat related perks affected V.A.T.S from what i saw. The ones that didn't mostly were gaining more EXP, Work bench. So on and so forth. Those were far and inbetween. You also had perks that entirely changed your Karma which was pointless, Nuke that would go off in a A-O-E too everyone.

By making it so, You get rid of skills and what not, You also are making the end game much faster by placing dump stats. It doesn't help that these perks in fallout 4 presentation don't appear too unique. *COUGH* Lady Killer *COUGH* Since it's all based on number, chance and damage. Rather than adding unto the experience of you know.. a roleplaying game

In conclusion, This was wrong way too approach it and with Bethesda's track record. They won't utilize S.P.E.C.I.A.L checks very often, Even if they did it will be another good fight like three dog conversation.
 
And Stay Back was the shotgun perk, super useful when you have a riot shotgun >:D Was a 10% chance of knocking them down iirc.

Fallout 3's perks were mostly pointless, just the usual 15 points into Big Guns and similar, Bethesda's typical crap like Skyrim's 20% damage boost perks etc.
 
And that's different from Fallout, Fallout 2, Fallout 3 and New Vegas how?

Because you could balance out your character in different ways.

Sacrifice some strength for more intelligence, you'd be able to increase your skills faster, but wouldn't be able to wield bigger guns effectively.

Sacrifice agility for charisma, talk your way out of fights but once you actually had to fight, you'd be in a bit more trouble.

Now, you just start as a generic blank slate, just like everyone else.

Perks at every level means you're eventually going to just max everything out.

Pretty much be unstoppable.
 
Tagz, I know that your furry mind is biased from the Khajiit porn released by Bethesda, but really you don't have to defend their gameplay :P

Their gameplay is actually pretty good, though unbalanced. I don't mind the dropping of skills, as they're not really dropped, just integrated in a different way - one I feel is more suited for computer games. Especially first person shooters, where player skills compensate for character skill to a much greater degree than in iso RPGs.

Because those games all had logical progression? Bethesda basically just hands out high power weapons like candy so you're a god within 5 minutes of leaving the initial area.

Uh no, they did not. Fallout 1 gave you a powerful pistol and plentiful ammo from the start, pretty much immediately upgraded it to an SMG, and by the Hub, you had access to endgame armor and small guns (excluding T-51). Fallout 2 similarly broke the game balance with world map encounters between warring caravans around the Den - after giving you a free 10mm pistol in Klamath.

And really, don't lie. You don't get super guns 5 minutes after starting the game nor do you become a god after that much time in either Fo3 and FNV. The early game is actually well balanced, it's the mid to late game when stuff becomes ridiculous.
 
Yeah, I've never understood the huge amounts of hate on this website. It's okay to have an opinion and state why you don't like a game, but right now people just seem to be picking a few bits of information from the game and just trying to criticise every little bit. It just seems a little bit much- perhaps it's more understandable if you've played the game for yourself or if more significant details come out, but right now I think it's a little too early to judge so much - who knows, maybe the system will turn out better than expected.

But that's just my two cents.
 
Tagz, I know that your furry mind is biased from the Khajiit porn released by Bethesda, but really you don't have to defend their gameplay :P

Their gameplay is actually pretty good, though unbalanced. I don't mind the dropping of skills, as they're not really dropped, just integrated in a different way - one I feel is more suited for computer games. Especially first person shooters, where player skills compensate for character skill to a much greater degree than in iso RPGs.

Because those games all had logical progression? Bethesda basically just hands out high power weapons like candy so you're a god within 5 minutes of leaving the initial area.

Uh no, they did not. Fallout 1 gave you a powerful pistol and plentiful ammo from the start, pretty much immediately upgraded it to an SMG, and by the Hub, you had access to endgame armor and small guns (excluding T-51). Fallout 2 similarly broke the game balance with world map encounters between warring caravans around the Den - after giving you a free 10mm pistol in Klamath.

And really, don't lie. You don't get super guns 5 minutes after starting the game nor do you become a god after that much time in either Fo3 and FNV. The early game is actually well balanced, it's the mid to late game when stuff becomes ridiculous.

Ok, one, I didn't mention NV. Two, yes you do. Go around Megaton, free sniper rifle, that's supposed to be a high power weapon, yet you get a free one from a damn hollowed out rock at the start of the damn game.
 
Their gameplay is actually pretty good, though unbalanced.

There have been improvements, I won't denny that. But at least 70% of what Bethesda did was actually dumbing down their games. See the Elder Scrolls. And I am not even talking about that they removed the acrobatics skill - albeit I actually liked the idea behind it.

Instead of actually taking a good system and improving on it, all they did was streamlining it for the masses and removing debth from the gameplay in the process. Morrowind was their last game where they really tried to make a decent RPG. See the whole magic system from Morrowind to Oblivion and now Skyrim. Or what they did with the skills where they matter less and less in the game, particularly in dialog and combat. I mean Morrowind had at least the chance to bribe characters and get some NPC to not like you, even attacking you! If you pushed the right buttons. Or the whole faction system, where joining imperial factions made it impossible to work with most of the native groups of Morrowind. But Skyrim? You can't tell me with a straight face that they improved in any of that ...

And Fallout 3 was in my opinion really just a very clunky shooter. Hell even Rage had better gameplay. We have to see what Fallout 4 will offer us here. Though if they make it more of a shooter this might be an improvement over Fallout 3 - but not over Fallout 1 and 2.
 
Last edited:
In New Vegas you can't Max Out all attributes without cheating or abusign exploits and to max out skills you need the 4 DLCs, in Fallout 3 there is a Perk to help you max out special and there are so many Skill and SPecial boosting things that is pretty easy to do, in Fallout 4 Maxing out Everything is the only route when leveling up, there is no real tension or incentive to specialize or even to have a build because you just know you will be able to get everything eventually.

If you can't see the difference in there I don't think I can even help you in the least.

Skyrim's combat is as barebones as it gets, there is no real incentive to boost your skills (And they are boosted through grinding that only favors Combat skills) because if you boost them enough you are going to run into the evel Scaling that makes your skill ups basically worthless. There is also no difference betwen choosing between any of the races despite racism being a theme of the (badly written) plot....
 
The system also PUSHES you into picking everything, as all perks ranks have to be taken in order, you will end up taking in a bunch of perks you don't even care about just to get a single effect. I am already seeing people going all "meh, still not level 45 for this rank, let's just pick whatever". That's not the sign of a good system.
 
Absolutely not, I hated it in Skyrim and I guess it won't be great in F4. Skyrim had to many Perks or what ever you want to call it that had absolutely zero use. Particularly that lock-picking tree-star-sign-thingy. Worthless piece of junk that is. You really don't have to push very high to crack every lock in the game. Bartering is also pretty useless as a mechanic. Whopdidooo! I can invest in shops all over Skyrim! After lvl 15 you will be swimming in money anyway - unless you're doing something really wrong here.

I seriously don't understand how anyone could call Skyrims or Fallout 3s system good when looking at it from RPG mechanics.
 
Last edited:
I like how 1 is the new baseline for average.

Because hey, we don't want the player to feel as if they could be bad at anything.
Seriously? That sounds awful.

No it doesn't... because you can't be awful anymore!
Yeah awful just ain't in generic protagonist's nature. Plus don't forget his immortal dog that can NEVER die!

... know what I'm going to try (on the off chance I even buy it)? A run where I'm not allowed to kill anything myself. The dog has to do it. And I can guarantee this is probably entirely possible since Doggie Can't Die. Only potential problem would be enemies in locations the dog might not be able to reach.

Sad that the only way to get a challenge from a Beth game is to intentionally hamstring yourself with silly challenges.

Usually to have fun in a game you make yourself powerful.

In a Bethesda game you weaken yourself to have fun.


Things have changed...
 
Ok, one, I didn't mention NV. Two, yes you do. Go around Megaton, free sniper rifle, that's supposed to be a high power weapon, yet you get a free one from a damn hollowed out rock at the start of the damn game.

Balanced by ammo rarity and its low durability. Still, how is that different from the fact that you get a 10mm SMG at Vault 15 and access to the Magnum .44 in the Den, pretty much removing balance and throwing it out the window?

There have been improvements, I won't denny that. But at least 70% of what Bethesda did was actually dumbing down their games. See the Elder Scrolls. And I am not even talking about that they removed the acrobatics skill - albeit I actually liked the idea behind it.

I agree that the switchover from Morrowind to Oblivion and Skyrim did include a lot of streamlining and removing stuff that helped make a great RPG. Thing is, I evaluate game not just by comparing them but also on their individual merits. The gameplay is solid, but I agree - WHAT COULD HAVE BEEN.
 
Back
Top