Stanislao Moulinsky
Vault Fossil
Nothing concrete, from a PR monkey.
You are right, the director of the game doesn't know what its own game actually is like. I'd understand skepticism if he said that the game is 100% designed to be beaten without violence but why would he lie about a missing feature?
These perks are hilarious:
*snip*
So first of all, why does the "no chance to get addicted to alcohol" perk have three levels? There doesn't seem to be that much depth to that concept; I suppose maybe the next level affects harder drugs but three?
Also, they've nerfed Animal Friend... I have no words.
Well, in FO3 you had the "no addiction" perk while in New Vegas you had a perk that gave alcoholic beverages healing properties, and one that gave extra DT.
I assume by "pacify" they mean "it won't attack you". So the new Animal Friend (at level 1) works by:
- point a gun at a single animal, then if they're lower level then you, maybe they will become non-hostile.
Contrast the old Animal Friend perk, which at level 1 has the effect:
- animals won't attack you unless you attack them first.
So they've nerfed Animal Friend of all things.
If the Intimidation Perk is any indication at level 2 you can command the animal to attack someone else and at level 3 you can give them more specific orders. If it really works like that the "aim your gun" part is kind of needed for it to work.
Yeah, a "point a weapon at someone and they have a chance of becoming non-hostile" would be an interesting perk when applied to humans
There is.
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