First off, can I play this DLC without being a raider? If not, you've missed the point again, Bethesda. Also, what makes these raiders different from the ones in the Commonwealth? Why does the player join up with these guys but the ones back home are exclusively relegated to being your enemies right off the bat. I'd say that I'm interested in whether or not they provide any context for that but I think it's a safe bet to assume they won't.
Second, 1:03 "Alan Nanes - Lead Quest Designer"
I wonder how he got that job. Seriously, I want to see all the other people that applied for that position and got turned down in favor of this man. Because if the quests in the main game are anything to go on, Alan over here is a lazy, boring and altogether talent-less hack who is unqualified to design videogame quest content at a professional level.
I feel like I harp on and on about this but I fail to see how in an industry so absolutely saturated in young hopefuls all busting-at-the-seams to get their break in the industry, a company like Bethesda doesn't have the absolute pick of the litter of the cream of the crop of the most intelligent, imaginative and hard-working individuals that 21st century nerd culture can produce.
I DO NOT UNDERSTAND HOW THIS HAPPENS.
On a side note, did anyone notice how they feature their Lead Producer, Lead Level Designer and Lead Quest Designer but no Lead Writer? Probably explains a lot...