Fallout 4 – Vacationing in Nuka-World

You ever see something so stupid and wrong that you can't put into words how wrong that thing is? Well, Nuka-World is that thing for me.
 
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...as usual.
 
"-you're also taking a break from saving people and rescuing settlements-"

Not your son though right? Why would the SS become a raider? It just doesn't seem to make sense with what Bethesda establish your character to be.

"People hear raider they think you're gonna do wholesale slaughter-"

Only Bethesda raiders. I think of most raiders as people who have formed their own gangs and steal from others to better their chances of survival, only killing when necessary and not purely for shits and giggles. In a world where essentials are scarce and there are so many things that can kill you, people would have a better chance to survive in large groups.
 
If I didn't know better, I'd say that Bethesda lacks any sort of self-awareness. I sincerely hope they don't anyway; this is so far removed from what people actually wanted that it's almost ridiculous.

The fact that they had to actually weasel around the actual raiding for the DLC despite its promises is the last in a long series of assurances that it'll be mediocre at best. Funny how the only moment where Bethesda doesn't want you to commit wanton massacres is when it's actually a requirement.

There's something about "What the Fallout world would imagine the future to be like" that sits fundamentally wrong with me. It shows a fundamental misunderstanding of what the Fallout world is; it equates it to the pre-war times when the focus should be on the times after the bombs fell, the past only there to provide monuments from an era locked behind a curtain of catastrophe.

Of course, we knew that.

It also shows that they don't really understand that the pre-war times themselves were meant to be what the 50's thought the future would be gone wrong; continuing that theme into the timeline's present smacks me as wrong and redundant, especially given the fact that it's not even based on the world's background.

Everything else of note that I could say has already been said, so I'm just going to list some general grievances:

Good to know Bethesda is giving people the chance to play with their morality for only £20. Of course, you don't actually get to choose to be the bad guy, but baby steps I suppose. They've only been doing this for thirty fucking years.

The three raider gangs are the needlessly violent ones, the oddly stealthy ones, and the needlessly violent ones but painted, so we've actually reduced the archetypes from the main game from 4 to 2.

I'd love to be the guy in charge of lead quest design for Bethesda; come in and get paid every day to design exactly one quest and then write nothing else for the remainder of the development cycle.

Good to know Primm Slimm is making a comeback.

It honestly feels from the trailer like Bethesda is expecting us to thank them for having to pay to get the chance to take a break from their stupid game.
 
Did one of them actually say that you're made the "overboss" the moment you arrive on the scene?
The woman, I believe, though they didn't specify a timeframe for your becoming Overboss.

They probably should've saved Far Harbor for the last DLC, given that the rest of the DLC they're offering is either worthless, shit or worthless shit.
 
Far Harbor was the only really decent DLC, even then, it wasn't a scratch on the masterpiece that is Fallout New Vegas DLC.
Say what you want about Courier's Stash, but it did add some of depth to your character's backstory.
Like what if he was another descendant of Vault 13?

And that was a crappy New Vegas DLC that was extremely cheap.
The crappy Fallout 4 DLC adds nothing of that sort.
No depth.
Just another distraction in a game full of them.
 
Could someone explain to me why the pre-war world would "weaponise" Nuka Cola [around 2:45]? I'm almost certain Nuka Cola was an American only product. Weaponising it by adding shit like nitroglycerine would serve no advantage against the chinese in the events leading to the great war.

Maybe I'm misinterpreting. Either the protagonist is going to uncover some secret about Nuka Cola becoming weaponised pre-war or it's the protagonist finding generic recipes dotted around the map.
 
Say what you want about Courier's Stash, but it did add some of depth to your character's backstory.
Like what if he was another descendant of Vault 13?

And that was a crappy New Vegas DLC that was extremely cheap.
Hell, Courier's Stash was just a rerelease of preorder bonuses, wasn't it?
Could someone explain to me why the pre-war world would "weaponise" Nuka Cola [around 2:45]? I'm almost certain Nuka Cola was an American only product. Weaponising it by adding shit like nitroglycerine would serve no advantage against the chinese in the events leading to the great war.
Maybe I'm misinterpreting. Either the protagonist is going to uncover some secret about Nuka Cola becoming weaponised pre-war or it's the protagonist finding generic recipes dotted around the map.
It's probably some improvised post-war shit, people have always been good at making bombs out of everyday products.
 
@eissa- Never link that kid again.
I would rather listen to GG Allin telling me I'm a disgrace and that I should die.
(Seriously, he calls it a solid DLC, but has a number of complaints. Maybe he means solid as in shit).

@Izak- It was, but it was still a piece of "Bad DLC"
I know people around here aren't fans of it here.
 
I watch only the first two mins. My reaction:

It's a good idea, it was just implemented poorly. Honestly, that's what has been Fallout 4: Good ideas implemented poorly.

Honestly, this should've been a raider turf war, not a fucking DLC to move raiders into some park filled with monsters. Maybe they should start out shoved in corners and the rest of the park Terra Incognita, and as you kill them muties, you expand what ever gang you role with.

I watch the next couple of mins:

They give you another titular title. But this time, on the start. Why? I don't know. And why the hell would a bunch'a raiders make some wanderer their overlord?

I'll end my rant here, I could go on-and-on, but I don't care any more...
 
If they did thieves guild or dark brotherhood style questlines, I'll take a look, but it's very unlikely.
 
First off, can I play this DLC without being a raider? If not, you've missed the point again, Bethesda. Also, what makes these raiders different from the ones in the Commonwealth? Why does the player join up with these guys but the ones back home are exclusively relegated to being your enemies right off the bat. I'd say that I'm interested in whether or not they provide any context for that but I think it's a safe bet to assume they won't.

Second, 1:03 "Alan Nanes - Lead Quest Designer"

I wonder how he got that job. Seriously, I want to see all the other people that applied for that position and got turned down in favor of this man. Because if the quests in the main game are anything to go on, Alan over here is a lazy, boring and altogether talent-less hack who is unqualified to design videogame quest content at a professional level.

I feel like I harp on and on about this but I fail to see how in an industry so absolutely saturated in young hopefuls all busting-at-the-seams to get their break in the industry, a company like Bethesda doesn't have the absolute pick of the litter of the cream of the crop of the most intelligent, imaginative and hard-working individuals that 21st century nerd culture can produce.

I DO NOT UNDERSTAND HOW THIS HAPPENS.

On a side note, did anyone notice how they feature their Lead Producer, Lead Level Designer and Lead Quest Designer but no Lead Writer? Probably explains a lot...
 
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