Flymystical-DJ
just the Deputy
Lore, story, and characters aside these are post-apocalyptic games we were drawn too, at least I was, because of wanting to experience the setting. I didn't look at Fallout NV and go "Oh boy! This looks like it's going to have great ideological discussion and thought provoking choices!" I imagined myself scavenging for pre war tech so I could repair junk armor to use when I'm attacked by bandits. That experience, Fallout 4 nails over every single other fallout by a large margin. What other Fallout has you going thinking "Shot Glass? No. Basketball? No. Desk Fan? Fuck yea I can use the circuitry for a radiation filter I'm building" None. While FNV did a much better job at immersing me in to the world F4 did a much better job at immersing me in to the role which is weird considering the dumbed down RPG mechanics.
You could say that the fact that it fails almost entirely at world building it fails as a RPG product but considering development cycles and the such I'd say nailing the moment to moment gameplay is commendable and justifying of the games existence. Gameplay that properly invokes the feelings of being in a setting is just as important as story when it comes to interactive media.
You could say that the fact that it fails almost entirely at world building it fails as a RPG product but considering development cycles and the such I'd say nailing the moment to moment gameplay is commendable and justifying of the games existence. Gameplay that properly invokes the feelings of being in a setting is just as important as story when it comes to interactive media.
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