Fallout 4: A Generational Gem

Lore, story, and characters aside these are post-apocalyptic games we were drawn too, at least I was, because of wanting to experience the setting. I didn't look at Fallout NV and go "Oh boy! This looks like it's going to have great ideological discussion and thought provoking choices!" I imagined myself scavenging for pre war tech so I could repair junk armor to use when I'm attacked by bandits. That experience, Fallout 4 nails over every single other fallout by a large margin. What other Fallout has you going thinking "Shot Glass? No. Basketball? No. Desk Fan? Fuck yea I can use the circuitry for a radiation filter I'm building" None. While FNV did a much better job at immersing me in to the world F4 did a much better job at immersing me in to the role which is weird considering the dumbed down RPG mechanics.

You could say that the fact that it fails almost entirely at world building it fails as a RPG product but considering development cycles and the such I'd say nailing the moment to moment gameplay is commendable and justifying of the games existence. Gameplay that properly invokes the feelings of being in a setting is just as important as story when it comes to interactive media.
 
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What if I don't want to play as a scavenger?
What if I ignore collecting junk to mod weapons to kill more powerful enemies to loot more junk?

I'm left with a shell of a game, because Fallout 4 in it's entirety was designed around collecting junk.
Main quest, majority of side quests and settlements are all designed around you collecting junk, repeatedly sending you to clean out another dungeon.

And it's not that I disagree with you, but Fallout 4's roleplaying consits only of you assuming the role of Nate/ Nora, a distressed parent that just lost their spouse and currently looks for their son Shaun (in-between collecting desk fans and Wonderglue).
 
The gameplay of Fallout 4 is far too mediocre to make up for the sheer lack of world building, RPG elements, good quest design and good writing. It's the equivalent of stale bread. It might satiate your hunger, but it tastes terribly.

Also Fallout wasn't about scavenging for garbage, it was about the politics of a post-apocalyptic world.
 


Also Fallout wasn't about scavenging for garbage, it was about the politics of a post-apocalyptic world.
Absolutely.

I can say that if the Fallout had been about scavenging, or even about immersion (:twitch:) I would not have played it for long, never more than once, and have avoided the rest of them. They would have had to pay me to play it... if the point was merely to substitute myself for the PC, and imagine I was exploring in their post apocalypse.
 
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Let me go prone already dammit. I was really let down that you were given power armor so soon. I was excited to see what kind of quests you'd do and stuff you'd have to fight to get it. Was also excited to do BOS quests and climb through the ranks similar to how guild ranks worked in Oblivion. Much to my dismay, you are gifted knighthood after just Arc Jet iirc? So disappointing. Not much sense of progression outside of the main storyline. I felt both Railroad and the Institute were much better options. Gun runners were a weird transplant for whatever reason and they were underutilized as a faction. Merely Talon company 2.0.
 
or even about immersion
A lot of people put way too much stock on immersion, and atmosphere for that matter. I mean, they do matter, but a lot of people make it sound that those two things can somehow make up for huge glaring flaws.
 
What if I don't want to play as a scavenger?
What if I ignore collecting junk to mod weapons to kill more powerful enemies to loot more junk?

Fallout 4's gameplay was designed around being in the role of a scavenger/farmer/merchant/raider and I think that's pretty reasonable, especially since some of these roles get a surprising lack of attention in other games in the series.

Also Fallout wasn't about scavenging for garbage, it was about the politics of a post-apocalyptic world.

Personally speaking, I did not pick up the post nuclear role playing game for politics.
 
Fallout 4's gameplay was designed around being in the role of a scavenger/farmer/merchant/raider and I think that's pretty reasonable, especially since some of these roles get a surprising lack of attention in other games in the series.
That would be fine if they actually went full bore into the concept and didn't bother with the shitty main quest and didn't leave the settlement building and crafting half-baked and limited.
 
Personally speaking, I did not pick up the post nuclear role playing game for politics.
Except this particular post-apocalyptic roleplaying series was about politics and not scavenging for crap. Bethesda instead decided to change it into Elder Scrolls with guns.

And Bethesda completely half asses the scavenger concept in Fallout 4 when there are much better games out there that do this far better. So Fallout 4 is this awkward middle ground where it's a bad RPG and a mediocre scavenging game.
 
Fallout 4's gameplay was designed around being in the role of a scavenger/farmer/merchant/raider and I think that's pretty reasonable, especially since some of these roles get a surprising lack of attention in other games in the series.



Personally speaking, I did not pick up the post nuclear role playing game for politics.

Well, people didn't pick up gruff voice, headband wearing super soldier: the video game for politics either, but that didn't stop Metal Gear Solid from baking politics into its identity.
 
I'll trade you half a pound of surstroming mirelurk for those beans. Neighbors have to trade if we're going to make it.
 
Woo this talk of Fallout 4 just makes me want to play Fallout 4 again
 
I didn't like it.
TorontoReign Tired of negative reviews with hundreds of hours of playtime. Get fucked losers. You got your fucking money worth.
Bro stop calling me out.jpg
 
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