Fallout 4 announced with official trailer

IGN talks a little bit about its Fallout 4 E3 expectations in its latest Gamescoop. Obviously they're crazy Fallout 3 fanboys so they're clearly hoping for VATS and stuff like that, but they do bring up an interesting point that Fallout 3 takes place in a later year than Mass Effect does. :p

What is their point? Also don't you want that FO4 retain\improve VATS ?

I've never liked VATS. Makes the game too easy. I'd rather it just be a straight shooter with RPG elements and deep C&C mechanics.

In my current playthrough of New Vegas I've never once activated VATS.
 
In that case i'll have to disagree. While VATS is an obvious compromise and isn't perfect by a long shot, IMO FO3 and FO:NV were the better for it, if only for the ability to pause the action. I think VATS should be improved\expanded, not replaced with twitch mechanics which will set the franchise on a track for fast paced action. (something that even the moders can't help with)
 
I can't imagine playing only with VATS and watching rat's carcass falling on the ground for 3 seconds
 
Feargus said they used very early Gambryo on Fallout 3.
So does that mean later years....they could have moved Fallout into the full fps/rpg but actually done right if they had money??
I suppose that makes arguments over iso vs. 3d/fps Beth vs. black isle irrelevant
Seems Fallout history goes down kind of the same paths only split with shitty Master Todd...

"Called Shots" Shooting people in the balls and eyes was fun with the creative descriptions....

"v.a.t.s." sucks it's a stupid name. The Fat Fuck Todd's bitch goes "hey Vault tec, everything must vault-tec"
......it's horrible and i fucking hate the cinematic bullshit. you can't shoot in the balls.
don't need kill cam, i hate how loud the effects of vats and its just to damn slow.
Cimematics in every video game....that shits for retarded gamers.

I think vats would actually work better if the game engine, physics and AI actually worked.
it might work if Master Todd actually gave the rest of the NPC/Creatures AP as well. but if you ever noticed you get bombarded with enemies..
the only thing vats does is slowtime down for your character... its fucking retarded.
If npc/creatures have any AP its minimal effecting.

I hate how stupid the pipboy is in F3..
its just retarded that you have to heal, level up, inventory and all that through the fucking pipboy.
its horrible to navigate.
 
News flash: post post apocalyptic is post apocalyptic

No it's not, there's a huge difference and it makes me shocked that you think Post-post apocalyptic means...Post...wut? Post-Apocalypse means you're in the time period where shit hits the fan and just surviving in the deadly world, I'd say the moment the nukes went off to 20-30 years is considered Post Apocalypse, 30 years stretching it. However, in NV and FO3, you're taking place OVER 200 years into the future. The scars are healing and frankly, the dangers of radiation have subsided, and people have rebuilt enough to create new nations and are thriving in the new setting. This is post-post apocalypse.

This is just shit you're pulling out of your ass that has no basis in fiction precedent, and no relevance to anything anywhere.

No, Zerginfestor has it right. Saying post apocalypse and post post apocalypse are the same, is about as foolish as saying post modern and post post modern are the same. They're not. And two hundred years in the future is a long, long time. Other than radiation leaks from old reactors and dump sites, there should be zero rads at this point. Rubble would be used to build new structures, roads would be cleared, and the soil tilled for crops. Look at battlegrounds and ruined cities from World War One and Two. People rebuilt them, and they flourish. We can't have it be Mad Max forever. Things change with the passage of time.

No. Post modernism and post post modernism are real world time period reference descriptors; they are well established concepts which describe meaningful relationships in art. Post apocalyptic and post post apocalyptic are meaningless distinctions which have no artistic precedent. Saying that Fallout isn't post apoc is absurd, for one, when it's had that label since its inception -- and that's kind of how language works.

And you realize people built crops in mad max right? Is that not post apoc either?

The main problem I had, besides the pointless driveling, was the other guy was suggesting that FO3 was post apoc, and the other three were post post -- when, as I said before, there's no meaningful distinctions between the two which could be used to label one way or another. Roads were cleared, rubble was used to build new structures, and domesticated animals were raised in all four. Three didn't have crops, but I imagine that was due to laziness or over site of the programmers more than anything.
 
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Fo3 acted like the war just happened, with it's intact ruins, people not even having thought of looting nearby buildings for supplies in 200 years, them not even knowing how to filter water, towns built around bombs, towns consisting of 2 houses and an over emphasis on the pre war world everywhere. Yo uare very much grasping at straws to defend 3. Post post apocalyptic might be technically post apocalyptic but to say they are the same is dumb, Post apoc covers the INMEDIATE aftermath, shit is destroyed people don't even know how to survive and the world is dead. Post Post apoc is after this period, people have already gottn the hang of surviving, nw civilizations ar being built, nw conflicts are brewing that ar removd from the apocalyptic event that caused everything and people have moved on. Mad Max actually went through Distopyan (1) - Posta Apocalyptic (2-3) and Post Post apocalyptic (Fury Road).
 
Post apoc covers the INMEDIATE aftermath

Nonsense. Says who? And I'm not "defending" fallout 3 in any way -- except right now I'll defend them for saying not knowing how to filter radiation from water is a pretty advanced concept.

But the fact is there are traders in 3, there are domesticated animals, there are rebuilt cities -- I'm honestly surprised how many people are defending this inanity. Saying Fallout 3 happened "IMMEDIATELY" (with obnoxious capitals intact) after the apocalypse is really ignorant.
 
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Would you call CoD: Modern Warfare a "post- Bronze Age" game? You wouldn't be wrong to do so, but it's not actually a useful or correct in terms of specifics of the game. "Post Bronze Age" implies the Bronze Age just happened.
 
I agree, calling CoD: Modern Warfare a "post- Bronze Age" game, and calling fallout 1 a post post apocalypse game are both pointless distinctions.

The only possible distinction I can see that could have any value is having a genre called "apocalyptic fiction", where the apocalypse is happening right now, air sirens are going off, the bombs are dropping, and people are trying to hiding in caves or whatever trying to survive as it is happening, and post apocalyptic fiction where the bombs have dropped and society is starting to rebuild. But post and post post are meaningless, and every fallout game including three are post apocalyptic.
 
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Post apocalyptic implies The Road. I don't know whether Fo1 is post or post post- considering the war was only a few generations ago I would say post, but Fo2 is certainly post post apocalyptic. Things are being rebuilt.
 
I agree, calling CoD: Modern Warfare a "post- Bronze Age" game, and calling fallout 1 a post post apocalypse game are both pointless distinctions.

Pointless? But NV and FO3 are clearly very different games, with different themes. Putting them both under the same label does them a disservice. The distinction says in one word the place on a timeline, the setting, and the thematic direction.
 
http://multiplayerblog.mtv.com/2010...as-designer-on-post-post-apocalyptic-society/


" Josh Sawyer, the lead designer on "Fallout: New Vegas," has very strong feelings about the world in which the game is set. It's a far cry from the D.C. Wasteland, and not just geographically. In a lot of ways it's actually the next step in an attempt to return to civilization.


"One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans." "
 
Pointless? But NV and FO3 are clearly very different games, with different themes. Putting them both under the same label does them a disservice. The distinction says in one word the place on a timeline, the setting, and the thematic direction.

Ok, tell me, what exactly does it say about the timeline, the setting, and the thematic direction? Game X is post apocalyptic, and game Y is post post apocalyptic; tell me what you can infer about the two based on that alone.

I agree that 3 and NV were clearly different games, just not that the timeline in relation to the apocalypse had anything to do with it. NV was a political intrigue game where your actions effected political outcomes. 3 was a save the world game where you were trying to fix a machine. The plot of either could easily be switched to either game: "In NV you try and help mister house fix the water purifier so New Vegas can be a lush green garden, and save it from the evil Brotherhood of steel that want to hide the advanced technology from mankind." "In FO3 you are helping determine the direction of the Capital Wasteland! Do you help the tyranical Enclave maintain there control and order of wasteland, or do you help your brave dad who wants to spread the democracy of Rivet city."

http://multiplayerblog.mtv.com/2010...as-designer-on-post-post-apocalyptic-society/


" Josh Sawyer, the lead designer on "Fallout: New Vegas," has very strong feelings about the world in which the game is set. It's a far cry from the D.C. Wasteland, and not just geographically. In a lot of ways it's actually the next step in an attempt to return to civilization.


"One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans." "

Again, there are governments in FO3 (the boat thing had a council, which you could effect in quest). I don't see how slaver armies are relevant to the discussion, but the enclave had an army. There were also merchant caravans in 3.

If you want to say post post apocalyptic is a sub genre of apocalyptic (with the opposite being near apocalyptic I suppose), I have no problem with that in theory -- the problem is there are no real reason to. There are no real clear thematic differences, there's no real reason for its existence as a term. There are no dividing lines. "Post post apocalyptic, is like farther from the apocalypse dude!" Ok, how much farther? Is sady shands post apocalyptic and NCR post post apocalyptic? Sady shands thematically had problems with its neighboring settlements in one and two.

And the farther away you get from the apocalypse the less and less meaning the term "post apocalyptic" has. The TV show futurama was technically post apocalyptic, but no one would use that term to describe it because it had virtually no impact on the stories.
 
There's a reason to use it as a term: To differentiate between two different periods of time. To just lump hundreds of years together can and will lead to confusion. You wouldn't lump the Bronze Age and Iron Age together. That would be absurd. Using "post post" does looks silly, but we don't have a name for this far off futuristic period of time. And no, calling it post apocalyptic doesn't make any sense. Again, this is a whole new period of time. 3's world design is a muddled mess at best. There are junk towns, but nothing like what is hinted at in New Vegas. We're talking huge nations, not rinky dinky settlements that seem to have food aplenty in a barren world. 3 should have shown a world that was more like New Vegas: farms, plant life, fleshed-out settlements, and the end of the frontier and the return to civilization.
 
Pointless? But NV and FO3 are clearly very different games, with different themes. Putting them both under the same label does them a disservice. The distinction says in one word the place on a timeline, the setting, and the thematic direction.

Ok, tell me, what exactly does it say about the timeline, the setting, and the thematic direction? Game X is post apocalyptic, and game Y is post post apocalyptic; tell me what you can infer about the two based on that alone.

If this were two games I had no idea about apart from the labels, I would assume there is a noticeable time difference between the two, or different amounts of time have passed since the apocalypse. The setting, in post apocalyptic, would be chaotic and undefined, due to there being no nations or countries anymore. These would be formed either during or before the PPA setting, which would be more ordered, and in some ways mundane, while maintaining some sense of danger due to the process of rebuilding. PA settings are the Dark Ages, while PPA is the Wild West, so to speak. And thematically, PA would deal with individual themes, such as morality and determination, while PPA is more likely to deal with political themes. Sometimes, it's more the execution of the themes, as they both tend to deal with moral ambiguity, but in a different context.

These are basic assumptions based on my past experience with both sub-genres, though. I remember one TV show, Jericho, started as post-apocalyptic and as it went on became post post-apocalyptic. All while covering the space of several years. So sometimes the assumptions don't fit, but the labels help you build a picture, and make it easier to describe.
 
There's a reason to use it as a term: To differentiate between two different periods of time. To just lump hundreds of years together can and will lead to confusion. You wouldn't lump the Bronze Age and Iron Age together. That would be absurd. Using "post post" does looks silly, but we don't have a name for this far off futuristic period of time. And no, calling it post apocalyptic doesn't make any sense. Again, this is a whole new period of time. 3's world design is a muddled mess at best. There are junk towns, but nothing like what is hinted at in New Vegas. We're talking huge nations, not rinky dinky settlements that seem to have food aplenty in a barren world. 3 should have shown a world that was more like New Vegas: farms, plant life, fleshed-out settlements, and the end of the frontier and the return to civilization.

I don't think it's silly at all. There's a reason we use the term Post-post-apocalyptic. As you say, New Vegas isn't really definable as post-apocalyptic, in the sense that it's quite a different setting compared to the mad max movies or classic fallouts. So it's not like they just added another 'post-' for shits and giggles.
 
I'm not saying that the Capital Wasteland couldn't have been more filled, but I just hate deserts in general, you can't do anything imaginative with them, they are just boring deserts that go on forever with nothing in sight until you (in the case of FO:NV) reach a settlement or a landmark, the Capital Wasteland felt more genuinely post-apocalyptic and had an overall creepier and better athmosphere with the ruins of DC and the surrounding Virginian and Maryland countryside providing backdrop to the dense urban environment of DC; you can do more with that then endless desert.

There's a lot more to deserts than you think (I live in the Chihuahuan desert) and not only are they teeming with landmarks and life, as much as any forest or swamp, but they are also very beautiful. I think New Vegas captured that very well, and 1 & 2, to an extent. I would never use "boring" and "desert" in the same sentence. And for the point that Fallout 3 felt more post apocalyptic, that's a failing of mmaintaining the spirit of the originals. People were building cities with basic concrete and steel structures back West, yet towns like Megaton, giant tin shack hovels made by peasants straight out of a Monty Python skit? Might as well have been stacking mud, they sure weren't farming or hunting. I dunno.

The funniest thing here is that Bethesda in fact made the Capital Wasteland into a dead, boring, endless desert. It's just brown, dry and sterile. New Vegas' Mojave desert actually has more vegetation than what you find in Fallout 3! In reality, D.C. has like 120 rainy days annually, on average, and abandoned to nature the area would very soon turn lush, green and overgrown. Regardless of radiation effects, if people can live unprotected in the locality, so could plants.

To me, this is a perfect example of why Bethesda shouldn't be allowed to make games they don't understand. Instead of actually giving the issue of D:C.'s climate and vegetation three seconds of thought, they just copied other post-apo (or is it post-post-apo? Now I'm confused...) settings like Fallout and Mad Max straight up and made D.C. all deserty, never realizing that those settings are arid because they actually take place in arid locations. Unlike D.C. Here Bethesda had a perfect opportunity to actually do something more original and interesting with the Capital Wasteland and really play around with the vegetation. Just look at the cool, overgrown areas you have in games like Wasteland 2 (both the Agri Center and LA) or Stalker (even if this takes place much closer in time to the apocalyptic event).

Moreover, it seems Bethesda is doing the same thing again with Fallout 4. In the trailer, I see nothing but dead trees (like 200 year old dead tree trunks would still be standing!) and dead grass. It's just boring. Why not milk the fall in Fallout to the max and set the game in a beautiful autumnal New England, where the majesty of nature is juxtaposed against the ugliness of man (or something trite like that, which even the average Beth fanboy could appreciate). But no, that would have been asking too much; post apocalyptia equals sterile desert. Period.

In fact, I'm starting to suspect that Toddy is severely pollen allergic and just hates vegetation in general.
 
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