Fallout 4 announced with official trailer

I'm not saying that the Capital Wasteland couldn't have been more filled, but I just hate deserts in general, you can't do anything imaginative with them, they are just boring deserts that go on forever with nothing in sight until you (in the case of FO:NV) reach a settlement or a landmark, the Capital Wasteland felt more genuinely post-apocalyptic and had an overall creepier and better athmosphere with the ruins of DC and the surrounding Virginian and Maryland countryside providing backdrop to the dense urban environment of DC; you can do more with that then endless desert.

There's a lot more to deserts than you think (I live in the Chihuahuan desert) and not only are they teeming with landmarks and life, as much as any forest or swamp, but they are also very beautiful. I think New Vegas captured that very well, and 1 & 2, to an extent. I would never use "boring" and "desert" in the same sentence. And for the point that Fallout 3 felt more post apocalyptic, that's a failing of mmaintaining the spirit of the originals. People were building cities with basic concrete and steel structures back West, yet towns like Megaton, giant tin shack hovels made by peasants straight out of a Monty Python skit? Might as well have been stacking mud, they sure weren't farming or hunting. I dunno.

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I actually started a new game and went straight to Hub to check it, but I can't find him now. Maybe it was only with Fallout Fixt?

e: I'm almost sure he was in that building vis-a-vis with Dan's house. And it was "brahma", not "brahmin" if I remember correctly.
 
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There's a lot more to deserts than you think (I live in the Chihuahuan desert) and not only are they teeming with landmarks and life, as much as any forest or swamp, but they are also very beautiful. I think New Vegas captured that very well, and 1 & 2, to an extent. I would never use "boring" and "desert" in the same sentence. And for the point that Fallout 3 felt more post apocalyptic, that's a failing of mmaintaining the spirit of the originals. People were building cities with basic concrete and steel structures back West, yet towns like Megaton, giant tin shack hovels made by peasants straight out of a Monty Python skit? Might as well have been stacking mud, they sure weren't farming or hunting. I dunno.

It's all subjective, but I'm with you. There's something that adds to the lone wanderer vibe when you're fighting the desolation of desert as well as mankind. FO3 felt like you really could have pitched a tent anywhere and lived off of rad roaches or whatever. Desert fallouts feel like people there are actually struggling to survive.

But I'll be happy if the East coast Bethesda West coast anyone else trend continues. Fallout 3 fans can be happy with their cities and I can be happy with my desert.
 
There's a lot more to deserts than you think (I live in the Chihuahuan desert) and not only are they teeming with landmarks and life, as much as any forest or swamp, but they are also very beautiful. I think New Vegas captured that very well, and 1 & 2, to an extent.
For those who pay attention deserts are indeed surprisingly teeming with life. I served in a desert/arid region and used to hike/camp and go on jeep-trips in such a setting all the time, so I love the landscape.

I also think that desolate-desert is a very difficult setting to pull off in open world FPP games, the best you can hope for is survival game like Dayz SA (has the most authentic\large map to date), but also know as "hiking simulator" it has a very limited appeal. Generally to maintain a suspense of disbelief you need to provide enough appropriate context and interaction for the player experience, and it is much harder to maintain that in a desolate-desert where you expect to see open expanses, as oppose to forest\urban area where there are more visual verity.
 
I actually started a new game and went straight to Hub to check it, but I can't find him now. Maybe it was only with Fallout Fixt?

e: I'm almost sure he was in that building vis-a-vis with Dan's house. And it was "brahma", not "brahmin" if I remember correctly.

Well, let me know if you find him. I'm apparently going to be looking too as I just started a new playthrough also. >_>

Thanks. <_<
 
If I made you play the best video game ever made again, you're welcome

I've checked every Hub character's script on Fallout Wiki and I can't find this phrase anywhere. It must have been some mod, maybe Fixt or Restoration Project? Or I really suck at research

I really should work right now
 
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News flash: post post apocalyptic is post apocalyptic

No it's not, there's a huge difference and it makes me shocked that you think Post-post apocalyptic means...Post...wut? Post-Apocalypse means you're in the time period where shit hits the fan and just surviving in the deadly world, I'd say the moment the nukes went off to 20-30 years is considered Post Apocalypse, 30 years stretching it. However, in NV and FO3, you're taking place OVER 200 years into the future. The scars are healing and frankly, the dangers of radiation have subsided, and people have rebuilt enough to create new nations and are thriving in the new setting. This is post-post apocalypse.

This is just shit you're pulling out of your ass that has no basis in fiction precedent, and no relevance to anything anywhere.

No, Zerginfestor has it right. Saying post apocalypse and post post apocalypse are the same, is about as foolish as saying post modern and post post modern are the same. They're not. And two hundred years in the future is a long, long time. Other than radiation leaks from old reactors and dump sites, there should be zero rads at this point. Rubble would be used to build new structures, roads would be cleared, and the soil tilled for crops. Look at battlegrounds and ruined cities from World War One and Two. People rebuilt them, and they flourish. We can't have it be Mad Max forever. Things change with the passage of time.
 
Other than radiation leaks from old reactors and dump sites, there should be zero rads at this point.
Also, radiation doesn't turn people into ghouls and animals into mutants, it just kills them. Fallout's creators themselves said you can't require the game to follow laws of physics strictly and always be 100% realistic.
 
Though I think we can assume that the effect of a global nuclear war, like on the hight of the cold war with 60 000 nuclear wareheads, is a bit worse than the out come of WW1 and WW2.
 
Though I think we can assume that the effect of a global nuclear war, like on the hight of the cold war with 60 000 nuclear wareheads, is a bit worse than the out come of WW1 and WW2.

Billions dead
Entire countries glassed; some flat-out turned into smoldering craters
I'm pretty sure the coasts would be flooded (Wouldn't multiple nuclear strikes upset the tectonic plates and causes worldwide tsunamis and quakes?)

Sounds like a swell place to live
 
Oh, I agree. But what makes a game like Fallout work is having one foot in reality, and the other in fantasy. How much of each depends on personal taste.
 
IGN talks a little bit about its Fallout 4 E3 expectations in its latest Gamescoop. Obviously they're crazy Fallout 3 fanboys so they're clearly hoping for VATS and stuff like that, but they do bring up an interesting point that Fallout 3 takes place in a later year than Mass Effect does. :p

Mass Effects takes place in 2183, Fallout 3 takes place in 2277.

link if you're interested: http://www.ign.com/articles/2015/06...-2015-preview?abthid=5578863691d5bb8b3300001b

You don't have to skip ahead very much it's the first game they talk about.
 
I agree, its like when some otaku tries to correct me about Ju Jitsu or martial arts in general because he knows a lot of Naruto and has never been choked out or punched in the face and has zero martial arts experience.
 
IGN talks a little bit about its Fallout 4 E3 expectations in its latest Gamescoop. Obviously they're crazy Fallout 3 fanboys so they're clearly hoping for VATS and stuff like that, but they do bring up an interesting point that Fallout 3 takes place in a later year than Mass Effect does. :p

What is their point? Also don't you want that FO4 retain\improve VATS ?
 
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VATS is a broken system by itself, but it has become a staple thanks to Fallout 3... At least New Vegas increased the amount of damage you receive to 75% instead of 3's 10% so nowyou can actually die in VATS. But knowing "gamers" I am betting they want to revert it back so their "immurshunz" isn't broken by gameplay having consequences.
 
I don't get, is just one more of those negative for the sake of being negative comments, or do actually want VATS removed. Because the obvious alternative will be shooter mechanics...
 
Negative for the sake of negative? Didn't you read? VATS is a broken system, it gives the player a bunch of free actions with little actual consequence for using it. It shouldn't be there, if yo uare turning Fallout into a shooter then make it a shooter, the aiming system in the first 2 Fallouts was an abstraction for aiming carefully, i.e. of what you would be doing while just shooting with the mouse. I rather have no pseudo turn based mechanics at all if they are as poorly desined as VATS.

Project Nevada actually has a better alternative to the AP system the FPS Fallouts have by making certain special actions (Sprinting and tackling) and Bullet time consume AP while active. I would say maybe have special attacks with weapons that consume AP so the Ap bar would work as a sort of cool down and you would get access to regular attacks when out of AP.
 
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