Fallout 4 does not make sense

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Nah, I'm sure there are a bunch of carrots growing somewhere to feed them all, just like in your settlements. Technology comes from Tesla-comics, obviously.
 
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I think he was referring to the fantasy football games being like an RPG. The player is "playing" an entire team rather than an individual character; basically RPG's for jocks.

Other than that, I think you're right about his view being kinda off of what I would consider an RPG to be.
So if someone showed him a real time strategy game where you can control hundreds if not thousands of characters do you think he'd have an aneurysm?


Maybe. Those games do typically require "collecting stuff" as part of the gameplay. That's enough to give it RPG elements in his book.

Wait... hoarding ammo was a significant gameplay element in Fallout 1-2. Maybe they were brainstorming and were like "That's it! We'll let you hoard *everything* in the game and that makes it the best roleplaying experience ever!" Or something. I mean, meetings, you know?
 
As far as Skyrim is concerned, it's plausible, since it is a magical world, and it was magic that animated the skeletons and the old dead norse folks.

Magic should not become an excuse for inconsitency or bad writing though just because you need a Deus Ex Machina so badly to solve a problem.

As my friend said to me, "You're right, and I disagree with you." :) Yes, you are right. But, magic frequently is used as a get-out-of-jail-free card to do things like that in magical universes, and we're pretty much used to that. It stilll feels pretty cheap in skyrim/oblivion/etc because beth likes to throw in "skeletons with nobody there to animate them and no explanation for hwy they exist" or simlar tricks to "use the IP to generate more things to blow up without explaining". But it doesn't feel quite as cheap there as it does in Fallout because magic.

So, yes. Magic is a cheap Deus Ex Machina. In skyrim some things are, if not always plausible, at least possible in the rules of the world. In Fallout when you do something impossible you only have two excuses, 1) It's necesasry for an ironic joke so we bent the rules, or 2) there is no other good excuse.

So, er, I think maybe the other answer is "We don't mind when they do it in Skyrim because we have no real respect for it as an RPG."

Really? Fantasy nerds are all up in the consistency of world building and the "magic system."
 
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Does young synth gets older? If not, what is his purpose?

That was the first thing I thought when I saw the synth kid. Then the characters were getting all morally uppity about it. "How could they make synth children?" and I'm sitting there thinking: what's the problem?
 
Trapping a childs psyche in an ever-lasting state?
Forcing a child to grow up and become an adult while stuck in a body they can't grow out of?
I dunno how they create synth AI or whatever but if they copy a human's brain-waves or whatever then, what about the original?
If it is a brain transplant, then, well, the child won't go through puberty, the child will never truly grow up.
And it's just plain damn 'weird' to want a little robotic child running around.
 
As far as Skyrim is concerned, it's plausible, since it is a magical world, and it was magic that animated the skeletons and the old dead norse folks.

Magic should not become an excuse for inconsitency or bad writing though just because you need a Deus Ex Machina so badly to solve a problem.

As my friend said to me, "You're right, and I disagree with you." :) Yes, you are right. But, magic frequently is used as a get-out-of-jail-free card to do things like that in magical universes, and we're pretty much used to that. It stilll feels pretty cheap in skyrim/oblivion/etc because beth likes to throw in "skeletons with nobody there to animate them and no explanation for hwy they exist" or simlar tricks to "use the IP to generate more things to blow up without explaining". But it doesn't feel quite as cheap there as it does in Fallout because magic.

So, yes. Magic is a cheap Deus Ex Machina. In skyrim some things are, if not always plausible, at least possible in the rules of the world. In Fallout when you do something impossible you only have two excuses, 1) It's necesasry for an ironic joke so we bent the rules, or 2) there is no other good excuse.

So, er, I think maybe the other answer is "We don't mind when they do it in Skyrim because we have no real respect for it as an RPG."

Really? Fantasy nerds are all up in the consistency of world building and the "magic system."

Well, that'd make sense, if they have respect for Skyrim as an RPG. Which I personally don't.
 
People saying Skyrim is an RPG have obviously never played a real RPG.

Amazing for people who think a shopping mall is an amazing place...Beth "where more is merrier".

These games cater for to the 'typical self obsessed tards' that spend hours each day checking their Facebook pages, and gazing into their smart-phones like the morons they are... :V

Run here, run there, collect mindless shit, build a broken settlement, craft a turd...Todd Howard - "master gamer". :twitch:

"Every blade of grass must be perfect, fuck story - fuck gameplay - fuck diehards"...Todd Howard - "master gamer". :twitch:

Failout 4 and Arserim are the perfect games - it filled their coffers with lots of shekels, and that's all that they were designed for.
 
I'll continue to defend Skyrim. Just because it's a rubbish RPG doesn't mean it's a bad game. I really enjoyed playing it. Nothing wrong in particular with "shallow and broad".

From what I've seen of FO4, it's along the same lines. A not-particularly-intelligent romp through a poorly fleshed out but expansive world. I'll buy it, play it, and most likely enjoy it once the price comes down, but it will never hold a candle to New Vegas.
 
Nothing wrong with shallow and broad? :ugly:

We are not talking about candy crush here, but a game that calls it self an RPG. And Fallout 4 is even calling it self a sequel to the Fallout franchise. Beeing shallow and broad is very wrong.
 
Bethesda finally went overboard with the quantity over quality formula.
 
Nothing wrong with shallow and broad? :ugly:
Of course not. Skyrim has a huge, gorgeous world, with a load of interesting, varied stuff going on to explore in all sorts of different environments. That goes a long way to make up for a lot of the characters being cardboard cut-outs from My First Big Book of Stereotypes.

We are not talking about candy crush here, but a game that calls it self an RPG. And Fallout 4 is even calling it self a sequel to the Fallout franchise. Beeing shallow and broad is very wrong.
If the worst thing about the game is that it's mislabelled, it can't be that bad ;)

Of course, crappy writing and a wafer-thin plot aren't great, especially in a franchise that has built itself on precisely the opposite. Maybe because I didn't grow up with Fallout (New Vegas was my first game in the series) I don't have the same emotional attachment to the legacy of the series. I can identify that the writing in FO3, and what I've seen of 4, is pish, but I have nothing against a fun romp, blowing stuff up and increasing some arbitrary level number.
 
If that is your thing, sure. But I expect more from RPGs, and definetly more from Bethesda. Why? Because I know they once did. Hell, even Daggerfall had different endings. And that was 20 years ago. I don't think anyone here is expecting a new Planescape Torment from Beth, as far as the writing and dialog goes. But seriously. Sometimes it really feels like they are not even trying anymore. Like they don't push them self in to new areas, improving on their designs, finding new ways to get more quality into their games. They just simplify their games more and more with each each new sequel, and some large part of their fanbase even celebrates Betheasda as a hero, for turning RPGs into mindless shooters ...
 
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