So if someone showed him a real time strategy game where you can control hundreds if not thousands of characters do you think he'd have an aneurysm?I think he was referring to the fantasy football games being like an RPG. The player is "playing" an entire team rather than an individual character; basically RPG's for jocks.
Other than that, I think you're right about his view being kinda off of what I would consider an RPG to be.
Maybe. Those games do typically require "collecting stuff" as part of the gameplay. That's enough to give it RPG elements in his book.
As far as Skyrim is concerned, it's plausible, since it is a magical world, and it was magic that animated the skeletons and the old dead norse folks.
Magic should not become an excuse for inconsitency or bad writing though just because you need a Deus Ex Machina so badly to solve a problem.
As my friend said to me, "You're right, and I disagree with you." Yes, you are right. But, magic frequently is used as a get-out-of-jail-free card to do things like that in magical universes, and we're pretty much used to that. It stilll feels pretty cheap in skyrim/oblivion/etc because beth likes to throw in "skeletons with nobody there to animate them and no explanation for hwy they exist" or simlar tricks to "use the IP to generate more things to blow up without explaining". But it doesn't feel quite as cheap there as it does in Fallout because magic.
So, yes. Magic is a cheap Deus Ex Machina. In skyrim some things are, if not always plausible, at least possible in the rules of the world. In Fallout when you do something impossible you only have two excuses, 1) It's necesasry for an ironic joke so we bent the rules, or 2) there is no other good excuse.
So, er, I think maybe the other answer is "We don't mind when they do it in Skyrim because we have no real respect for it as an RPG."
Does young synth gets older? If not, what is his purpose?
Does young synth gets older? If not, what is his purpose?
To pass the butter.
Does young synth gets older? If not, what is his purpose?
Does young synth gets older? If not, what is his purpose?
That was the first thing I thought when I saw the synth kid. Then the characters were getting all morally uppity about it. "How could they make synth children?" and I'm sitting there thinking: what's the problem?
This video makes some pretty good points.
As far as Skyrim is concerned, it's plausible, since it is a magical world, and it was magic that animated the skeletons and the old dead norse folks.
Magic should not become an excuse for inconsitency or bad writing though just because you need a Deus Ex Machina so badly to solve a problem.
As my friend said to me, "You're right, and I disagree with you." Yes, you are right. But, magic frequently is used as a get-out-of-jail-free card to do things like that in magical universes, and we're pretty much used to that. It stilll feels pretty cheap in skyrim/oblivion/etc because beth likes to throw in "skeletons with nobody there to animate them and no explanation for hwy they exist" or simlar tricks to "use the IP to generate more things to blow up without explaining". But it doesn't feel quite as cheap there as it does in Fallout because magic.
So, yes. Magic is a cheap Deus Ex Machina. In skyrim some things are, if not always plausible, at least possible in the rules of the world. In Fallout when you do something impossible you only have two excuses, 1) It's necesasry for an ironic joke so we bent the rules, or 2) there is no other good excuse.
So, er, I think maybe the other answer is "We don't mind when they do it in Skyrim because we have no real respect for it as an RPG."
Really? Fantasy nerds are all up in the consistency of world building and the "magic system."
People saying Skyrim is an RPG have obviously never played a real RPG.
Of course not. Skyrim has a huge, gorgeous world, with a load of interesting, varied stuff going on to explore in all sorts of different environments. That goes a long way to make up for a lot of the characters being cardboard cut-outs from My First Big Book of Stereotypes.Nothing wrong with shallow and broad?
If the worst thing about the game is that it's mislabelled, it can't be that badWe are not talking about candy crush here, but a game that calls it self an RPG. And Fallout 4 is even calling it self a sequel to the Fallout franchise. Beeing shallow and broad is very wrong.