Fallout 4 gameplay videos leaked, Bethesda starts taking them down

Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


Wow. This really is Fallout 3 2.0. I mean seriously the story is the same, nothing is different. Good Lord Beth! I would have cut you a little slack if you did something different and unique even if it ended up being mediocre but THIS!? This is just fan services to all the fanboys that loved Liberty Prime and his anti-commie slogans from Fallout 3. This is what Fallout has become. Fan services and a outlet for two hack frauds fanfiction. I think a blood vessel in my eye just popped. :twitch:
 
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Acording to bug report on bethforum it seems like the physcics is tied in to the fps (everything was sped up a lot at 250 fps after unlock).
 
Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


*Mike Stoklasa voice* Oh my goooooood! It's like a bad fever dream...ugh.
 
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Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


*Mike Stoklasa voice* Oh my goooooood! It's like a bad fever dream...ugh.


God those faces and voice acting are so cringe inducing. And good lord does Ingram look like a human scarecrow. "Whats wrong with your face?"
 
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Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


*Mike Stoklasa voice* Oh my goooooood! It's like a bad fever dream...ugh.


God those faces and voice acting are so cringe inducing. And good lord does Ingram look like a human scarecrow. "Whats wrong with your face?"

Hey! Are you shaming a stronk independent woman for her APPEARANCE!?!?!
 
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Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


*Mike Stoklasa voice* Oh my goooooood! It's like a bad fever dream...ugh.


God those faces and voice acting are so cringe inducing. And good lord does Ingram look like a human scarecrow. "Whats wrong with your face?"

Hey! Are you shaming a stronk independent woman for her APPEARANCE!?!?!


Hey! As a women myself I am allowed to criticize her appearance. Its just men are not allowed to but women can criticize them on their appearance. Gotta love the double standard! :wink:
 
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I just read some comments of a user review that was negative and listed a ton of flaws --along with an almost equivalent number of positives-- in the game, here are some gems:

tl;dr
Keep your money until next year's christmas. The modders will have to work double shifts to finish this console game.

With the exception of the first ten minutes and what you saw in the trailers, this review is spoiler free.

The Pro's:
* there's alot of Fallout in here
* modding support should be decent since its based on the Skyrim engine
* the combat feels fluid enough for a RPG
* ironsights for most guns
* VATS now slows down time instead of pausing the game (I like it)
* so far no gamestopping bugs except for constant crashes when I exit the game
* borderless fullscreen mode
* Apple/Android app is a nice touch for people who like to have the map open at all times, it works for me
* animated hair (PhysX?)
* not a single CTD so far
* Dogmeat is kinda useful now, he pins down opponents, occasionally finds loot piles and won't die five minutes after you found him (like he did in Fallout 3)
* Dogmeat goes into "sneak mode" when you do, looks very cute
* Dogmeat generally behaves like a "real" dog, he runs away from you to sniff at things, runs ahead or stays back for a bit, he doesn't seem like a follower bot
* conversations are much more natural than in previous Bethesda games (more than 2 actors involved, actions happening, etc,), but they're bugged to hell, more on that below
* you can move the camera arround freely during conversations and even run arround, the talker will continue to talk and wait until you focus him again to present your four response options, no more being tidally locked to a single NPC
* interesting armor system (you can strap armor on top of your armor, like shoulderpads)
* you can use the Minigun from the Power Armor without actually using the Power Armor (weird, but its Fallout)
* Ghouls have become semi-zombies, some are laying arround like a corpse until they notice you or continue to crawl when their legs are gone, try to jump & bite you without arms
* tinkering with your Power Armor feels like working on your own car
* I was sceptical about the voiced protagonist, but the female does a decent job, it will make modding quite a bit harder though
* If you play the standard female player character (the one shown in the trailers), Piper looks almost exactly like you. I'm not sure if this is intentional, but for RP-reasons I will pretend that she is my grand-grand-grand-grand-grand-grand-grand-niece.


The Con's:
* boring but also rushed prologue/tutorial in the most ugly environment imaginable
* yes, even more boring than the doctor's questions in F:NV
* getting the mighty Power Armor ten minutes into the game is an odd design choice
* no food/water required, a step back from F:NV
* "Survival" difficulty has nothing in common with survival games, not even F:NV
* C-movie quality dialogs, at least during the first hours, it gets better the moment you meet Piper
* the village building is vastly oversimplified (I razed 3 buildings in 10 seconds) and feels like its been rushed on top of the game for feature creep
* the village building quickly becomes a chore thanks to the ridiculous UI
* still the same outworldy "hacking" of computer terminals (guess 4 times, then get locked out, although this time you can retry after 10sec), reminds me of Sudoku
* holstered weapons disappear from existance
* Bethesda tries to copy Bioware's RPG dialog cutscenes ... and fails, sometimes the camera goes nuts and shows a blank wall, sometimes it zooms to intimate distances so you can count the actors nose hairs (if the detail level were that good, that is)
* enemies fall out of the sky, Dragon Age 2-style
* enemies regulary get stuck, jitter arround, generally bug out
* cars still got built-in nukes that go off if you look at them funny (it's okay if you like it, I don't)
* extreme loading times even for small buildings, SSDs are a huge help, but still
* ugly, washed out graphics, it could be my imagination but I remember Fallout 3 to be prettier and less cartoon'y
* FPS rollercoaster, even though my Skyrim runs at constant 60 FPS with 2K textures
* don't even try to compare Fallout 4's landscape to Skyrim, it will make you weep
* wax museum character models
* gigantic, oversized console UI (as usual)
* literally the most unintuitive UI controls for a PC game of all times, Bethesda tried really really hard to pi** off PC players this time, this goes especially to the Pip-boy handling
* several keys hardcoded, for example you can't switch the F-key back to 1st/3rd person like it was in Skyrim
* EVE Online character creator with bonkers Gamepad-turned-into-Keyboard controls
* dialogs only offer four responses with one trying to be extra-witty, like those dumbed down Bioware RPGs
* console not working (for me), setting FoV to an acceptable level made extra hard
* talent tree looks pretty and funny, but also unnessecarily bloated (pro tip: you can scroll down!)
* most weapons take up a quarter of the screen, I'm not even talking about rocket launchers, just pistols
* loot menu pops up everywhere and ruins immersion, no more opening boxes to see what's inside, especially distracting in combat
* talking to sleeping people sometimes makes them stand up immediatly, instead of waking and getting up

More to follow ...

"Hurrr sum1 said sumthin bad abut my shitty open wurld console fps! !11"

"
your cons are either stupid or nitpicky."

"
I dare you to inject oxygen into your veins. I dare you. Do it."

"
Mods will fix it."

"
ROFL ...... 6 hours of play and review .. what joke ...."

"
This review is satire."

"
Just wait a few weeks. The UI is usually one of the first things modders fix."

"
it must suck to be you, kid...."

"You really want the bombs to drop on you, Dont'ya?"

Any comment that was positive explained their positive reception to the review in a calm and mature way. Any negative comment to the user review? Well, they're nothing more than shitposting. Real constructive.
 
"Ad Victorium." That's better than "Steel be with you," at least. To Bethesda's credit, the writing in Fallout 4 can be better than any writing in Fallout 3 sometimes (MAJOR SPOILER BELOW!):

 
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Last 30 min of the game.

The Brotherhood of Steel ending ...

And yes, that is again Liberty Prime ... and I hoped we saw the last of him with F3 :/


Man, this is really cringe worthy ... game of the year guys ... game of the year indeed ...


*Mike Stoklasa voice* Oh my goooooood! It's like a bad fever dream...ugh.


God those faces and voice acting are so cringe inducing. And good lord does Ingram look like a human scarecrow. "Whats wrong with your face?"

Hey! Are you shaming a stronk independent woman for her APPEARANCE!?!?!


Hey! As a women myself I am allowed to criticize her appearance. Its just men are not allowed to but women can criticize them on their appearance. Gotta love the double standard! :wink:

Sounds to me like we have ourselves a self-loathing betrayer of the female supremacy order. BURN THE WITCH!

(Really though, I like that Ingram is an ugly bag of bones. I'd expect a veteran of battle who's lived their lives in nothing but warfare to look as worn as she does. Like she's on her last legs, ready to fall apart any time now. It gives her personality. Sadly if the dialogue with her contradicts that then I guess I'll chalk it up to her being a heroin addict on the side)
 
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It's like almost EVERY review, even the overly "positive" ones mentiones bad/mediocre dialog and boring story telling ...

Yet they still call it a good/decent RPG. I wish they would call this game what it really is. A Shooter. A First Person Shooter. Not more RPG than Doom or Call of duty at this point. I mean I have no clue why anyone would be so defensive about it anyway, if they like the game. Doesn't mean you're a worse person because you love FPS games.
 
It's like almost EVERY review, even the overly "positive" ones mentiones bad/mediocre dialog and boring story telling ...

Yet they still call it a good/decent RPG. I wish they would call this game what it really is. A Shooter. A First Person Shooter. Not more RPG than Doom or Call of duty at this point. I mean I have no clue why anyone would be so defensive about it anyway, if they like the game. Doesn't mean you're a worse person because you love FPS games.

It is a RPG just not a good one. This is what RPG's have become to AAA game devs.
 
But what exactly makes it a RPG in your eyes? I won't argue that it borrows from RPG mechanics, no doubts about that, but is that alone making it really a RPG? I have to be honest though, I am kinda a purist when it comes to that, neither Deus Ex 1 nor Deus Ex:HR are RPGs for me either, so just to say that - they are still extremly well made shooters however! Deus Ex 1 is one of my favourite games and I also liked HR quite a lot!

I feel for RPGs to be one, it takes a bit more than having a few choices in dialog or chosing a little "perk" that has ultimately zero meaning on your gameplay in the end. I personally feel RPGs should be in some sense about builds, classes and a meaningfull choice in either gameplay OR the story - preferably both. That makes for example Diablo 2 a RPG in my opinion just as it does with Planescape Torment, each in a different way of course. They offer you to make distinctive choices regarding the gameplay or the story/narration. I feel Bethesda games are waaaay to linear in both story and gameplay to be considered anything but adventure games or well ... first person shooters as far as Fallout 3 and 4 is concerned.

But that's just me. I simply refuse to call it a RPG.
 
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Hey! Are you shaming a stronk independent woman for her APPEARANCE!?!?!

Hey! As a women myself I am allowed to criticize her appearance. Its just men are not allowed to but women can criticize them on their appearance. Gotta love the double standard! :wink:
Sounds to me like we have ourselves a self-loathing betrayer of the female supremacy order. BURN THE WITCH!

(Really though, I like that Ingram is an ugly bag of bones. I'd expect a veteran of battle who's lived their lives in nothing but warfare to look as worn as she does. Like she's on her last legs, ready to fall apart any time now. It gives her personality. Sadly if the dialogue with her contradicts that then I guess I'll chalk it up to her being a heroin addict on the side)

I too like that Ingram looks like a battle harden veteran of war instead of a dazzling drop dead super model but God those graphics don't do her justices. She ends up looking more like a scarecrow they a harden veteran of war. WTF was Beth thinking with these graphics, facial models and textures? There is no excuse for this.
 
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But what exactly makes it an RPG in your eyes? I won't argue that it borrows from RPG mechanics, no doubts about that, but is that alone making it really an RPG? I have to be honest though, I am kinda purist when it comes to that, neither Deus Ex 1 nor Deus Ex:HR are RPGs for me either, so just to say that. I feel for RPGs to be one, it takes a bit more than having a few choices in dialog or chosing a little "perk" that has ultimately zero meaning on your gameplay in the end. I personally feel RPGs should be in some sense about builds, classes and a meaningfull choice in either gameplay OR the story - preferably both. That makes for example Diablo 2 an RPG in my opinion just as it does with Planescape Torment, each in a different way of course. They offer you to make distinctive choices regarding the gameplay or the story/narration. I feel Bethesda games are waaaay to linear in both story and gameplay to be considered anything but adventure games or well ... first person shooters as far as Fallout 3 and 4 is concerned.

But that's just me. I simply refuse to call it an RPG.

Fallout 4 has those things they just aren't very well done. It's streamlined the same way Diablo 3 was. The same way Bioware has done with their games. The boys over at Codex call that the Decline.
 
I call it make-believe. They throw enough sparkles and suggar coating on it to make you believe that you're eating something that is not what you think it is.

But I guess we will not get on a concesus here - which isn't a bad thing to say that! I respect your opinion. I mean we are for the most part on he same page, you simply call it a decline. I call it false marketing - but sadly one that works ... throw enough of it around, hammer the idea in enough heads, and you will start to feel that it must be like that and suddenly games like Fallout 4 become RPGs, bad ones, but RPGs nonetheless.

Games like Deus Ex and System Schock paved the way I guess, and a coulpe of more games I assume. And I do agree the lines can be extremly blurry sometimes. However, if you have a game that is 10% RPG and 90% FPS, why not calling it an FPS? Why is it an RPG, or RPG/FPS hybrid? Just because it has a tiny amount of RPG mechanics in.

That's like calling someone a homosexual even though he is 90% straight. Man I really should let go of those horrorible comparisions ...
 
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But what exactly makes it an RPG in your eyes? I won't argue that it borrows from RPG mechanics, no doubts about that, but is that alone making it really an RPG? I have to be honest though, I am kinda purist when it comes to that, neither Deus Ex 1 nor Deus Ex:HR are RPGs for me either, so just to say that. I feel for RPGs to be one, it takes a bit more than having a few choices in dialog or chosing a little "perk" that has ultimately zero meaning on your gameplay in the end. I personally feel RPGs should be in some sense about builds, classes and a meaningfull choice in either gameplay OR the story - preferably both. That makes for example Diablo 2 an RPG in my opinion just as it does with Planescape Torment, each in a different way of course. They offer you to make distinctive choices regarding the gameplay or the story/narration. I feel Bethesda games are waaaay to linear in both story and gameplay to be considered anything but adventure games or well ... first person shooters as far as Fallout 3 and 4 is concerned.

But that's just me. I simply refuse to call it an RPG.

Fallout 4 has those things they just aren't very well done. It's streamlined the same way Diablo 3 was. The same way Bioware has done with their games. The boys over at Codex call that the Decline.

Well Toddie Boy did say that he wanted to take TES and Fallout into the same direction as Call of Duty and get the CoD audience. Many AAA game developers want to make the billions that Activision makes even if it mean sacrificing things like RPG elements and writing so yeah, Decline would be a good word for this.
 
I wouldn't call Fallout 4 an RPG either, people say an RPG is where you role play a character and basically LARP to combat the game's limitations. There's more to RPGs than playing imaginary friends. What's in Fallout 4 that has RPG mechanics like real ones because i'm not seeing it. On another note are there really radiation storms, if so then why? It's 200 years after the war for fucks sake, I guess Fallout has been reduced to cross dressing with oversized junk weapons while killing braindead enemies to 50's music.
 
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