I noticed, but it was so few and that's was why it bothered me. Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it feel like it's Boston not D.C.
I actually like it because it's too prevalent in most media. Accents can change significantly in 200 years. Look at the US from 1776 to 1876 to 1976. We don't talk remotely the same as each century and we didn't get blown to crap and scattered and people existed to pass down accents.
It's chowdah. Say it right.
I actually like it because it's too prevalent in most media. Accents can change significantly in 200 years. Look at the US from 1776 to 1876 to 1976. We don't talk remotely the same as each century and we didn't get blown to crap and scattered and people existed to pass down accents.
Then they had a chance to do something new and different and it be great if we saw something like that, yet we ended up with mostly generic english. In that case they even had an opportunity to come up with new accents which their voice actors could speak easily (anything is justified if it's new) and they could justify it by coming up with their own lore rather than to force them to use Bostonian accent.
Plus they had a guy who spoke with a Russian accent, yet it's +200 years since the bombs fell and like you said accents change. His accent didn't change unless he came from Russia not to long ago, and that would add even more questions to Bethesda's take on the Fallout lore.
The Boston accent is still in the game, you just think it should be everywhere when it makes sense why it wouldn't be.
Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it feel like it's Boston not D.C.
The Boston accent is still in the game, you just think it should be everywhere when it makes sense why it wouldn't be.
Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it feel like it's Boston not D.C.
You should read carefully before coming to conclusions.
You might need to since I said "everywhere" and you said "everyone" and they're different words. Oopsie doodles!
They could always just space things out a little. So that a marked location isn't 30 meters away from one another. Maybe then mounts and vehicles would be useful. Remove the fast-travel and then caravans (that you can travel with like a fast-travel to a civilized location on the map) would be a godsend. Food and water could also become crucial survival mechanics when you ain't tripping over loot.Also here till youtube takedown:
Only thing I was hopeful was a bigger map than F3 or even Skyrim but this is a real shocker. Not only the map is small but half of the map is just blocked. With underwater breathing perk and the concept arts people claimed to be about underwater, Im almost hundred percent sure that there will be a DLC.
If there isnt one, then I dont know how people can defend this map when we have 4 huge open world games and one of them is a real RPG with content far greater. I hope people will pull "every npc has a story and interactable" bullshit again.
EDIT: Also the map design seems awful. You literally start at the beginning of it to give you the huge open world feeling and you cant see really far because of fog.
I agree but be honest, is there any point in having a bigger map if all they can put inside of it are one room hovels, abanded towns, ect that amount to filler or generic enemies like ghouls and raiders throwing themselves at you to kill just to pick up a piece of leveled loot?
You might need to since I said "everywhere" and you said "everyone" and they're different words. Oopsie doodles!
Two different words but both in the same context. Don't be coy by twisting it.
a. Everywhere in the game Boston accent should be spoken.
b. Everyone in the game should speak Boston accent.
Tell me how's that different from what I said?
Eh, some people like both. I don't like either, but I wouldn't call the books bad, Tolkien is an excellent writter and he put a lot of effort into the setting details, is just that I don't like High Fantasy that much. The movies tho, they have a lotof stupid Holywoodized crap, like Legolas Skateboarding on a Shield down some stairs...
Lots of quests so far have been "Kill x in Y place" without any form of ambiguity of any kind. Hell it's so blatnatly simplistic that the people you are sent to kill all have names like "Raider Scum" and "Super Mutant Skirmisher". The Minutemen quest REQUIRES you to kill the raiders and Deathclaw so even if the rest of the main sotry quests have pacifist options Fallout4 is officialy impossible to complete in a pacifist route....
It's not much of surprise, it was revealed early that a truly pacifist route will not be available as that was not their focus during the development of the game.
“You can avoid [killing] a lot,” he says. “I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours – but we want to support different play styles as much as we can.”