Fallout 4 gameplay videos leaked, Bethesda starts taking them down

I noticed, but it was so few and that's was why it bothered me. Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it not feel like D.C.
 
I noticed, but it was so few and that's was why it bothered me. Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it feel like it's Boston not D.C.

I actually like it because it's too prevalent in most media. Accents can change significantly in 200 years. Look at the US from 1776 to 1876 to 1976. We don't talk remotely the same as each century and we didn't get blown to crap and scattered and people existed to pass down accents.
 
Not to mention you don't need the accent to tell if someone's from Boston.
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I actually like it because it's too prevalent in most media. Accents can change significantly in 200 years. Look at the US from 1776 to 1876 to 1976. We don't talk remotely the same as each century and we didn't get blown to crap and scattered and people existed to pass down accents.

Then they had a chance to do something new and different and it be great if we saw something like that, yet we ended up with mostly generic english. In that case they even had an opportunity to come up with new accents which their voice actors could speak easily (anything is justified if it's new) and they could justify it by coming up with their own lore rather than to force them to use Bostonian accent.

Plus they had a guy who spoke with a Russian accent, yet it's +200 years since the bombs fell and like you said accents change. His accent didn't change unless he came from Russia not to long ago, and that would add even more questions to Bethesda's take on the Fallout lore.
 
I really kind of wish the protagonist had a Boston accent. I get that he/she has a military background and likely moved all over, but the writers could just fiat that they've been living in Boston for some time and picked up some of the accent. That would get across the sense of place without running into complicated questions like "200 years later, should they really have the same manner of speech"?

Or at least there ought to have been an option for the VA where you can choose the Boston accent or a more-neutral American accent (like how Dragon Age: Inquisition had the choice between a British and an American VA.)
 
It's chowdah. Say it right.

I-ERR-AH WANT AH PAHTY PLATTAH!

https://www.youtube.com/watch?v=yQU4bbPbr7w

That being said even the JFK type Boston accent no longer really exists and it's pretty different than the standard accent of the area.


I actually like it because it's too prevalent in most media. Accents can change significantly in 200 years. Look at the US from 1776 to 1876 to 1976. We don't talk remotely the same as each century and we didn't get blown to crap and scattered and people existed to pass down accents.

Then they had a chance to do something new and different and it be great if we saw something like that, yet we ended up with mostly generic english. In that case they even had an opportunity to come up with new accents which their voice actors could speak easily (anything is justified if it's new) and they could justify it by coming up with their own lore rather than to force them to use Bostonian accent.

Plus they had a guy who spoke with a Russian accent, yet it's +200 years since the bombs fell and like you said accents change. His accent didn't change unless he came from Russia not to long ago, and that would add even more questions to Bethesda's take on the Fallout lore.

Which I'm sure is explained at least somewhat, but perhaps not. The Boston accent is still in the game, you just think it should be everywhere when it makes sense why it wouldn't be.
 
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The Boston accent is still in the game, you just think it should be everywhere when it makes sense why it wouldn't be.

Again, I'm not asking that everyone should be speaking with an accent, but from what I saw.... that was weak effort to make it feel like it's Boston not D.C.

You should read carefully before coming to conclusions.

You might need to since I said "everywhere" and you said "everyone" and they're different words. Oopsie doodles! :confused:
 
You might need to since I said "everywhere" and you said "everyone" and they're different words. Oopsie doodles! :confused:

Two different words but both in the same context. Don't be coy by twisting it.

a. Everywhere in the game Boston accent should be spoken.

b. Everyone in the game should speak Boston accent.

Tell me how's that different from what I said?
 
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@Battlecross, wow, feel kinda bad for bringing it up. I don't have a problem with it that much, just noticed the lack of them. Thinking back to cheers, my only exposure to Boston, no one really had the accent in the show. Cept for extras.
 
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Also here till youtube takedown:

Only thing I was hopeful was a bigger map than F3 or even Skyrim but this is a real shocker. Not only the map is small but half of the map is just blocked. With underwater breathing perk and the concept arts people claimed to be about underwater, Im almost hundred percent sure that there will be a DLC.

If there isnt one, then I dont know how people can defend this map when we have 4 huge open world games and one of them is a real RPG with content far greater. I hope people will pull "every npc has a story and interactable" bullshit again.

EDIT: Also the map design seems awful. You literally start at the beginning of it to give you the huge open world feeling and you cant see really far because of fog.

I agree but be honest, is there any point in having a bigger map if all they can put inside of it are one room hovels, abanded towns, ect that amount to filler or generic enemies like ghouls and raiders throwing themselves at you to kill just to pick up a piece of leveled loot?
They could always just space things out a little. So that a marked location isn't 30 meters away from one another. Maybe then mounts and vehicles would be useful. Remove the fast-travel and then caravans (that you can travel with like a fast-travel to a civilized location on the map) would be a godsend. Food and water could also become crucial survival mechanics when you ain't tripping over loot.

Yknow why Bethesda's map is so small?

Because of distractions. Bethesda's games aren't good at anything but distractions. Bethesda doesn't want the player to think for too long, they want the player to simply turn 90 degrees and see some new shiny thing to investigate. That's why the game world is so small and cluttered with shit all over the place.
 
Lots of quests so far have been "Kill x in Y place" without any form of ambiguity of any kind. Hell it's so blatnatly simplistic that the people you are sent to kill all have names like "Raider Scum" and "Super Mutant Skirmisher". The Minutemen quest REQUIRES you to kill the raiders and Deathclaw so even if the rest of the main sotry quests have pacifist options Fallout4 is officialy impossible to complete in a pacifist route....
 
You might need to since I said "everywhere" and you said "everyone" and they're different words. Oopsie doodles! :confused:

Two different words but both in the same context. Don't be coy by twisting it.

a. Everywhere in the game Boston accent should be spoken.

b. Everyone in the game should speak Boston accent.

Tell me how's that different from what I said?

If you don't understand the difference between 1 person in a bunch of areas having an accent versus everyone everywhere having it, I can't help ya son.
 
Eh, some people like both. I don't like either, but I wouldn't call the books bad, Tolkien is an excellent writter and he put a lot of effort into the setting details, is just that I don't like High Fantasy that much. The movies tho, they have a lotof stupid Holywoodized crap, like Legolas Skateboarding on a Shield down some stairs...

The movies were 90% terrible, in my opinion. Back and forth between over the top, vaguely homoerotic reunion scenes, with lots of close-ups that look like they were filmed with vaseline on the camera lens; and horribly unbelievable fight sequences that broke my suspension of disbelief even though I am totally fine with talking trees and fire demons. Peter Jackson's soul is just full of cheese, and he gets it on everything he touches.

As far as the books go, Tolkien is influential, and I respect the dedication that his world building took, but his prose is mediocre. I never made it through Fellowship, got bored and stopped somewhere around the middle, and this was at a time in my life when I was consuming thousand page fantasy and hard SF books en masse. Later, in a college writing class, some guy read a passage aloud from one of the books that he wanted to share. The dialogue sounded like it was written by a 10-year-old. The most interesting thing I ever read by Tolkien was an encyclopedia on Middle Earth.

As far as Bethesda goes, it does seem that success and popularity has killed all of the most interesting parts of their work. I wonder how much continuity in personnel they even have compared to 10 years ago. Maybe the people responsible for the better parts are long gone. I've certainly seen that happen to other developers, especially when they get successful.
 
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Lots of quests so far have been "Kill x in Y place" without any form of ambiguity of any kind. Hell it's so blatnatly simplistic that the people you are sent to kill all have names like "Raider Scum" and "Super Mutant Skirmisher". The Minutemen quest REQUIRES you to kill the raiders and Deathclaw so even if the rest of the main sotry quests have pacifist options Fallout4 is officialy impossible to complete in a pacifist route....

Yeah. And to even talk to some NPCs you need to clear all the enemies out that are nearby.

Bethesda are simply *NOT* making my kind of Fallout game. I'm fine with lots of forced killing in other RPGs, like Final Fantasy, Wasteland, etc. But Fallout is supposed to be all about player choice and options to kill or not to kill. Bethesda know their audience likes to shoot people in the face though, so we're gonna make our game force you to do it. We are Bethesda, hear us not give a shit about the original IP we bought and make it in our own image of bad writing, bad dialogue, no player choice or consequence, and lots of 50's music.
 
It's not much of surprise, it was revealed early that a truly pacifist route will not be available as that was not their focus during the development of the game.
 
It's not much of surprise, it was revealed early that a truly pacifist route will not be available as that was not their focus during the development of the game.

When he broke the news to everyone about that, he said it like this:

“You can avoid [killing] a lot,” he says. “I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours – but we want to support different play styles as much as we can.”

From what I've seen, you can't do anything close to being considered avoiding killing a lot. It looks like you have to kill all the time. He says they want to support different play styles as much as they can but that's a total lie. You can't even talk to some NPCs without killing everything n the area first. The man is a liar. :P
 
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