Fallout 4 gameplay videos leaked, Bethesda starts taking them down

It's Benny 2.0.

But I have no complaints about the sequence where they take your child. The intro to New Vegas is somewhat dramatic, too.
 
I actually have no problem with the Baby Taking sequence. Mostly with the prewar segments and the dude complaining about not being able to move a bag he already moved for like a mile....
 
You would have thought that after the complete fiasco that Fallout 3 heart-string pulling was, Bethesda would know better not to try it again, but alas, here we go, they try to pull them again. When will they learn that only good writers are capable of it, and people like Emil are definitely not in that group?
 
Good writing hasn't been Bethesda's strong suit and I don't know about all that fairly basic looking dialogue. I'm shuddering to think how those romance options will be portrayed. Hopefully the gameplay will be as good as I think it might turn out.
 
Good writing hasn't been Bethesda's strong suit and I don't know about all that fairly basic looking dialogue. I'm shuddering to think how those romance options will be portrayed. Hopefully the gameplay will be as good as I think it might turn out.

How do you feel about me, (player character name)<insert player="" character's="" name="" here="">?

A - Like Yer Bewbs
B - Hate Yer Bewbs
X - Yer Bewbs are OK.
Y - What are bewbs?</insert>
 
I noticed that the active quest marker on the compass now has your distance to the magical arrow listed and it decreases as you near the objective.

Hand holding to a new extreme!

On the positive side, there do seem to still be production weapons and not just cobbled together garbage guns.
I spotted a 10mm pistol and a hunting rifle in there, with variant labelled "short".
 
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Sorry my speakers arnt working. So when we see the kid get taken away is that meant to be 200 years later as well? and if so why was the mother and baby in the same compartment wouldnt it need some sort of extra care?

This.

The baby is only in there for the purposes of this nonsensical scene to generate feels, which it fails to do.

No other reason. no Science! no nothing.

Just "The baby needs to be right in front of him, and we have to kill the wife onscreen, or how can we make him care?!!"

Except that it's clear it's an ongoing plot point due to the achievements where you reunite.
 
At least they sound better than the toys, Popcorn machines and peashooters from Fallout 3.

I forgot all about the shooting sound from the 10mm in FO3, what a sad, sad sound!
I still don't get that, not even from an "awesome!" point of view, what... *pif, pif, pif!*
 
Sorry my speakers arnt working. So when we see the kid get taken away is that meant to be 200 years later as well? and if so why was the mother and baby in the same compartment wouldnt it need some sort of extra care?

This.

The baby is only in there for the purposes of this nonsensical scene to generate feels, which it fails to do.

No other reason. no Science! no nothing.

Just "The baby needs to be right in front of him, and we have to kill the wife onscreen, or how can we make him care?!!"

Except that it's clear it's an ongoing plot point due to the achievements where you reunite.

Whether it turns out to be a good plot has yet to be determined, but that achievement might end up entirely unrelated to the whole family reunion thing, though they are obviously really pushing it in the intro so it will liekly be relevant later on.
 
You meet the son again. They basically said so in the e3 presentation when they said the baby's looks were dynamically changed based on the player character and their spouse. To suggest otherwise is almost on the same level as being surprised the shark in Jaws kept killing people.
 
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It's pretty obvious you do. Even without the achievement spoiling it is just an obvious development.
 
It's Benny 2.0.

But I have no complaints about the sequence where they take your child. The intro to New Vegas is somewhat dramatic, too.

I'm not comparing this to the F4 intro, haven't watched it, but the New Vegas intro is dramatic in this particular campy way that suits it well, IMO. The I was left for dead revenge story sits perfectly in the thematic space between Las Vegas and Fallout's retro-50s humor. I didn't get the sense that it was trying to jerk emotions out of me. I guess it's the difference between drama and melodrama. First is good, second is bad.
 
The very fact that you *have* a son kinda gives it away. In games most of the time you don't have any (living) family connections unless they will be a plot point somewhere along the way.
 
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