I feel that this is an unfair statement. Skyrim felt like an interactive world. With consistent lore and logic to it. Varying communities with unique characters and intriguing factions that you guided and shaped. You felt like you had a stake in Skyrim. It had a rather clever leveling system where each play style was viable. Want to sneak around and avoid conflict? That'll grant you XP. Want to be a silver tongued diplomat? That'd grant you XP. Fallout 4 is less than Skyrim with guns. Want XP? Kill people. Yeah we through in some speech checks. But killing people's gonna be your go to. Sneaky type eh? Well I hope you like sneaking up on people and then killing them, because avoiding them entirely means you're losing XP. Want to interact with the world? Hope you enjoy building same-y settlements with cuttout nameless npcs with no soul or story to them. Unless their story is "I am a farmer. Raiders kidnapped my family." Want a sidequest? Well unlike Skyrim, where even the blandest of fetch quest had some sort of urgency placed on it with the story, you have go to x, kill y. Enjoy. I wouldn't mind if Fallout 4 was Skyrim with guns. Hell, I would -love- it. It would have been exactly what I expected. And I was excited to play that. Fallout 4 is Skyrim with guns if they neutered Skyrim, chopped off its hand. And replaced both with escargot forks.